Difference between revisions of "Gun Mettle Update/sv"

From Team Fortress Wiki
Jump to: navigation, search
m (Auto: EnforceCapitalization(Invis Watch), EnforceCapitalization(Jarate), EnforceCapitalization(Wrench), EnforceCapitalization(Medic), EnforceCapitalization(Dispensers), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns), WordFilter(Minicrit ...)
Line 148: Line 148:
 
|-
 
|-
 
! style="background: #b7a2ba;"  | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
 
! style="background: #b7a2ba;"  | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
| {{c|+|Changed:}} [[Weapons#.C2.A0Heavy|Minigun]] damage penalty on Level 2 and Level 3 Sentries slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
+
| {{c|+|Changed:}} [[Weapons# Heavy|Minigun]] damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan="6" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #FFF;">Ingenjör</span>]]'''
 
! style="background: #b7a2ba;" rowspan="6" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #FFF;">Ingenjör</span>]]'''
| {{c|=|Changed:}} Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
+
| {{c|=|Changed:}} Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
 
|-
 
|-
 
| {{c|+|Changed:}} Changing Wrenches no longer destroys all buildings, only if the building type is changed (Switching from a Wrench to Gunslinger or vice versa).
 
| {{c|+|Changed:}} Changing Wrenches no longer destroys all buildings, only if the building type is changed (Switching from a Wrench to Gunslinger or vice versa).
 
|-
 
|-
| {{c|+|Changed:}} Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
+
| {{c|+|Changed:}} Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
 
|-
 
|-
| {{c|+|Changed:}} Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost).
+
| {{c|+|Changed:}} Teleporters and Dispensers redeploy +50% faster (2.5x without Wrench boost, 5.5x with Wrench boost).
 
|-  
 
|-  
 
| {{c|+|Changed:}} Hauling speed penalty reduced from 25% to 10%.
 
| {{c|+|Changed:}} Hauling speed penalty reduced from 25% to 10%.
 
|-
 
|-
| {{c|-|Changed:}} Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal).
+
| {{c|-|Changed:}} Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan="5" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
 
! style="background: #b7a2ba;" rowspan="5" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
| {{c|+|Changed:}} The [[Weapons#.C2.A0Spy|Revolver]]'s reload animation now no longer obstructs its user's aim.
+
| {{c|+|Changed:}} The [[Weapons# Spy|Revolver]]'s reload animation now no longer obstructs its user's aim.
 
|-
 
|-
 
| {{c|+|Changed:}} Changing to a new disguise now takes only 0.5 seconds, instead of 2 seconds.
 
| {{c|+|Changed:}} Changing to a new disguise now takes only 0.5 seconds, instead of 2 seconds.
Line 170: Line 170:
 
| {{c|+|Added:}} While invisible, Spy receives 20% less damage from all damage sources.
 
| {{c|+|Added:}} While invisible, Spy receives 20% less damage from all damage sources.
 
|-
 
|-
| {{c|+|Added:}} While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed).
+
| {{c|+|Added:}} While invisible, Spy has reduced timer on debuffs (fire, Jarate, milk, bleed).
 
|-
 
|-
| {{c|+|Changed:}} Decreased [[Revolver]] damage penalty on sapped Sentries from -66% to -33%.
+
| {{c|+|Changed:}} Decreased [[Revolver]] damage penalty on sapped Sentry Guns from -66% to -33%.
 
|}
 
|}
  
Line 238: Line 238:
 
| {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu
 
| {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu
 
|-
 
|-
| {{c|+|Added:}} Hits and explosions always minicrit burning targets
+
| {{c|+|Added:}} Hits and explosions always Mini-Crit burning targets
 
|-
 
|-
 
!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}
 
!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}
| {{c|=|Added:}} Added text to describe 100% minicrits on burning targets
+
| {{c|=|Added:}} Added text to describe 100% Mini-Crits on burning targets
 
|-
 
|-
 
| {{c|+|Changed:}} Slightly increased blast jump height when doing a Detonator jump
 
| {{c|+|Changed:}} Slightly increased blast jump height when doing a Detonator jump
Line 247: Line 247:
 
| {{c|+|Changed:}} Increased blast radius from 92Hu to 110Hu
 
| {{c|+|Changed:}} Increased blast radius from 92Hu to 110Hu
 
|-
 
|-
| {{c|+|Added:}} Detonated explosions now also minicrit burning targets
+
| {{c|+|Added:}} Detonated explosions now also Mini-Crit burning targets
 
|-
 
|-
 
| {{c|-|Changed:}} Increased damage penalty to -25%
 
| {{c|-|Changed:}} Increased damage penalty to -25%
Line 320: Line 320:
 
