Difference between revisions of "Hellstone/zh-hans"

From Team Fortress Wiki
Jump to: navigation, search
m
Line 7: Line 7:
 
   | developer                  = [http://steamcommunity.com/id/ics Tomi "ICS" Uurainen]
 
   | developer                  = [http://steamcommunity.com/id/ics Tomi "ICS" Uurainen]
 
   | release-date                = {{Patch name|10|28|2015}}<br>({{update link|Scream Fortress 2015}})
 
   | release-date                = {{Patch name|10|28|2015}}<br>({{update link|Scream Fortress 2015}})
   | map-environment            = Halloween
+
   | map-environment            = 万圣节
   | map-setting                = Nighttime, overcast
+
   | map-setting                = 夜晚,阴天
 
   | map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/954168
 
   | map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/954168
 
   | map-hazards                = [[Environmental death/zh-hans#Pitfalls|深渊]],[[Pumpkin bomb/zh-hans|南瓜炸弹]],[[Ghost/zh-hans|鬼魂]],<br>[[Skeletons/zh-hans|骷髅]],[[MONOCULUS/zh-hans|魔眼]],[[Environmental death/zh-hans#Lava|熔岩]]<br>[[Environmental death/zh-hans#HHH|脱缰的无头骑士]]
 
   | map-hazards                = [[Environmental death/zh-hans#Pitfalls|深渊]],[[Pumpkin bomb/zh-hans|南瓜炸弹]],[[Ghost/zh-hans|鬼魂]],<br>[[Skeletons/zh-hans|骷髅]],[[MONOCULUS/zh-hans|魔眼]],[[Environmental death/zh-hans#Lava|熔岩]]<br>[[Environmental death/zh-hans#HHH|脱缰的无头骑士]]
Line 40: Line 40:
 
{{HelpfulOverviewNote}}
 
{{HelpfulOverviewNote}}
  
The first two stages of this map follow a narrow road that enters into a wider yard before winding through a two-story building and entering the final Hell Pit stage.
+
这张地图的前两个阶段沿着一条狭窄的道路进入一个宽敞的院子,然后蜿蜒穿过一栋两层的建筑,最终进入地狱深坑。
  
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
File:Hellstone Veikko Industrial building.png|Veikko Industrial<br>(housing BLU Base)
+
File:Hellstone Veikko Industrial building.png|维克工业<br>(蓝队基地建筑)
 
</gallery>
 
</gallery>
  
=== ROAD TO HELL ===
+
=== 地狱之路 ===
* '''Road''': The cart path starts as a long and narrow winding road with three side passages.
+
* '''''':战车轨道路线一开始是蜿蜒且狭窄的,其周围有三条侧路。
* '''Freight House:''' The first side passage: The doorway overlooks the entire BLU spawn area.
+
* '''仓库''':第一条侧路:门口可以俯瞰整个蓝队出生点区域。
** When the round starts, a Ghost spawns from the third BLU spawn to the front and left of the Freight House and [[Stun|haunts]] the first stage of the "Road to Hell", taking a single rectangular route.
+
** 在回合开始时,会有一只鬼魂生在在蓝队第三出生点处,鬼魂会向前和左方前进一直到仓库然后进入地狱之路再回到出生点,形成一个矩形路线。
* '''Cubby Hole:''' The small room after the first U-bend of the tracks is a common ambush and Engineer nest site.
+
* '''杂物间''':位于轨道的第一处U型拐弯后方的一间小屋,是一处常见的偷袭和工程师驻扎地。
** Some of the skeletons from the first wave can spawn from this room.
+
** 在第一波生成的骷髅中会有一部分在这个房间内生成。
* '''Mine Shack:''' The second side passage overlooks both the road and the RED spawn yard. A one-way gate closes after the first point is captured.
+
* '''矿工小屋''':第二条侧路,俯瞰红队出生点和战车轨道。此处的单向通道会在第一检查点被占领时关闭。
* '''Second spawn:''' The third side passage is the location of the BLU spawn after the Horsemanns House is captured.
+
* '''第二出生点''':第三条侧路,位于蓝队在占领骑士之家检查点后的出生点处。
** Skeletons spawn at either end of the passage, depending on the progress of the cart.
+
** 骷髅会在某个侧路中生成,具体取决于战车的进度。
  
