Difference between revisions of "Rocket Launcher"
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| 3d-image-16 = Rocket Launcher Botkiller Gold Mk.I | | 3d-image-16 = Rocket Launcher Botkiller Gold Mk.I | ||
| 3d-image-18 = Rocket Launcher Botkiller Silver Mk.II | | 3d-image-18 = Rocket Launcher Botkiller Silver Mk.II | ||
+ | | 3d-image-20 = Rocket Launcher Botkiller Gold Mk.II | ||
| 3d-button-1 = default | | 3d-button-1 = default | ||
| 3d-button-2 = default | | 3d-button-2 = default | ||
Line 30: | Line 31: | ||
| 3d-button-16 = colored_pair | | 3d-button-16 = colored_pair | ||
| 3d-button-18 = colored_pair | | 3d-button-18 = colored_pair | ||
+ | | 3d-button-20 = colored_pair | ||
| 3d-viewname-1 = Default | | 3d-viewname-1 = Default | ||
| 3d-viewname-2 = Projectile | | 3d-viewname-2 = Projectile | ||
Line 44: | Line 46: | ||
| 3d-viewname-16 = Gold Mk.I<br> | | 3d-viewname-16 = Gold Mk.I<br> | ||
| 3d-viewname-18 = Silver Mk.II<br> | | 3d-viewname-18 = Silver Mk.II<br> | ||
+ | | 3d-viewname-20 = Gold Mk.II<br> | ||
| used-by = [[Soldier]] | | used-by = [[Soldier]] | ||
| slot = primary | | slot = primary | ||
Line 58: | Line 61: | ||
| item-kind = Rocket Launcher | | item-kind = Rocket Launcher | ||
| item-level = 1 | | item-level = 1 | ||
− | |||
− | |||
− | |||
}} | }} | ||
{{hatnote|This article is about the Soldier's stock primary weapon. For other rocket launchers, see [[Rocket Launcher (disambiguation)]].}} | {{hatnote|This article is about the Soldier's stock primary weapon. For other rocket launchers, see [[Rocket Launcher (disambiguation)]].}} | ||
− | {{Quotation|'''The Soldier'''|I joined this team just to kill maggots like you.|sound= | + | {{Quotation|'''The Soldier'''|I joined this team just to kill maggots like you.|sound=Soldier taunts13.wav}} |
The '''Rocket Launcher''' is the default [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a typical rocket-launching device with wooden grips, a large front sight, and a wide exhaust port. | The '''Rocket Launcher''' is the default [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a typical rocket-launching device with wooden grips, a large front sight, and a wide exhaust port. | ||
− | The Rocket Launcher holds up to four rockets, firing them as [[projectile]]s at a speed of around 1100 [[Hammer unit]]s per second (roughly {{Tooltip|76 km/h|47 | + | The Rocket Launcher holds up to four rockets, firing them as [[projectile]]s at a speed of around 1100 [[Hammer unit]]s per second (roughly {{Tooltip|76 km/h|47 mph}}). Rockets travel in a straight line, unaffected by gravity, [[Projectiles#Explosions|exploding]] on contact with any surface or player. Rocket explosions deal damage in a set radius; damage inflicted decreases the further the distance from the center of the explosion, with a player taking only 50% of the normal damage at the very edge of the blast radius. Rockets also have damage falloff over long distances. Players killed by rockets most likely explode into [[gibs]]. |
As the explosion from rockets causes [[knockback]], an experienced player can launch opponents into the air by aiming at their feet, causing them to take [[fall damage]] or potentially pushing them into environmental hazards. The player can also use the knockback in order to perform a [[Jumping#Soldier_jumps|rocket jump]] by firing at the ground beneath themselves, catapulting themselves vertically and/or horizontally. Crouching during the explosion increases the height and length of the jump while also decreasing the self-inflicted damage. This technique can be used to reach areas inaccessible to other classes, quickly advance, or escape from a bad situation. | As the explosion from rockets causes [[knockback]], an experienced player can launch opponents into the air by aiming at their feet, causing them to take [[fall damage]] or potentially pushing them into environmental hazards. The player can also use the knockback in order to perform a [[Jumping#Soldier_jumps|rocket jump]] by firing at the ground beneath themselves, catapulting themselves vertically and/or horizontally. Crouching during the explosion increases the height and length of the jump while also decreasing the self-inflicted damage. This technique can be used to reach areas inaccessible to other classes, quickly advance, or escape from a bad situation. | ||