! style="background: #b7a2ba;" rowspan=17 | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #FFF;">Ingenjör</span>]]'''
 
! style="background: #b7a2ba;" rowspan=17 | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #FFF;">Ingenjör</span>]]'''
 
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
 
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
| {{c|+|Added:}} Mini Sentries can now be repaired
+
| {{c|+|Added:}} Mini Sentry Guns can now be repaired
 
|-
 
|-
| {{c|+|Changed:}} Mini Sentries can now be wrench construction boosted
+
| {{c|+|Changed:}} Mini Sentry Guns can now be Wrench construction boosted
 
|-
 
|-
| {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
+
| {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
 
|-
 
|-
| {{c|-|Changed:}} Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
+
| {{c|-|Changed:}} Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
 
|-
 
|-
| {{c|-|Changed:}} Metal gibs from destroyed Mini Sentries no longer grant any metal.
+
| {{c|-|Changed:}} Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
 
!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
Line 358: Line 358:
 
| {{c|+|Added:}}Construction hit speed boost decreased by 50%
 
| {{c|+|Added:}}Construction hit speed boost decreased by 50%
 
|-
 
|-
| {{c|-|Added:}}50% less metal from pickups and dispensers
+
| {{c|-|Added:}}50% less metal from pickups and Dispensers
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
 
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
Line 364: Line 364:
 
| {{c|+|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Ubercharge.
 
| {{c|+|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Ubercharge.
 
|-
 
|-
| {{c|+|Added:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
+
| {{c|+|Added:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
 
|-
 
|-
 
| {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
 
| {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
Line 418: Line 418:
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}}
 
! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}}
| {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up
+
| {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
 
|-
 
|-
 
! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 
! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}

Revision as of 11:00, 4 February 2016

Denna artikel handlar om innehållet släppt med uppdateringen. För själva patchen, se Juli 2, 2015 Patch
Gun Mettle Update.png

Gun Mettle Uppdateringen är en stor uppdatering som introducerade vapentexturer, 4 nya kartor och 3 nya hån. Den introducerade även Gun Mettle-kampanjen, en tremånaders evenemang som låter spelare göra skicklighetsbaserade utmaningar för att låsa upp unika vapen och exklusiva vapenlådor. Spelare måste köpa Gun Mettle-kampanjpasset för att kunna delta i evenemanget.

Tillägg

Kartor

Namn Bild Spelläge Filnamn
Borneo Borneo Bomb
Bomb
pl_borneo
Powerhouse Powerhouse Kontrollpunkter
Kontrollpunkter
cp_powerhouse
Snowplow Snowplow Kontrollpunkter
Kontrollpunkter
cp_snowplow
Suijin Suijin Herre På Täppan
Herre På Täppan
koth_suijin

Kosmetiska föremål

Huvudartikel: Kosmetiska föremål
Laddes till i Augusti 27, 2015 Patch
Leaderboard class scout.png
Spanare
Fortunate Son Fortunate Son
Flak Jack Flak Jack
Leaderboard class demoman.png
Demoman
Bruce's Bonnet Bruces Bonnet
Outta' Sight Outta Sight
Leaderboard class heavy.png
Tung Artillerist
Commissar's Coat Kommissariens Kappa
White Russian White Russian
El Duderino El Duderino
Leaderboard class engineer.png
Ingenjör
Sheriff's Stetson Sheriffens Stetson
Wild West Waistcoat Vilda västern-väst
Leaderboard class medic.png
Sjukvårdare
Physician's Protector Doktorns Protektor
Vascular Vestment Vaskulära Västen
Leaderboard class spy.png
Spion
Lurker's Leathers Smygarens skinndräkt
Leaderboard class engineer.png
Ingenjör
Leaderboard class sniper.png
Krypskytt
Support Spurs Stödsporrar
TF2 crosshair orange.png
Alla klasser
Captain Cardbeard Cutthroat Kapten Kartongskägg Knivhals
Rotation Sensation Roterande sensationen
Potassium Bonnett Kaliumbonnett

