Difference between revisions of "Beta Split Equalizer"
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| att-1-positive = Move speed increases as the user becomes injured | | att-1-positive = Move speed increases as the user becomes injured | ||
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| item-name = Beta Split Equalizer | | item-name = Beta Split Equalizer | ||
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| item-level = 10 | | item-level = 10 | ||
| item-kind = Pickaxe | | item-kind = Pickaxe |
Revision as of 02:02, 19 February 2016
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | If you know what's good for ya, you will run!
Click to listen
— The Soldier
|
” |
The Beta Split Equalizer is a melee weapon for the Soldier that is currently undergoing testing in Team Fortress 2 Beta. It uses the Escape Plan model.
There exist two variants of this weapon, though both share the disadvantage of being unable to call for or be healed by Medics whilst it is active. For the Beta Split Equalizer 1, the movement speed of the player increases as their health diminishes, yet it delivers uniform damage regardless. For the Beta Split Equalizer 2, the damage dealt by the player increases as their health diminishes, yet does not provide any speed boosts.
Both variants of this weapon were removed from players' backpacks as of the November 9, 2011 Patch (Beta), but have been given out again as a part of the June 1, 2012 Patch (Beta).
In the June 27, 2012 Patch, the Beta Split Equalizer 2's attributes replaced those of the Equalizer, while the Beta Split Equalizer 1 was added to the game as the Escape Plan.
Contents
Damage and function times
Beta Split Equalizer 1
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 56-74 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Speed
Speed values are based on player's current health. For reference, the standard movement speed is 100%, which is 300 velocity units per second — the speed of the Spy, Sniper, Engineer and Pyro — whilst the Scout moves at 400v, 33% above the standard movement speed.
Health range | Speed (units per second) | Relative speed increase | Notes |
---|---|---|---|
161-300 | 240 | 0% | |
121-160 | 264 | 10% | |
81-120 | 288 | 20% | Faster than Demoman |
41-80 | 336 | 40% | Faster than Medic |
1-40 | 384 | 60% |
Beta Split Equalizer 2
Scales inversely with health. Approximately 107.25 − 0.375 × H (107.25 minus 0.375 multiplied H), where H is player's current health, with a minimum of 33 when the player is at or above 100% health, and a maximum of 107 (before random damage and critical hits).
Health | Damage | Notes |
---|---|---|
200+ | 33 | |
114 | 65 | Base damage of Shovel |
52 | 88 | Mini-Crit damage of Shovel |
1 | 107 |
Update history
- The item was added with the following stats
- Beta Split Equalizer 1
- Damage increases as the user becomes injured
- Blocks healing while in use
- Beta Split Equalizer 2
- Move speed increases as the user becomes injured
- Blocks healing while in use
- Beta Split Equalizer 1
- Note: These stats are reversed from the actual in-game stats
- [Undocumented] Removed the Beta Split Equalizers from players' backpacks.
- [Undocumented] The Beta Split Equalizers were given to players again.
Bugs
- The weapon has the taunt and kill icon of the Shovel.
- The Beta Split Equalizer 1 does not prevent healing from Medics, nor does it suppress the Medic call, contrary to its description.
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