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{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | == Strange variant | + | == Strange variant == |
{{Strange item info | {{Strange item info | ||
| item-type = Rocket Launcher | | item-type = Rocket Launcher | ||
Line 128: | Line 128: | ||
{{Show achievement|Soldier|Where Eagles Dare}} | {{Show achievement|Soldier|Where Eagles Dare}} | ||
}} | }} | ||
− | |||
=== {{Class link|Pyro}} === | === {{Class link|Pyro}} === | ||
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| 2 = {{Show achievement|Pyro|Pilot Light}} | | 2 = {{Show achievement|Pyro|Pilot Light}} | ||
}} | }} | ||
− | |||
=== {{Class link|Heavy}} === | === {{Class link|Heavy}} === | ||
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| 1 = {{Show achievement|heavy|Crock Block}} | | 1 = {{Show achievement|heavy|Crock Block}} | ||
}} | }} | ||
− | |||
=== {{Class link|Sniper}} === | === {{Class link|Sniper}} === | ||
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| 2 = {{Show achievement|Sniper|Jumper Stumper}} | | 2 = {{Show achievement|Sniper|Jumper Stumper}} | ||
}} | }} | ||
− | |||
=== [[File:Menu photos cp snakewater final1.png|20px|link=Snakewater achievements]] [[Snakewater achievements]] === | === [[File:Menu photos cp snakewater final1.png|20px|link=Snakewater achievements]] [[Snakewater achievements]] === | ||
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| 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}} | | 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}} | ||
}} | }} | ||
− | |||
== Update history == | == Update history == | ||
− | {{Update history | '''{{Patch name|10|25|2007}}''' | + | {{Update history| |
+ | '''{{Patch name|10|25|2007}}''' | ||
* Fixed rocket explosions being able to impart damage through thin ceilings. | * Fixed rocket explosions being able to impart damage through thin ceilings. | ||
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'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]]) | '''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]]) | ||
− | * {{ | + | * {{Undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants. |
'''{{Patch name|10|9|2012}}''' | '''{{Patch name|10|9|2012}}''' | ||
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'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]]) | '''{{Patch name|11|21|2013}}''' ([[Two Cities Update]]) | ||
− | * {{ | + | * {{Undocumented}} Added [[Australium weapons|Australium]] variant. |
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
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'''{{Patch name|9|25|2014}}''' | '''{{Patch name|9|25|2014}}''' | ||
− | * {{ | + | * {{Undocumented}} Corrected the iron sight for the Rocket Launcher. |
}} | }} | ||
− | ==Bugs== | + | == Bugs == |
* While reloading, the Rocket Launcher will occasionally appear to load an extra rocket. | * While reloading, the Rocket Launcher will occasionally appear to load an extra rocket. | ||
− | * Sometimes, the player | + | * Sometimes, the player stays stuck in the reload position. This can be fixed by switching weapons. |
− | * When shooting a rocket underwater, if it comes out of the water it | + | * When shooting a rocket underwater, if it comes out of the water it still has bubble particles following it instead of the regular flame particles used on land. |
== Unused content == | == Unused content == | ||
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* There is yet another Rocket Launcher in the game files. It is in a folder listed as <code>v_rocketlauncher</code>; all the files except <code>v_rocket</code>, <code>v_rocketlauncher01.vtf</code> and <code>v_rocketlauncher01_gold.vtf</code> are unused. These textures are from Team Fortress Classic. | * There is yet another Rocket Launcher in the game files. It is in a folder listed as <code>v_rocketlauncher</code>; all the files except <code>v_rocket</code>, <code>v_rocketlauncher01.vtf</code> and <code>v_rocketlauncher01_gold.vtf</code> are unused. These textures are from Team Fortress Classic. | ||
− | ==Trivia== | + | == Trivia == |