Hån

Leaderboard class heavy.png
Tung Artillerist
Proletariat Posedown Arbetarklassens uppvisning
Leaderboard class spy.png
Spion
Box Trot Gubben i lådan
TF2 crosshair orange.png
Alla klasser
Kazotsky Kick Kazotskyspark

Verktyg

Huvudartikel: Verktyg
Concealed Killer Weapons Case Maskerade mördaren-vapenväska
Gun Mettle Campaign Coin "Gun Mettle"-kampanjmynt
Gun Mettle Key Gun Mettle-nyckel
Gun Mettle Campaign Pass Gun Mettle-kampanjpass
Powerhouse Weapons Case Powerhouse-vapenväska
Gun Mettle Cosmetic Case Gun Mettle-kosmetiklåda
Gun Mettle Cosmetic Key Gun Mettle-nyckel
Noteringar  Lades till i Augusti 27, 2015 Patch.

Klassförändringar

Klass Förändringar
Leaderboard class heavy.png
Heavy
Pictogram plus.png Changed: Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
Leaderboard class engineer.png
Ingenjör
Pictogram comment.png Changed: Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
Pictogram plus.png Changed: Changing Wrenches no longer destroys all buildings, only if the building type is changed (Switching from a Wrench to Gunslinger or vice versa).
Pictogram plus.png Changed: Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
Pictogram plus.png Changed: Teleporters and Dispensers redeploy +50% faster (2.5x without Wrench boost, 5.5x with Wrench boost).
Pictogram plus.png Changed: Hauling speed penalty reduced from 25% to 10%.
Pictogram minus.png Changed: Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).
Leaderboard class spy.png
Spy
Pictogram plus.png Changed: The Revolver's reload animation now no longer obstructs its user's aim.
Pictogram plus.png Changed: Changing to a new disguise now takes only 0.5 seconds, instead of 2 seconds.
Pictogram plus.png Added: While invisible, Spy receives 20% less damage from all damage sources.
Pictogram plus.png Added: While invisible, Spy has reduced timer on debuffs (fire, Jarate, milk, bleed).
Pictogram plus.png Changed: Decreased Revolver damage penalty on sapped Sentry Guns from -66% to -33%.

