Difference between revisions of "Training Mode/zh-hans"
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− | * 关于爆破手的训练文件中存在一段指向地图“tr_goldrush”的内容,这意味着官方可能原计划制作一个训练模式的 | + | * 关于爆破手的训练文件中存在一段指向地图“tr_goldrush”的内容,这意味着官方可能原计划制作一个训练模式的 Gold Rush<ref>http://www.reddit.com/r/tf2/comments/4vqjso/tf_englishtxt_suggests_that_there_was_an_unused/</ref>。 |
* 在地图“tr_dustbowl”(即训练版的 Dustbowl)中存在着为间谍准备的额外训练教程,但未被使用<ref>http://www.reddit.com/r/tf2/comments/2nseuv/while_messing_around_on_the_dustbowl_training_map/</ref>。 | * 在地图“tr_dustbowl”(即训练版的 Dustbowl)中存在着为间谍准备的额外训练教程,但未被使用<ref>http://www.reddit.com/r/tf2/comments/2nseuv/while_messing_around_on_the_dustbowl_training_map/</ref>。 | ||
Revision as of 08:30, 4 November 2019
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“ | 你有军团要塞了吗?你已经试着玩了玩一两次却觉得它太复杂了吗?你可真是个胆小鬼。但这里有一个解决办法!
— 士兵
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” |
训练模式(Training Mode)是一种仅供单人玩家游玩的游戏模式,它用于让玩家掌握几个不同兵种的基本游戏玩法。
该模式的设计面向尚不熟练的新玩家,以一个“安全”的环境来展示游戏的基本机制与团队协作。它将以一系列独特的场景针对不同的兵种而展开。
目前为止,训练模式仅包含士兵,爆破手,工程师与间谍这四个兵种的针对训练。
目录
基础训练
基础训练(Basic training)由两个部分组成:“Target 训练”与“Dustbowl 训练”。
Target 训练
Target training is composed of four sections, Soldier, Demoman, Spy, and Engineer training, in that order. In Soldier training, the player begins in a simple spawn room and is instructed basic movement commands, including w, a, s, d directional movement, crouching, and jumping, to reach a small booth supplied with health and ammo. In the booth, the player is taught how to use the Rocket Launcher, Shotgun, and Shovel at the weapon's optimal ranges upon wooden targets. Upon destroying these targets, a special 'HIT!' particle will appear if it was destroyed correctly; otherwise, the target is indestructible. After practicing upon wooden targets, the player is given live targets that will move around, attempting to fool the player. There are no weapon restrictions in this portion, so it is up to the player how they destroy the targets. After completing Soldier target training, the game proceeds to Dustbowl training.
In Demoman training, the player spawns in said booth, and is unable to move from that booth. Similarly to Soldier training, the player is first given wooden targets and required to use the appropriate weapon to destroy it. The player is given targets in special situations designed for Demomen; for example, the player is given a target partially hidden behind an object to be destroyed with the Grenade Launcher, five targets which must be destroyed by a single stickybomb detonation, and a target far away for destruction by a charged Stickybomb. Unlike Soldier training, there are no live targets. After completing Demoman training, Spy training is unlocked.
In Spy training, a friendly Spy bot demonstrates cloaking to move past a Sentry Gun. The barriers of the booth are then lowered, and the player is allowed to do the same. The player will then be educated on disguises and sapping, and will have the chance to employ these techniques against a hostile Sentry Gun. Live targets are then provided for training the backstab ability, as well as demonstrating that a person with your name is an enemy Spy. After completing Spy training, Engineer training is unlocked.