* The weapon seems to be a heavily stylized [[w:RPG-7|RPG-7]], with the firing trigger moved to the rear grip, and the exhaust port cartoonishly oversized. The front sight (which is also oversized) appears to be based on that of an [[w:M79 grenade launcher|M79 Grenade Launcher]], and it appears to fire modified [[w:RPG-2|RPG-2]] grenades. | * The weapon seems to be a heavily stylized [[w:RPG-7|RPG-7]], with the firing trigger moved to the rear grip, and the exhaust port cartoonishly oversized. The front sight (which is also oversized) appears to be based on that of an [[w:M79 grenade launcher|M79 Grenade Launcher]], and it appears to fire modified [[w:RPG-2|RPG-2]] grenades. | ||
** The Rocket Launcher seen in the original ''Team Fortress 2'' trailers had the trigger correctly placed on the front grip of the launcher. | ** The Rocket Launcher seen in the original ''Team Fortress 2'' trailers had the trigger correctly placed on the front grip of the launcher. | ||
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File:Festive Rocket Launcher 1st person blu.png|[[BLU]] Festive variant. | File:Festive Rocket Launcher 1st person blu.png|[[BLU]] Festive variant. | ||
File:Botkiller Rocket Launcher 1st person.png|[[Botkiller weapons|Botkiller]] variant. | File:Botkiller Rocket Launcher 1st person.png|[[Botkiller weapons|Botkiller]] variant. | ||
− | File:Australium rocketlauncher.png | + | File:Australium rocketlauncher.png|[[Australium weapons|Australium]] variant. |
File:Rocket Launcher_First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant. | File:Rocket Launcher_First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant. | ||
File:Rocket Launcher_First Person Festivized BLU.png|BLU Festivized variant. | File:Rocket Launcher_First Person Festivized BLU.png|BLU Festivized variant. | ||
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File:Rocket.png|Projectile. | File:Rocket.png|Projectile. | ||
File:W_rocketlauncher.png|The W_RPG texture. | File:W_rocketlauncher.png|The W_RPG texture. | ||
− | File:New World RPG.png|Team fortress Classic RPG texture. | + | File:New World RPG.png|''Team fortress Classic'' RPG texture. |
File:Soldieroldreload.png|Old Rocket Launcher reload animation. | File:Soldieroldreload.png|Old Rocket Launcher reload animation. | ||
File:Rocketlauncher concept.png|Rocket Launcher concept art. | File:Rocketlauncher concept.png|Rocket Launcher concept art. | ||
File:RPG concept.jpg|RPG concept art. | File:RPG concept.jpg|RPG concept art. | ||
− | File: | + | File:Mega Beth's In-game Rocket Launcher 1.png|Megabeth's Crossover Rocket Launcher in the inventory menu in ''Super Monday Night Combat''.[https://mondaynightcombat.wikia.com/wiki/Monday_Night_Combat_Wiki] |
− | File: | + | File:Mega Beth's Rocket Launcher 2.png|Megabeth holding the Crossover Rocket Launcher with her Soldier Crossover suit in ''Super Monday Night Combat''. |
File:TF2 Teaser Rocket Launcher.PNG|Original design for the Rocket Launcher shown in the 2006 EA Summer Showcase event.[https://wiki.teamfortress.com/wiki/Trailer_1] | File:TF2 Teaser Rocket Launcher.PNG|Original design for the Rocket Launcher shown in the 2006 EA Summer Showcase event.[https://wiki.teamfortress.com/wiki/Trailer_1] | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | *[[Soldier strategy#Rocket Launcher + reskins|Rocket Launcher strategy]] | + | * [[Basic Soldier strategy#Rocket Launcher + reskins|Rocket Launcher strategy]] |
− | *[[Jumping# | + | * [[Jumping#Soldier jumps|Rocket jumping]] |
− | *[[Festive weapons]] | + | * [[Festive weapons]] |
− | *[[Botkiller weapons]] | + | * [[Botkiller weapons]] |
− | *[[Australium weapons]] | + | * [[Australium weapons]] |
{{Standard Weapons Nav}} | {{Standard Weapons Nav}} |
Revision as of 14:12, 23 December 2021
“ | I joined this team just to kill maggots like you.
Click to listen
— The Soldier
|
” |
The Rocket Launcher is the default primary weapon for the Soldier. It is a typical rocket-launching device with wooden grips, a large front sight, and a wide exhaust port.
The Rocket Launcher holds up to four rockets, firing them as projectiles at a speed of around 1100 Hammer units per second (roughly 76 km/h). Rockets travel in a straight line, unaffected by gravity, exploding on contact with any surface or player. Rocket explosions deal damage in a set radius; damage inflicted decreases the further the distance from the center of the explosion, with a player taking only 50% of the normal damage at the very edge of the blast radius. Rockets also have damage falloff over long distances. Players killed by rockets most likely explode into gibs.