Vapenförändringar

Klass Vapen Förändringar
Leaderboard class scout.png
Scout
Baby Face's Blaster
Barnansiktets Blästrare
Pictogram minus.png Added: Added Boost reduction on taking damage.
Pictogram minus.png Changed: Increased amount of Boost lost on air jump
Shortstop
Shortstop
Pictogram comment.png Changed: No longer uses secondary ammo and now uses primary ammo instead
Pictogram minus.png Changed: Healing and knockback passives are only active when weapon is deployed
Fan O'War
Krigsfjäder
Pictogram plus.png Added: Now crits whenever it would normally mini-crit
Pictogram plus.png Changed: Reduced Damage penalty from -90% to -75%
Pretty Boy's Pocket Pistol
Snyggingens Pangpistol
Pictogram minus.png Changed: Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
Pictogram minus.png Changed: Removed +15 max health passive
Pictogram plus.png Added: Added up to +3 health per hit
Pictogram comment.png Changed: Changed damage vulnerability from +50% fire to +20% all sources while active
Leaderboard class soldier.png
Soldier
Air Strike
Luftangreppet
Pictogram plus.png Removed: Removed clipsize penalty.
Pictogram plus.png Changed: Reduced radius penalty from -15% to -10%
Pictogram plus.png Changed: Reduced damage penalty from -25% to -15%
Pictogram minus.png Changed: Rocket jump blast damage reduction reduced from -25% to -15%
Equalizer
Utjämnaren
Escape Plan
Flyktplanen
Pictogram plus.png Changed: Changed no healing penalty to 90% less healing from Medics while active
Black Box
Svarta Lådan
Pictogram plus.png Changed: Changed +15 health on hit to +20 health on hit per attack
Pictogram comment.png Changed: Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
Liberty Launcher
Frihetsgeväret
Pictogram plus.png Added: Now has +25% clip size
Leaderboard class pyro.png
Pyro
Flare Gun
Signalpistol
Pictogram comment.png Added: Added text to describe 100% critical hits on burning targets
Scorch Shot
Svedskottet
Pictogram plus.png Changed: Reduced damage penalty from -50% to -35%
Pictogram plus.png Added: Now has increased knock back on burning targets
Pictogram plus.png Changed: Increased the blast radius from flares from 92Hu to 110Hu
Pictogram plus.png Added: Hits and explosions always Mini-Crit burning targets
Detonator
Detonatorn
Pictogram comment.png Added: Added text to describe 100% Mini-Crits on burning targets
Pictogram plus.png Changed: Slightly increased blast jump height when doing a Detonator jump
Pictogram plus.png Changed: Increased blast radius from 92Hu to 110Hu
Pictogram plus.png Added: Detonated explosions now also Mini-Crit burning targets
Pictogram minus.png Changed: Increased damage penalty to -25%
Pictogram minus.png Changed: Increased self-damage penalty from +25% to +50%
Powerjack
Eldomkraften
Pictogram minus.png Changed: Reduced health gained on kill from +75hp to +25hp
Leaderboard class demoman.png
Demoman
Tide Turner
Vindvändaren
Pictogram plus.png Changed: Self damage will no longer decrease charge when charging
Pictogram plus.png Changed: Fall damage will no longer decrease charge when charging
Pictogram plus.png Changed: Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
Ali Baba's Wee Booties
Ali Babas Lilla Stövlar Bootlegger
Spritsmugglaren
Pictogram plus.png Added: Added +10% movement speed bonus
Pictogram comment.png Changed: Changed 25 charge on charge kill to 25 charge on melee kill
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Changed: Changed 25 charge on charge kill to 25 charge on melee kill
Loch-n-Load
Loch-n-Load
Pictogram minus.png Changed: Changed +20% damage bonus to +20% damage against buildings
Iron Bomber
Järnbombaren
Pictogram plus.png Changed: Removed damage penalty on self-detonate
Pictogram plus.png Changed: Reduced radius penalty from -20% to -15%
Quickiebomb Launcher
Kvickbombsskjutaren
Pictogram comment.png Added: Damage is now increased based on charge amount when the bomb is fired.
Ullapool Caber
Ullapool-Caber
Pictogram minus.png Changed: Reduced explosion base damage from 100 to 75
Pictogram minus.png Changed: Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
Leaderboard class heavy.png
Heavy
Brass Beast
Mässingsmonstret
Pictogram plus.png Added: Added 20% damage resistance while spun up
Tomislav
Tomislav
Pictogram plus.png Added: Now 20% more accurate (less spread)
Pictogram plus.png Added: Increased spin up bonus from 10% to 20%
Natascha
Natascha
Pictogram plus.png Added: Added 20% damage resistance while spun up
Pictogram comment.png Added: Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
Family Business
Familjens Ensak
Pictogram plus.png Added:Now has +15% increased attack speed
Warrior's Spirit
Krigarens Anda
Pictogram plus.png Added: Now has +10 health on hit
Eviction Notice
Vräkningsbeskedet
Pictogram plus.png Added: Now has 3 second speed boost on hit
Dalokohs Bar
Dalokohs-Kakan
Pictogram minus.png Added: Now has 10 second cool down on use
Pictogram plus.png Changed: Can now overheal up to 400hp
Pictogram plus.png Added: Can be thrown (alt-fire) as a small medkit for other players to use
Leaderboard class engineer.png
Ingenjör
Gunslinger
Revolvermannen
Pictogram plus.png Added: Mini Sentry Guns can now be repaired
Pictogram plus.png Changed: Mini Sentry Guns can now be Wrench construction boosted
Pictogram minus.png Changed: Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
