Difference between revisions of "Medicating Melody"
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| image = Medicating Melody.png | | image = Medicating Melody.png | ||
| used-by = [[Medic]] | | used-by = [[Medic]] | ||
− | | | + | | slot = secondary |
}} | }} | ||
{{Quotation|'''The Medic'''|Danke schön, na na, Danke schön.|sound=Medic_positivevocalization05.wav}} | {{Quotation|'''The Medic'''|Danke schön, na na, Danke schön.|sound=Medic_positivevocalization05.wav}} | ||
− | The '''Medicating Melody''' | + | The '''Medicating Melody''' is the [[Medic]] [[taunt]] for the [[Amputator]]. It [[Healing|heals]] all allies within a certain raidus of the Medic performing the taunt, emitting a team-colored glow around his allies. The taunt does not add to a Medic's [[ÜberCharge]] level, does not heal disguised or cloaked [[Spy|Spies]] and does not [[overheal]]. |
− | ==Healing== | + | The healing effect requires a line of sight to all targets, thus it cannot heal teammates who may be on the opposite side of a wall, for example, even if they remain in range. Teammates who kill opposing players will gain the taunting Medic an assist in the kill (as normal healing would). |
+ | |||
+ | == Healing == | ||
[[File:Amputator_taunt_heal_radius.png|thumb|Example of taunt healing range.]] | [[File:Amputator_taunt_heal_radius.png|thumb|Example of taunt healing range.]] | ||
− | |||
The healing rate is linearly based upon how long ago the target was last damaged, similar to that of the [[Medi Gun]] and [[Kritzkrieg]]. If the target was damaged less than 10 seconds ago, then they are healed at a rate of 25 hp/sec. From 10 to 15 seconds, this rate increases linearly from 25 up to a maximum of 75 health per second. | The healing rate is linearly based upon how long ago the target was last damaged, similar to that of the [[Medi Gun]] and [[Kritzkrieg]]. If the target was damaged less than 10 seconds ago, then they are healed at a rate of 25 hp/sec. From 10 to 15 seconds, this rate increases linearly from 25 up to a maximum of 75 health per second. | ||
− | + | * Length: 4.2 seconds | |
− | + | * Range: 450 [[Hammer units]] (centered on Medic) | |
− | |||
Healing is approximate and determined by community testing. | Healing is approximate and determined by community testing. | ||
− | |||
== Function Times == | == Function Times == | ||
* Taunt Interval: 4 | * Taunt Interval: 4 | ||
+ | |||
All times are in seconds. Times are approximate and determined by community testing. | All times are in seconds. Times are approximate and determined by community testing. | ||
− | ==Bugs== | + | == Bugs == |
− | *There is a bug which makes the Medic invulnerable while taunting. | + | * There is a bug which makes the Medic invulnerable while taunting. |
− | *The taunt's healing effect can be applied to Equalizer-brandishing Soldiers. | + | * The taunt's healing effect can be applied to Equalizer-brandishing Soldiers. |
− | ==Trivia== | + | == Trivia == |
− | *The taunt animation | + | * The taunt animation is shared by the [[Bonesaw]] and [[Vita-Saw]]. |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Medic Nav}} | {{Medic Nav}} |
Revision as of 01:17, 23 December 2010
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: none given Please see Team Fortress Wiki style guide for information on how to improve this article. |
“ | Danke schön, na na, Danke schön.
Click to listen
— The Medic
|
” |
The Medicating Melody is the Medic taunt for the Amputator. It heals all allies within a certain raidus of the Medic performing the taunt, emitting a team-colored glow around his allies. The taunt does not add to a Medic's ÜberCharge level, does not heal disguised or cloaked Spies and does not overheal.
The healing effect requires a line of sight to all targets, thus it cannot heal teammates who may be on the opposite side of a wall, for example, even if they remain in range. Teammates who kill opposing players will gain the taunting Medic an assist in the kill (as normal healing would).
Contents
Healing
The healing rate is linearly based upon how long ago the target was last damaged, similar to that of the Medi Gun and Kritzkrieg. If the target was damaged less than 10 seconds ago, then they are healed at a rate of 25 hp/sec. From 10 to 15 seconds, this rate increases linearly from 25 up to a maximum of 75 health per second.
- Length: 4.2 seconds
- Range: 450 Hammer units (centered on Medic)
Healing is approximate and determined by community testing.
Function Times
- Taunt Interval: 4
All times are in seconds. Times are approximate and determined by community testing.
Bugs
- There is a bug which makes the Medic invulnerable while taunting.
- The taunt's healing effect can be applied to Equalizer-brandishing Soldiers.