As the explosion from rockets causes knockback, an experienced player can launch opponents into the air by aiming at their feet, causing them to take fall damage or potentially pushing them into environmental hazards. The player can also use the knockback in order to perform a rocket jump by firing at the ground beneath themselves, catapulting themselves vertically and/or horizontally. Crouching during the explosion increases the height and length of the jump while also decreasing the self-inflicted damage. This technique can be used to reach areas inaccessible to other classes, quickly advance, or escape from a bad situation.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 52.8% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 24-48 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 2.8m |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Related achievements
Soldier
|
|
Pyro
|
|
Heavy
|
Sniper
|
|
Snakewater achievements
|
Update history
- Fixed rocket explosions being able to impart damage through thin ceilings.
- Fixed Rocket trail effects sometimes existing permanently in world.
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16.
- Fixed exploit with rockets explosions being able to impart damage through thin ceilings.
- Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
- Increased Soldier's primary ammo count from 16 to 20.
- The Rocket's kill icon was updated.
- [Undocumented] Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATI graphics card users and some others.
- [Undocumented] Added Strange quality.
- Refined all Rocket Launcher recoil forces to feel more true to recoil animation.
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive variant.
- Festive Rocket Launchers can now be gifted.
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Silver and Gold Botkiller variants.
- Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
December 20, 2012 Patch (Mecha Update)
- Added Silver and Gold Botkiller Mk. II variants.
- Fixed the Botkiller Rocket Launcher using incorrect team materials for the arms.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
June 18, 2014 Patch (Love & War Update)
- Converted the Rocket Launcher models to use the
c_models
system.
- [Undocumented] Corrected the iron sight for the Rocket Launcher.
Bugs
- While reloading, the Rocket Launcher will occasionally appear to load an extra rocket.
- Sometimes, the player stays stuck in the reload position. This can be fixed by switching weapons.
- When shooting a rocket underwater, if it comes out of the water it still has bubble particles following it instead of the regular flame particles used on land.
Unused content
- In the VPK's
w_rocketlauncher
folder, there exists the worldmodel texture of the old TFC Rocket Launcher. The texture is listed asnew_worldrpg_combo
. - Another alternate Rocket Launcher texture is included in the VPK, being just Ambient Occlusion. It is in a folder listed as
W_RPG
, with the texture is listed asw_rocketlauncher01
. It's also worth noting that there is a rocket on the texture sheet, implying that this could presumably be a texture for an earlier incarnation of Soldier's Rocket Launcher, as the Club and Branding Iron appeear with similar textures. - There is yet another Rocket Launcher in the game files. It is in a folder listed as
v_rocketlauncher
; all the files exceptv_rocket
,v_rocketlauncher01.vtf
andv_rocketlauncher01_gold.vtf
are unused. These textures are from Team Fortress Classic.
Trivia
- The weapon seems to be a heavily stylized RPG-7, with the firing trigger moved to the rear grip, and the exhaust port cartoonishly oversized. The front sight (which is also oversized) appears to be based on that of an M79 Grenade Launcher, and it appears to fire modified RPG-2 grenades.
- The Rocket Launcher seen in the original Team Fortress 2 trailers had the trigger correctly placed on the front grip of the launcher.
- The way that the Soldier loads multiple rockets into the Rocket Launcher at once is, in reality, physically impossible, as a real RPG-7 can only fit one rocket into the barrel at a time.
- Despite the Rocket Launcher's animation indicating high recoil, real rocket launchers have no recoil at all, as the reaction force is released through the exhaust port.
- The Rocket Launcher was originally single-rocket loaded, much like its Team Fortress Classic counterpart. An animation of this still exists in the game files.
- The Soldier's Rocket Launcher was usable by Megabeth in Super Monday Night Combat as part of a cross-promotion.
- The Rocket Launcher, along with the Rainblower and Stock Flame Thrower were obtainable in Saints Row IV by pre-ordering the game on Steam.
Gallery
BLU Festive variant.
Botkiller variant.
Australium variant.
RED Festivized variant.
Megabeth's Crossover Rocket Launcher in the inventory menu in Super Monday Night Combat.[1]
Original design for the Rocket Launcher shown in the 2006 EA Summer Showcase event.[2]
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|