Pictogram minus.png Changed: Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
Pictogram minus.png Changed: Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.
Pomson 6000
Pomson 6000
Pictogram minus.png Changed: Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
Rescue Ranger
Räddaren i Nöden
Pictogram plus.png Changed: Decreased cost of long range building pick up from 130 metal to 100 metal
Wrangler
Grälmakaren
Pictogram minus.png Changed:Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
Pictogram minus.png Changed: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
Jag
Jacken
Pictogram comment.png Changed:With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
Pictogram plus.png Added: Added +15% swing speed.
Pictogram minus.png Added: Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
Short Circuit
Kortslutningen
Pictogram comment.png Added: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
Pictogram minus.png Added: Cannot pick up buildings when the Short Circuit is deployed
Eureka Effect
Aha-upplevelsen
Pictogram comment.png Added: Previous penalties have been removed and replaced with the following:
Pictogram plus.png Added:Construction hit speed boost decreased by 50%
Pictogram minus.png Added:50% less metal from pickups and Dispensers
Leaderboard class medic.png
Medic
Vaccinator
Vaccinatören
Pictogram plus.png Added: Vaccinator Uber deploys now always take exactly 1 bar of Ubercharge.
Pictogram plus.png Added: Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
Pictogram minus.png Changed: Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
Pictogram minus.png Changed:Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
Pictogram minus.png Added: Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
Solemn Vow
Högtidliga Löftet
Pictogram minus.png Added: Added 10% attack speed penalty
Leaderboard class sniper.png
Sniper
Sydney Sleeper
Sydney-Sövaren
Pictogram plus.png Added: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
Bazaar Bargain
Basarfyndet
Pictogram plus.png Added: No longer lose heads on miss
Pictogram minus.png Added: Collecting a head requires a headshot kill and not just a headshot
Pictogram comment.png Changed: Each head boosts charge rate by 25% up to 200%
Pictogram minus.png Changed: Charge rate penalty changed from -20% to -50%.
Pictogram plus.png Changed: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
Cozy Camper
Krypskyttens Krypin
Pictogram plus.png Changed: Removed increased damage taken penalty
Bushwacka
Bushwacka
Pictogram minus.png Changed: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
Leaderboard class spy.png
Spy
Spy-cicle
Smygtappen
Pictogram comment.png Changed: Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity
Pictogram minus.png Changed: Removed silent killer attribute
Pictogram plus.png Added: Spy-cicle recharge timer can now be reduced by picking up ammo boxes
Enforcer
Verkställaren
Pictogram minus.png Changed: Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Big Earner
Stora Löntagaren
Pictogram plus.png Added: Added 3 second speed gain on kill
Conniver's Kunai
Konspiratörens Kunai
Pictogram plus.png Changed: Health penalty reduced from -65 to -55 (70 Health total)
Pictogram plus.png Changed: Minimum Health gain of 75 on kill
Pictogram plus.png Changed: Maximum overheal from Kunai increased from 195 to 210
Cloak and Dagger
Dolken Och Manteln
Pictogram plus.png Added: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
Dead Ringer
Dödsringaren
Pictogram minus.png Changed: Triggering Feign Death instantly removes 50% cloak meter
Pictogram comment.png Changed: Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
Pictogram minus.png Changed: Decreased cloak regen rate from +80% to +50%
Pictogram plus.png Changed: When Feign Death is triggered, the Spy receives a 3 second speed boost
Pictogram comment.png Changed: Initial attack that triggers feign death has its damage reduced by 50%
Pictogram minus.png Changed: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
Pictogram minus.png Changed: Feign Death stealth has no bump shimmer for 3 seconds
Pictogram minus.png Changed: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
Pictogram minus.png Changed: Can no longer pick up ammo for cloak meter while cloaked
Disguise Kit
Förklädnadsset
Pictogram plus.png Added: Pressing 'reload' (Default bind: R ) also toggles the disguise team.
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Leaderboard class heavy.png
Heavy Leaderboard class engineer.png
Ingenjör
Panic Attack
Panikattacken
Pictogram plus.png Changed: Base Fire rate increased (from 15% to 30%)
Pictogram plus.png Added: Added increased switch to speed by +50%
Pictogram plus.png Changed: Base reload speed increased (from 33% to 50%)

Framsteg

Fem nya framsteg lades till i denna uppdatering.


Maktbalans
Maktbalans
Vinn en runda där motståndarlaget har försökt att erövra ditt lags sista kontrollpunkt.


Power Down
Power Down
Döda femton fiender som är i färd med att erövra en kontrollpunkt.


The Power and the Glory
The Power and the Glory
Vinn 142 rundor.
Wet Work
Wet Work
Döda fem fiender som befinner sig i vattnet.


Power Trip
Power Trip
Erövra den sista kontrollpunkten inom femton sekunder från det att ditt lag erövrat den föregående kontrollpunkten.

Galleri

Externa länkar