In Engineer training, the player is first taught how to use the Build PDA to build a Dispenser, and how metal is consumed in doing so. It also teaches that hitting the building with the Wrench will speed up construction, and the purpose of the Dispenser. Next, the player is taught how to upgrade buildings, and the player is required to upgrade the Dispenser to level 3. After this, the barriers will lower, and the player is required to build a Sentry Gun at the indicated position, and upgrade it to level 3. The player is taught that metal can also be obtained from ammo boxes and dropped weapons. Afterwards, the player is told to use the Sentry Gun as cover as the Red team attacks. The Red team will damage the buildings, and the player is taught that the Wrench can repair them. The player is instructed to haul the Dispenser next to the Sentry Gun, and informs the player that a Dispenser nearby can provide health and metal during an attack. Afterwards, the player is told to build a Teleporter entrance and exit. It instructs that repairing one end repairs the other, and that on the Teleporter exit, there is an arrow which indicates the exit direction for players. Finally, it instructs the use of the Destroy PDA. When the player destroys all of the buildings, Engineer training ends.
Dustbowl 训练
After the player completes Soldier target training, they will be able to proceed to a training version of Dustbowl. Once there, basic instructions are provided on the rules of the Control Point game mode. The first round gives the basics of play, the second round introduces the Medic, and the final round introduces the Engineer. After the final point is captured, the player "graduates" Soldier training and is returned to the main menu. After completing Soldier training, Demoman training is unlocked.
离线练习
Offline Practice allows the player to begin an independent round with no class limitations and against only Bots in three Practice modes: Control Points, King of the Hill, and Payload. Bot difficulty and the amount of total players (recommended to be set at 16-24) can be configured before setup. Currently the maps Dustbowl, Gorge, Viaduct, Badlands, Nucleus, Lakeside, Sawmill, Upward, Thunder Mountain, Hoodoo, Gold Rush, Badwater Basin, and Barnblitz can be played in Offline Practice. Stats and achievements are turned off during the round, though item drops still occur if connected to Steam.
训练地图
Training maps carry the tr_ prefix.
Name | Picture | File name |
---|---|---|
Target | ![]() |
tr_target
|
Dustbowl (Training) | ![]() |
tr_dustbowl
|
相关成就
一般成就
|
更新历史
- Added Training, with support for General gameplay & Soldier class training for now.
- Added Offline Practice mode, with support for KOTH maps and Dustbowl.
June 10, 2010 Patch #2
- Fixed training servers showing up in the server browser for other users.
- Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
- Disabled quickswitch UI in training to reduce confusion.
- Added training courses for the Demoman, Engineer, and Spy .
- Added the Ready for Duty achievement for completing all of the training courses.
- Added Payload maps to Offline Practice.
- Fixed listen servers sometimes not authenticating with Steam. (not being able to use Offline Practice)
- Added more instructions to the Engineer training regarding metal resources.
- Fixed being able to call server votes for training maps.
- Fixed Engineer training Shotgun and Pistol images being swapped.
- Fixed bots constantly respawning during Training mode.
漏洞
- In Spy training, the player is unable to switch to the Revolver at first. However, the player can switch to Revolver pressing quick-switch key. (default key 'Q')
- If the player destroys the Sentry Gun using Revolver, the game will say "Well done" and tell the player to backstab the targets. However, the targets will not appear.
- If the player goes to the spot that was previously indicated as cover from the Sentry Gun, then the game will tell the player to sap the already destroyed Sentry Gun, making this goal unobtainable and need to restart the training.
未使用内容
- 关于爆破手的训练文件中存在一段指向地图“tr_goldrush”的内容,这意味着官方可能原计划制作一个训练模式的 Gold Rush[1]。
- 在地图“tr_dustbowl”(即训练版的 Dustbowl)中存在着为间谍准备的额外训练教程,但未被使用[2]。
细枝末节
- 在训练模式刚被添加到游戏中时,玩家们可以通过服务器浏览器加入其他玩家的训练过程。不过这一问题在那天随后发布的另一补丁中被修复了。
- 在游戏文件里的“tf”文件夹中,存在一个叫做“trainingprogress”的文本文件,它会存读玩家的训练模式进度。“-1”表示该兵种无进度,“0”表示有进度但未完成,“1”表示完全通过,“2”表示同时完成了士兵训练的两个部分。
文件中也包含侦察兵,火焰兵,机枪手,医生与狙击手的数值,这代表着这些兵种也曾被计划加入一个专属的训练教程,或意味着这些教程有可能在未来被添加到游戏中。