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
File:Hellstone Road to Hell.png|Road to Hell
+
File:Hellstone Road to Hell.png|地狱之路
 
</gallery>
 
</gallery>
  
=== HORSEMANNS HOUSE ===
+
=== 骑士之家 ===
* '''Yard''': The road widens at the "Horsemanns House", which is opposite RED spawn.
+
* '''庭院''':战车轨道附近的空间会在进入骑士之家后豁然开朗,此处也正好在红队出生点对面。
** At the first Witching Hour (one gong), three skeletons spawn in the rear of the Yard behind the lumber stack, and three more spawn next to the second BLU spawn exit under Clock Tower.
+
** 在第一个灵异时刻到来时,会有三只骷髅生成在木工厂后方,还有三至骷髅会生成在蓝队第二出生点出口处钟楼正下方。
* '''Horsemanns House''': The Horseless Headless Horsemann spawns in a rear ground floor room of this building, which opens when the second point is captured.
+
* '''骑士之家''':无头骑士会在这栋建筑一楼的隐藏房间内生成,该隐藏房间会在第二检查点被占领时开启。
** A rare Magic Spell is located in the same room as the Horsemann's spawn.
+
** 无头骑士生成的房间内还有一个稀有魔咒。
  
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
File:Hellstone Yard.png|Yard with RED spawn and Horsemanns House (right)
+
File:Hellstone Yard.png|庭院和红队出生点以及右边的骑士之家
 
</gallery>
 
</gallery>
  
=== HELLS BELLS ===
+
=== 地狱钟楼 ===
In the second half of the map, the track winds through a two-level building called Hells Bells with multiple ways between the levels.
+
在地图的后半部分,战车轨道穿过地狱钟楼的二层结构,在钟楼内的二层结构间有多条通道连接上下两层。
* '''Foyer:''' A room with flanking cover and a Pitfall.
+
* '''门厅''':一间有着很多掩体和深渊的房间。
* '''Third spawn:''' The doors smashed open by the mine cart become the front and rear doors for the BLU spawn after the fourth point is captured.
+
* '''第三出生点''':在第四检查点被占领后,被矿车砸开的通道会成为蓝队的出生点。
* '''King spawn:''' The Skeleton King spawns at the base of the stairs across from the "Hells Bells" capture point, beneath the sign that reads "CAUTION CROCODILES AND GORILLAS BEYOND THIS POINT".
+
* '''骷髅王出生点''':骷髅王会在地狱钟楼检查点下方一层处生成,正位于标识“警告:小心大猩猩和鳄鱼穿过此处”(原文:CAUTION CROCODILES AND GORILLAS BEYOND THIS POINT)。
** A rare magic spell is hidden in the caved-in tunnel that opens behind the King Spawn. The first BLU player that enters the tunnel explodes the cave in, freeing the rare magic spell and clearing the tunnel.
+
** 在骷髅王出生点后方的小隧道中藏着一个稀有魔咒。当第一名蓝队玩家进入隧道时会炸开隧道,然后就可以拾取稀有魔咒了。
  
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
File:Hellstone Foyer.jpeg| The Foyer
+
File:Hellstone Foyer.jpeg|门厅
File:Hellstone Cave In.png|Caved-in tunnel hiding a rare Magic Spell
+
File:Hellstone Cave In.png|藏着稀有魔咒的隧道
 
</gallery>
 
</gallery>
  
=== MONOCULUSMOS MONSTERINUS ===
+
=== 魔眼突袭 ===
* A single small room with six flanking access points on two levels.
+
* 一间有6条突袭路线的双层结构小房间。
  
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
File:Hellstone Monoculus Room.png|The room where Monoculus is encountered
+
File:Hellstone Monoculus Room.png|魔眼出现的房间
 
</gallery>
 
</gallery>
  
=== THE HELL PIT ===
+
=== 地狱深坑 ===
* '''RED spawn:''' The final RED spawn overlooks the final Hell Pit fighting area.
+
* '''红队出生点''':俯瞰最终地狱深坑区域的红队出生点。
 
** A rare Magic Spell is located on the lean-to rooftop over RED's spawn gates.
 
** A rare Magic Spell is located on the lean-to rooftop over RED's spawn gates.
  
Line 98: Line 98:
 
</gallery>
 
</gallery>
  
=== Purgatory and Hell ===
+
=== 炼狱和地狱 ===
 
* '''Purgatory''' and '''Hell''' are Underworld locations that are reachable only through portals that are created when MONOCULUS teleports or is killed, respectively.
 
