Difference between revisions of "Kritzkrieg"

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(Undo edit by Flamborsia (Talk) (299120) Not needed. Put it in strategy)
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   | att-2-positive = +25% Ubercharge rate
 
   | att-2-positive = +25% Ubercharge rate
 
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{{Quotation|'''The Medic'''|Eins, zwei, drei-ugh... I do not think we brought enough body bags.|sound=Medic_taunts02.wav}}
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{{Quotation|'''The Medic'''|Eins, zwei, dr-ugh... I do not think we brought enough body bags.|sound=Medic_taunts02.wav}}
  
 
The '''Kritzkrieg''' is an unlockable [[secondary]] weapon for the [[Medic]] class. Similar in appearance to the [[Medi Gun]], it sports an additional fixture to the barrel. The Kritzkrieg's beam has small yellow lines floating into the recipient.
 
The '''Kritzkrieg''' is an unlockable [[secondary]] weapon for the [[Medic]] class. Similar in appearance to the [[Medi Gun]], it sports an additional fixture to the barrel. The Kritzkrieg's beam has small yellow lines floating into the recipient.
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Functioning similarly to the Medi Gun, this weapon heals teammates and [[disguised]] Spies up to the 150% base health [[overheal]] limit. The [[ÜberCharge]] deployed, however, bestows a 100% [[Critical hit]] chance, rather than invulnerability. The Kritzkrieg's ÜberCharge bar is also filled 25% percent faster than the Medi Gun's.
 
Functioning similarly to the Medi Gun, this weapon heals teammates and [[disguised]] Spies up to the 150% base health [[overheal]] limit. The [[ÜberCharge]] deployed, however, bestows a 100% [[Critical hit]] chance, rather than invulnerability. The Kritzkrieg's ÜberCharge bar is also filled 25% percent faster than the Medi Gun's.
  
The healing beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of the target. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners.  In ''Options > Multiplayer > Advanced'', there is an option to have the beam stay locked on without having to hold down the fire button. Using this will allow you to taunt while healing another player, which is always useful if you need to heal yourself with the [[Oktoberfest]] taunt.
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The healing beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of the target. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners.  In ''Options > Multiplayer > Advanced'', there is an option to have the beam stay locked on without having to hold down the fire button. When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.
  When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.  
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[[Taunt]]ing with the Kritzkrieg equipped causes the Medic to perform the [[Oktoberfest]] special taunt.
  
[[Taunt]]ing with the Kritzkrieg equipped causes the Medic to perform the [[Oktoberfest]] special taunt. Using the beam locking option noted above will allow you to taunt while healing another player, which is always useful if you need to heal yourself with the [[Oktoberfest]] taunt.
 
 
== Heal rate ==
 
== Heal rate ==
 
The healing rate is linearly based upon how long ago the target was last damaged.  If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second.  From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[http://www.teamfortress.com/post.php?id=1656]
 
The healing rate is linearly based upon how long ago the target was last damaged.  If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second.  From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[http://www.teamfortress.com/post.php?id=1656]

Revision as of 07:34, 5 January 2011

The Kritzkrieg is an unlockable secondary weapon for the Medic class. Similar in appearance to the Medi Gun, it sports an additional fixture to the barrel. The Kritzkrieg's beam has small yellow lines floating into the recipient.

Functioning similarly to the Medi Gun, this weapon heals teammates and disguised Spies up to the 150% base health overheal limit. The ÜberCharge deployed, however, bestows a 100% Critical hit chance, rather than invulnerability. The Kritzkrieg's ÜberCharge bar is also filled 25% percent faster than the Medi Gun's.

The healing beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of the target. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners. In Options > Multiplayer > Advanced, there is an option to have the beam stay locked on without having to hold down the fire button. When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.

Taunting with the Kritzkrieg equipped causes the Medic to perform the Oktoberfest special taunt.

Heal rate

The healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]

Function times

ÜberCharge Percentage Gain rate is halved if target is at 142.5% health or higher. All times are in seconds. Times are approximate and determined by community testing.

As a Crafting Ingredient

Kritzkrieg Bonk! Atomic Punch Crit-a-Cola
Item icon Kritzkrieg.png + Item icon Bonk! Atomic Punch.png = Item icon Crit-a-Cola.png


Kritzkrieg Pain Train Candy Cane
Item icon Kritzkrieg.png + Item icon Pain Train.png = Item icon Candy Cane.png

Related Achievement

General

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.


Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.


Scout

Doctoring the Ball
Doctoring the Ball
Kill 3 enemies while under the effects of a Medic's ÜberCharge.


Heavy

Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.

Engineer

Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Intern
Intern
Accumulate 7000 heal points in a single life.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.

Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.


Previous changes

May 2, 2008 Patch

  • Fixed Kritzkrieg client crash in particle system.

May 5, 2008 Patch

  • Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons.

May 9, 2008 Patch

  • Fixed The Kritzkrieg not charging faster than the Medi Gun.
  • Fixed melee weapons not being affected by The Kritzkrieg's critboost.

July 29, 2008 Patch

  • Fixed the Kritzkrieg not working on servers with Crits turned off.

August 19, 2008 Patch

  • Increased The Kritzkrieg's Über-charge rate bonus from 10% to 25%.

May 21, 2009 Patch

  • Added a new taunt for the Kritzkrieg, which also heals for 10 points.
  • Grenades and rockets deflected by a Pyro under the effects of Kritzkrieg will now be criticals.

December 22, 2010 Patch

  • Fixed a bug in the Kritzkrieg’s animations.

Bugs

  • Even though the Kritzkrieg does not grant any invulnerability during its ÜberCharge, the ÜberCharge cannot be deployed while carrying the Intelligence. The Intelligence can still be acquired by a player currently under the effects of the ÜberCharge, however.
  • Since the Mann-Conomy Update, the Kritzkreig's unique deployment sound is nonfunctional.

Trivia

  • The name "Kritzkrieg" is a pun on "Crits" (Critical hits) and "Blitzkrieg", which is German for "lightning war", a technique used by the German army in World War II.
  • Before the Kritzkrieg was released, Valve stated in interviews that they were going to add an Overhealer that could permanently overheal team-mates to 200% of their standard health, but it would have a significantly worsened ÜberCharge, or be unable to ÜberCharge at all. This was canceled after playtesting, however, the model for the Kritzkrieg attachment still bears the filename 'Overhealer'.

Gallery

See also