Difference between revisions of "July 20, 2023 Patch"
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| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
* Added main menu character for the Summer event | * Added main menu character for the Summer event | ||
− | * Fixed pd_watergate capture zone not working properly | + | * Fixed {{code|[[Watergate|pd_watergate]]}} capture zone not working properly |
− | * Fixed geometry collision issue with the Wildflower Meadows Unusual effect | + | * Fixed geometry collision issue with the Wildflower Meadows [[Unusual#Unusual effects|Unusual effect]] |
* Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces | * Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces | ||
− | * Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous | + | * Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players |
− | * Fixed the {{ | + | * Fixed the [[Strange Filter]] prefix for {{code|[[Selbyen|pd_selbyen]]}} |
− | * Fixed broken [[vdc:Materials|materials]] for the second style of the Cranium Cover | + | * Fixed broken [[vdc:Materials|materials]] for the second [[Styles|style]] of the [[Cranium Cover]] |
− | * Updated koth_sharkbay | + | * Updated {{code|[[Sharkbay|koth_sharkbay]]}} |
** Fixed the flying boat | ** Fixed the flying boat | ||
** Removed collision from seagulls | ** Removed collision from seagulls | ||
− | ** Updated Map Stamp icons | + | ** Updated [[Map Stamp]] icons |
− | * Updated koth_rotunda | + | * Updated {{code|[[Rotunda|koth_rotunda]]}} |
** Aligned various textures | ** Aligned various textures | ||
** Improved clipping slightly | ** Improved clipping slightly | ||
** Raised gate to flank route for ease of access | ** Raised gate to flank route for ease of access | ||
** Aligned some props | ** Aligned some props | ||
− | * Updated cp_hardwood_final | + | * Updated {{code|[[Hardwood|cp_hardwood_final]]}} |
** Fixed a crash affecting a small number of players | ** Fixed a crash affecting a small number of players | ||
** Minor clipping adjustments throughout the map | ** Minor clipping adjustments throughout the map | ||
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** Adjusted areaportalwindow fade brush textures | ** Adjusted areaportalwindow fade brush textures | ||
** Adjusted collisions for some props | ** Adjusted collisions for some props | ||
− | * Updated cp_steel | + | * Updated {{code|[[Steel|cp_steel]]}} |
** More blockbullet /clipbrush swaps where needed | ** More blockbullet /clipbrush swaps where needed | ||
** Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp | ** Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp | ||
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** Extended projectile blocker brush along the top side of the Blu spawn building's roof | ** Extended projectile blocker brush along the top side of the Blu spawn building's roof | ||
** Fixed Sniper sightline into Red's first spawn points from E | ** Fixed Sniper sightline into Red's first spawn points from E | ||
− | * Updated koth_rotunda | + | * Updated {{code|koth_rotunda}} |
** Aligned various textures and fixed cubemap issue | ** Aligned various textures and fixed cubemap issue | ||
** Improved clipping | ** Improved clipping | ||
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** Added missing collision to some props | ** Added missing collision to some props | ||
** Sealed the map more | ** Sealed the map more | ||
− | * Updated cp_sulfur | + | * Updated {{code|[[Sulfur|cp_sulfur]]}} |
** Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point | ** Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point | ||
** Fixed a case where Blu could contest their own win | ** Fixed a case where Blu could contest their own win | ||
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** Area under Point A can no longer be accessed | ** Area under Point A can no longer be accessed | ||
** Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these | ** Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these | ||
− | * Updated pd_selbyen | + | * Updated {{code|pd_selbyen}} |
** Fixed exploit that would let you build in spawn | ** Fixed exploit that would let you build in spawn | ||
** Seal will now select a random skin every time it teleports to the break room (3 possible skins) | ** Seal will now select a random skin every time it teleports to the break room (3 possible skins) |
Revision as of 01:38, 21 July 2023
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added main menu character for the Summer event
- Fixed
pd_watergate
capture zone not working properly - Fixed geometry collision issue with the Wildflower Meadows Unusual effect
- Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces
- Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players
- Fixed the Strange Filter prefix for
pd_selbyen
- Fixed broken materials for the second style of the Cranium Cover
- Updated
koth_sharkbay
- Fixed the flying boat
- Removed collision from seagulls
- Updated Map Stamp icons
- Updated
koth_rotunda
- Aligned various textures
- Improved clipping slightly
- Raised gate to flank route for ease of access
- Aligned some props
- Updated
cp_hardwood_final
- Fixed a crash affecting a small number of players
- Minor clipping adjustments throughout the map
- Minor lighting issues fixed throughout the map
- Adjusted areaportalwindow fade brush textures
- Adjusted collisions for some props
- Updated
cp_steel
- More blockbullet /clipbrush swaps where needed
- Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp
- Fixed more small unnecessary prop collision/clip removals
- Fixed blatant texture misalignment
- Addressed perch spot outside Red spawn on wood beam
- Closed some accidental holes in geometry
- Additional fixes to a sticky/shooting exploit through and under Red's E platform area
- Increased pit damage to kill some certain class loadouts in a single trigger
- Moved Blu spawns forward a little to previous distance
- Extended projectile blocker brush along the top side of the Blu spawn building's roof
- Fixed Sniper sightline into Red's first spawn points from E
- Updated
koth_rotunda
- Aligned various textures and fixed cubemap issue
- Improved clipping
- Improved lighting and reduced visual noise on some textures
- Raised gate to flank route for ease of access
- Aligned some props
- Fixed out-of-bounds exploit related to func_tracktrain (Thank you, The Nubing!)
