Difference between revisions of "Scout responses"

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m (On Stunning an Enemy: minor dialogue correction)
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===On [[Stun]]ning an Enemy===
 
===On [[Stun]]ning an Enemy===
*[[Media:Scout_stunballhit01.wav|"Oh I'm sorry, I didn't mean to hitchya... Oh, wait, yeah I did."]]
+
*[[Media:Scout_stunballhit01.wav|"Oh I'm sorry, I didn't mean to hitchya... No, wait, yeah I did."]]
 
*[[Media:Scout_stunballhit02.wav|"Oh, dat's a skull fracture for sure!"]]
 
*[[Media:Scout_stunballhit02.wav|"Oh, dat's a skull fracture for sure!"]]
 
*[[Media:Scout_stunballhit03.wav|"Ohh, I got alla dat one."]]
 
*[[Media:Scout_stunballhit03.wav|"Ohh, I got alla dat one."]]

Revision as of 05:39, 30 January 2011

General Responses

After Killing More than 2 Enemies in 20 Seconds With a Primary Weapon

Domination

Revenge Kill

Teleportation

Healed by Medic

Medic Follow

After Capturing Intelligence/Control Point

Attacking, Control Point Unoccupied

Attacking: Cart Goes Forward

Attacking: Cart Goes Back

Defending: Cart Goes Forward

Defending: Cart Goes Back

Attacking: Stay Close to Cart

Attacking: Cart Has Stopped

Defending: Stop The Bomb

Defense

Round Start

Round Loss/Sudden Death

Round Draw

Set on Fire

Destructions

Class-Specific Dominations

Dominating a Scout

Dominating a Soldier

Dominating a Pyro

Dominating a Demoman

Dominating a Heavy

Dominating an Engineer

Dominating a Medic

Dominating a Sniper

Dominating a Spy

Dueling

Starting a Duel

Duel Accepted

Duel Rejected

Class-Specific Responses

Apex of Triple Jump

Bat Kill

Critical Bat Kill

Upon Drinking Bonk! Atomic Punch or Crit-a-Cola

Dodging Shots Under Bonk!'s Influence

While under the effects of Bonk!

On Stunning an Enemy

Sandman Attack

Upon Picking Up a Baseball

Upon Killing a Heavy with a Bat

Upon taking the Enemy Intelligence

Unused Responses

Kill Assist

Melee Dare

Apex of Double Jump

Invincible not ready

(Note- This probably refers to being under fire while trying to drink Bonk!.)

Achievement Unlocked

Unknown Condition