Difference between revisions of "Medicating Melody"
HunterCham (talk | contribs) |
OluapPlayer (talk | contribs) |
||
Line 22: | Line 22: | ||
* There is a bug which makes the Medic invulnerable while taunting. | * There is a bug which makes the Medic invulnerable while taunting. | ||
* The taunt's healing effect can be applied to Equalizer-brandishing Soldiers. | * The taunt's healing effect can be applied to Equalizer-brandishing Soldiers. | ||
− | |||
− | |||
− | |||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Medic Nav}} | {{Medic Nav}} |
Revision as of 01:20, 27 December 2010
“ | Danke schön, na na, Danke schön.
Click to listen
— The Medic
|
” |
The Medicating Melody is the Medic taunt for the Amputator. It heals all allies within a certain raidus of the Medic performing the taunt, emitting a team-colored glow around his allies. The taunt does not add to a Medic's ÜberCharge level, does not heal disguised or cloaked Spies and does not overheal.
The healing effect requires a line of sight to all targets, thus it cannot heal teammates who may be on the opposite side of a wall, for example, even if they remain in range. Teammates who kill opposing players will give the taunting Medic an assist in the kill (as normal healing would).
Healing
The healing rate is linearly based upon how long ago the target was last damaged, similar to that of the Medi Gun and Kritzkrieg. If the target was damaged less than 10 seconds ago, then they are healed at a rate of 25 hp/sec. From 10 to 15 seconds, this rate increases linearly from 25 up to a maximum of 75 health per second.
- Length: 4.2 seconds
- Range: 450 Hammer units (centered on Medic)
Healing is approximate and determined by community testing.
Function Times
- Taunt Interval: 4
All times are in seconds. Times are approximate and determined by community testing.
Bugs
- There is a bug which makes the Medic invulnerable while taunting.
- The taunt's healing effect can be applied to Equalizer-brandishing Soldiers.