- Added missing collision to some props
- Sealed the map more
- Updated
cp_sulfur
- Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
- Fixed a case where Blu could contest their own win
- Fixed a case where you could build a teleporter under a platform and become trapped
- Altered Blu spawn positions to better lead players towards the point they should be attacking during different states of the game
- Altered Red spawn positons to spread them out when defending main point
- Lowered Red's initial time to defend slightly
- Convinced the boiling water to properly scald people that are submerged below the surface
- Gravity density in the potplants has been correctly calibrated
- Reduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forward
- B can no longer be capped from the outside of the building
- Area under Point A can no longer be accessed
- Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these
- Updated
pd_selbyen
- Fixed exploit that would let you build in spawn
- Seal will now select a random skin every time it teleports to the break room (3 possible skins)
- Adjusted oob seal animation timings
- Fixed seal swimming animation
- Added missing resupply cabinet on the Blu side
- Added some missing clipping that would let players build in undesirable places
- Fixed some floating windows
- Fixed some props clipping through stuff
- Fixed some displacements clipping through stuff
- Fixed some displacement seams
- Fixed some visible nodraws
- Fixed some z-fighting
- Various detailing additions
- Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
- TF_Bots now function in Versus Saxton Hale
- Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
- Fixed players dropping Player Destruction pickups
- Fixed Hale sometimes holding Necro Smasher or Sandvich
- Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed
- By community request, added Pyro VSH lines, performed by James McGuinn
- Updated VSH voice lines for Spy
- "Behind you" and "Above you" now play exclusively for the player the line is addressed to
- Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive
- Mad Milk recharge rate returned to stock value
- Demoman's Swords now deal less knockback than other melee weapons
- Demoman's Shields will now break when absorbing a Hale punch
- Fixed a bug relating to sending a class-restricted duel to Hale during Setup
- Updated vsh_skirmish (additional changes)
- Fixed an exploit that allowed players to build out of bounds
- Added decals to ammo pack locations throughout the map
- Updated vsh_distillery (additional change)
- Fixed crash when using mat_phong 0
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Patch 1
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_proto_obj_defs_czech.txt
Modified: tf/resource/tf_proto_obj_defs_dutch.txt
Modified: tf/resource/tf_proto_obj_defs_french.txt
Modified: tf/resource/tf_quests_turkish.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/cp_hardwood_final.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/cp_sulfur.bsp
Modified: tf/maps/ctf_pelican_peak.bsp
Modified: tf/maps/koth_rotunda.bsp
Modified: tf/maps/koth_sharkbay.bsp
Modified: tf/maps/pd_selbyen.bsp
Modified: tf/maps/pl_phoenix.bsp
Modified: tf/maps/vsh_distillery.bsp
Modified: tf/maps/vsh_nucleus.bsp
Modified: tf/maps/vsh_skirmish.bsp
Modified: tf/maps/vsh_tinyrock.bsp
Modified: tf/resource/tf_proto_obj_defs_bulgarian.txt
Modified: tf/resource/tf_proto_obj_defs_danish.txt
Modified: tf/resource/tf_proto_obj_defs_finnish.txt
Modified: tf/resource/tf_proto_obj_defs_german.txt
Modified: tf/resource/tf_proto_obj_defs_greek.txt
Modified: tf/resource/tf_proto_obj_defs_korean.txt
Modified: tf/resource/tf_proto_obj_defs_koreana.txt
Modified: tf/resource/tf_proto_obj_defs_polish.txt
Modified: tf/resource/tf_proto_obj_defs_romanian.txt
Modified: tf/resource/tf_proto_obj_defs_schinese.txt
Modified: tf/resource/tf_proto_obj_defs_swedish.txt
Modified: tf/resource/tf_proto_obj_defs_tchinese.txt
Modified: tf/resource/tf_proto_obj_defs_thai.txt
Modified: tf/resource/tf_proto_obj_defs_ukrainian.txt
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_002.vpk
Modified: tf/tf2_misc_003.vpk
Modified: tf/tf2_misc_016.vpk
Modified: tf/tf2_misc_022.vpk
Modified: tf/tf2_misc_dir.vpk
Added: tf/tf2_misc_dir.vpk/materials/console/background_summer2023.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/background_summer2023_widescreen.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/characters/bbq_summer2023.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/characters/bbq_summer2023_blu.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.vvd
Modified: tf/tf2_misc_dir.vpk/particles/summer2023_unusuals.pcf
Modified: tf/tf2_misc_dir.vpk/resource/ui/mainmenuoverride.res
Modified: tf/tf2_misc_dir.vpk/scripts/characterbackgrounds.txt
Modified: tf/tf2_textures_009.vpk
Modified: tf/tf2_textures_014.vpk
Modified: tf/tf2_textures_063.vpk
Modified: tf/tf2_textures_064.vpk
Modified: tf/tf2_textures_071.vpk
Modified: tf/tf2_textures_088.vpk
Modified: tf/tf2_textures_090.vpk
Modified: tf/tf2_textures_091.vpk
Modified: tf/tf2_textures_dir.vpk
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_sharkbay_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay_detail.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/background_summer2023.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/background_summer2023_widescreen.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/bbq_summer2023.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/bbq_summer2023_blu.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/workshop/meadows_grass.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_hardwood_final.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_sulfur.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_pelican_peak.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pd_selbyen.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_phoenix.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_distillery.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_nucleus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_skirmish.vtf
Patch 2
Modified: tf/cfg/server_custom.cfg
Modified: tf/steam.inf