Difference between revisions of "Itemtest"
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{{Quotation|'''The Sniper''' conducting a survey on his newly crafted items.|"How's that bullet feel? Feel good? Huh?"|sound=Sniper_revenge09.wav}} | {{Quotation|'''The Sniper''' conducting a survey on his newly crafted items.|"How's that bullet feel? Feel good? Huh?"|sound=Sniper_revenge09.wav}} | ||
− | '''Item Test''' is a testing map released with the [[Australian Christmas]] update. It appears as a modified version of the [[BLU]] [[spawn room]] from the [[Control Point]] map [[Gorge]] | + | '''Item Test''' is a testing map released with the [[Australian Christmas]] update. It appears as a modified version of the [[BLU]] [[spawn room]] from the [[Control Point]] map [[Gorge]]. |
The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly. | The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly. |
Revision as of 21:42, 30 January 2011
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Itemtest | |
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Basic Information | |
Developer(s): | Unknown |
Map Overview | |
“ | "How's that bullet feel? Feel good? Huh?"
Click to listen
— The Sniper conducting a survey on his newly crafted items.
|
” |
Item Test is a testing map released with the Australian Christmas update. It appears as a modified version of the BLU spawn room from the Control Point map Gorge.
The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly.
Functionality
The console command "testitem
" will display the item testing menu, containing controls for the addition of custom models. Up to 4 items can be equipped on each class.
The testing menu also includes functions to spawn and manipulate multiple bots with varying behaviours (such as running, crouching, etc). A second command "testitem_botcontrols
" pulls up a smaller HUD menu with options to alter bot behaviour quickly without the need to bring up the full test menu, making it ideal to bind to a specified key.
The menu also allows custom configurations to be saved and loaded quickly. Configurations are stored in files with the ".itf
" extension, and by default are saved to the player's cfg
directory in /team fortress 2/tf/cfg/
.
Gallery
See also
External links
- "Back to the drawing board, genius!" – TF2 Official Blog post, January 3, 2011.
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