Difference between revisions of "Tide Turner"
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It functions similarly to the [[Chargin' Targe]]; however, it also gives full turning control while charging, and any kills obtained with [[Weapons#demomanmelee|melee weapon]]s will instantly replenish 75% of the charge meter. However, being damaged while charging reduces the remaining charge time on a one-to-one basis; for example, taking 42 damage will subtract 42% from the remaining charge meter. Note that using the [[Claidheamh Mòr]] does not change how much charge is deducted. Being damaged in the precise moment a charge is initiated will fully drain the charge meter, regardless of how much damage was dealt. Like the Demoman's other shields, it provides passive resistances to both fire and explosive damage, 15% each in this case. | It functions similarly to the [[Chargin' Targe]]; however, it also gives full turning control while charging, and any kills obtained with [[Weapons#demomanmelee|melee weapon]]s will instantly replenish 75% of the charge meter. However, being damaged while charging reduces the remaining charge time on a one-to-one basis; for example, taking 42 damage will subtract 42% from the remaining charge meter. Note that using the [[Claidheamh Mòr]] does not change how much charge is deducted. Being damaged in the precise moment a charge is initiated will fully drain the charge meter, regardless of how much damage was dealt. Like the Demoman's other shields, it provides passive resistances to both fire and explosive damage, 15% each in this case. | ||
− | The strength of the charge is indicated in a meter in the [[HUD]] which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add [[Critical hits#Mini-crits|mini-crit]] damage. Finally, moving the full distance and attacking at red will give it a full-power [[Critical hits|critical hit]]. | + | The strength of the charge is indicated in a meter in the [[HUD]] which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add [[Critical hits#Mini-crits|mini-crit]] damage. Finally, moving the full distance and attacking at red will give it a full-power [[Critical hits|critical hit]]. Unlike the Chargin' Targe, the player get only a melee mini-crit swing immediately after bashing into a player depend on charge depleted, mini-crits occur at less 25% charge meter depleted. While charging, any enemy in the direct path will be bashed by the Splendid Screen provided the player does not end the charge prematurely by attacking. The shield bashed damage scales over distance. |
The Tide Turner was [http://steamcommunity.com/sharedfiles/filedetails/?id=83866405 contributed] to the Steam Workshop under the name "The Wheel of Misfortune". | The Tide Turner was [http://steamcommunity.com/sharedfiles/filedetails/?id=83866405 contributed] to the Steam Workshop under the name "The Wheel of Misfortune". | ||
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==Function times== | ==Function times== | ||
* Charge Interval: 12 seconds | * Charge Interval: 12 seconds | ||
− | + | **Charge Interval: 0 seconds when a melee kill with the [[Claidheamh Mòr]] is made | |
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− | **Charge Interval: 0 seconds when a melee kill with the [[Claidheamh Mòr]] is made | ||
**Charge Interval: 0 seconds when a melee kill is made while the [[Ali Baba's Wee Booties]] or [[Bootlegger]] is equipped | **Charge Interval: 0 seconds when a melee kill is made while the [[Ali Baba's Wee Booties]] or [[Bootlegger]] is equipped | ||
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Times are approximate and determined by community testing. | Times are approximate and determined by community testing. |
Revision as of 02:50, 21 December 2015
“ | Imagine if I hadn't been drunk!
Click to listen
— The Demoman on turn control
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” |
The Tide Turner is a community-created secondary weapon for the Demoman. It is a worn-down ship steering wheel with various pieces broken off.
It functions similarly to the Chargin' Targe; however, it also gives full turning control while charging, and any kills obtained with melee weapons will instantly replenish 75% of the charge meter. However, being damaged while charging reduces the remaining charge time on a one-to-one basis; for example, taking 42 damage will subtract 42% from the remaining charge meter. Note that using the Claidheamh Mòr does not change how much charge is deducted. Being damaged in the precise moment a charge is initiated will fully drain the charge meter, regardless of how much damage was dealt. Like the Demoman's other shields, it provides passive resistances to both fire and explosive damage, 15% each in this case.
The strength of the charge is indicated in a meter in the HUD which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add mini-crit damage. Finally, moving the full distance and attacking at red will give it a full-power critical hit. Unlike the Chargin' Targe, the player get only a melee mini-crit swing immediately after bashing into a player depend on charge depleted, mini-crits occur at less 25% charge meter depleted. While charging, any enemy in the direct path will be bashed by the Splendid Screen provided the player does not end the charge prematurely by attacking. The shield bashed damage scales over distance.
The Tide Turner was contributed to the Steam Workshop under the name "The Wheel of Misfortune".
Contents
[hide]Damage
Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.
- Charge Damage: 50 melee damage (if shield connects with enemy at the end of the charge - 0 otherwise) + 10 per head (up to 5 heads).
- Mini-crit charge damage: 68 (if shield connects with enemy at the end of the charge - 0 otherwise) + 13 per head (up to 5 heads).
- The shield damage is affected by weapon damage spread, it is not a constant number.
- Charge Speed
- Normal: 750 Hammer units/sec, or 250%.
- Scotsman's Skullcutter equipped: 637.5 Hammer units/sec, or 213%.
Function times
- Charge Interval: 12 seconds
- Charge Interval: 0 seconds when a melee kill with the Claidheamh Mòr is made
- Charge Interval: 0 seconds when a melee kill is made while the Ali Baba's Wee Booties or Bootlegger is equipped
Times are approximate and determined by community testing.
Demonstration
Crafting
Blueprint
Reclaimed Metal | Chargin' Targe | Ali Baba's Wee Booties | Tide Turner | |||
+ | + | = |
Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Reclaimed Metal | Reclaimed Metal | Tide Turner | Quickiebomb Launcher | |||
+ | + | = |
Related achievements
General
Emergency Brake Kill a charging Demoman. |
Demoman
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Update history
- The Tide Turner was added to the game.
- Updated the Tide Turner to also refill the charge meter from impact kills.
- Fixed the Tide Turner doing impact damage at any range.
- Fixed the Tide Turner refilling the Charge meter on any decapitation.
December 22, 2014 Patch (Smissmas 2014)
- Changed attributes:
- Added Penalty: Taking damage while shield charging reduces remaining charging time.
- Kills while charging now only add 75% meter on charge kills instead of 100%.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Changed attributes:
- Self damage will no longer decrease charge when charging.
- Fall damage will no longer decrease charge when charging.
- Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
- [Undocumented] Changed 75 charge on charge kill to 75 charge on melee kill.
December 17, 2015 Patch (Tough Break Update)
- Now grants mini-crit instead of full-crit on charge bash.
- Reduced resistances to 15%.
Trivia
- The item's name references the expression "turn the tide"; the expression means to change or reverse the outcome of a situation (such as a battle).
Gallery
First-person view with Eyelander.
First-person view with Australium Eyelander.
RED first-person view with Festive Eyelander.
BLU first-person view with Festive Eyelander.
First-person view with Scotsman's Skullcutter.
First-person view with Horseless Headless Horsemann's Headtaker.
RED first-person view with Claidheamh Mòr.
First-person view with Half-Zatoichi.
First-person view with Persian Persuader.
First-person view with Nessie's Nine Iron.
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