Difference between revisions of "Blutsauger"

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(Trivia)
(Undo edit by Poopfool (Talk) (347980) All reloadable weapons have this 'bug')
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*A ''Blutsauger Beta 1'' exists with the effects of 3 health added for a successful hit, but 25 max health less on the wearer.
 
*A ''Blutsauger Beta 1'' exists with the effects of 3 health added for a successful hit, but 25 max health less on the wearer.
 
*A further ''Blutsauger Beta 2'' exists with the effects of 3 health added for a hit but 25% less damage done.
 
*A further ''Blutsauger Beta 2'' exists with the effects of 3 health added for a hit but 25% less damage done.
*If the player holds the reload button while shooting the gun, it looks like the syringes are being shot from mid-air.
 
  
 
==Gallery==
 
==Gallery==

Revision as of 00:07, 8 February 2011

Haha! Vat a bloodbasz!
The Medic

The Blutsauger (meaning "Bloodsucker" or "Vampire" in German) is a primary weapon for the Medic. It is similar in appearance to the Syringe Gun but with a solid, partially team-colored, pill-shaped tank in place of the syringe canister. A team-colored heartbeat monitor line is painted on the side.

This gun fires syringe projectiles at a speed of 990 Hammer units/61.88 feet per second, similarly to the default Syringe Gun. Additionally, whenever a projectile hits an enemy, three health is replenished to the player, indicated by a team-colored plus sign appearing over the Medic. As compensation, the Blutsauger reduces the Medic's passive healing ability by 2HP per second (so a Medic that has recently taken damage will regenerate at 1HP/sec, and at a maximum of 4HP/sec). Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance.

The Blutsauger is automatically given to any player who obtains 10 Medic achievements.

Damage

See also: Damage

Identical to the Syringe Gun

  • Base: 10
  • Max Ramp Up: 120% (12 damage)
  • Max Fall Off: 50% (5 damage)
  • Point Blank: 10-15 (100-150/sec)
  • Medium Range: 5-10 (50-100/sec)
  • Long Range: 5-6 (50-60/sec)
  • Mini-Crit: 14
  • Critical hit: 30
  • Health gain: 3 (30/sec)

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.1
  • Reload: 1.6

All times are in seconds. Times are approximate and determined by community testing.

Demonstration

Related Achievements

Leaderboard class medic.png Medic

Does It Hurt When I Do This?
Does It Hurt When I Do This?
Kill 50 Scouts with your syringe gun.

Update History

September 15, 2009 Patch

  • Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"

January 7, 2011 Patch

Trivia

  • The filename for the Blutsauger model is "leechgun".
  • A Blutsauger Beta 1 exists with the effects of 3 health added for a successful hit, but 25 max health less on the wearer.
  • A further Blutsauger Beta 2 exists with the effects of 3 health added for a hit but 25% less damage done.

Gallery

See also