* '''Purgatory''' and '''Hell''' are Underworld locations that are reachable only through portals that are created when MONOCULUS teleports or is killed, respectively.
 
** Players jumping through the purple teleport portals are restored to full health and transported to the top of a rock in Purgatory. Here, players suffer the [[Environmental death#Health drain|Underworld health drain]], increasing in damage with time. Crossing a short jump and stepping into the white portal instantly teleports a player back into the main map, granting invulnerability, a 200% [[overheal]], a speed boost, and a [[critical hits|crit boost]] for a limited time.
 
** Players jumping through the purple teleport portals are restored to full health and transported to the top of a rock in Purgatory. Here, players suffer the [[Environmental death#Health drain|Underworld health drain]], increasing in damage with time. Crossing a short jump and stepping into the white portal instantly teleports a player back into the main map, granting invulnerability, a 200% [[overheal]], a speed boost, and a [[critical hits|crit boost]] for a limited time.
Line 129: Line 129:
  
 
{{clr}}
 
{{clr}}
== Monster spawns at control point captures ==
+
== 在检查点被占领时生成的怪物 ==
 
The various monsters spawn at captures of specific stages. Also, if the points are not captured soon enough, additional skeletons and certain boss monsters spawn.
 
The various monsters spawn at captures of specific stages. Also, if the points are not captured soon enough, additional skeletons and certain boss monsters spawn.
 
* '''First point capture''': Skeletons spawn from small areas behind and in front of the cart.
 
* '''First point capture''': Skeletons spawn from small areas behind and in front of the cart.
Line 137: Line 137:
 
* '''Fifth and final point capture''': The ghost travels down into the Hell Pit entrance and the round ends.
 
* '''Fifth and final point capture''': The ghost travels down into the Hell Pit entrance and the round ends.
  
=== Witching Hour ===
+
=== 灵异时刻 ===
 
[[File:Hellstone Witching Hour 1.png|140px|left|thumb|1<sup>st</sup> Witching Hour]]
 
[[File:Hellstone Witching Hour 1.png|140px|left|thumb|1<sup>st</sup> Witching Hour]]
 
[[File:Hellstone Witching Hour 2.png|140px|right|thumb|2<sup>nd</sup> Witching Hour]]
 
[[File:Hellstone Witching Hour 2.png|140px|right|thumb|2<sup>nd</sup> Witching Hour]]

Revision as of 05:17, 9 November 2023

Hellstone
Pl millstone event.jpg
基本信息
开发者: 未知
地图资料
环境: 万圣节
设定: 夜晚,阴天
危害: 深渊南瓜炸弹鬼魂
骷髅魔眼熔岩
脱缰的无头骑士
地图照片
Loading screen photos.
地图俯视图
Hellstone overview.png
Millstone闹鬼了,从现在开始这里叫Hellstone!但这次你不会被传送到地狱了(骗你的),而是将一辆载着鬼魂的战车推到地狱去!来帮帮这个友善的小鬼魂同时面对来自过去万圣节的恐怖和快乐!
Hellstone 宣传语


Hellstone是一张社区制作推车模式地图,于尖叫要塞 2015被添加到游戏中 。该地图取景于泽菲尼亚·曼恩荒芜之地里的一座澳元素矿场内,地图内有一张海报上写着日期是1850年的下半年,正好是泽菲尼亚死亡的那年。整张地图的设计风格都是破旧的红队主题木场,除了蓝队基地旁的维克工业标志牌。该地图是自定义地图Millstone万圣节版本

Hellstone 是被 投稿 到 Steam创意工坊的。

地图特色

在蓝队基地中,蓝队签订合同要将“最曼恩的蓝队鬼魂维克”送到地狱中。该地图的战车载着维克的鬼魂,如果红队玩家靠近战车会被恐吓。当战车通过特定检查点时地图上会生成鬼魂骷髅魔眼脱缰的无头骑士

地图上散布着魔咒书可供玩家使用。当特定检查点被占领时,一些通往一次性稀有魔咒的通道会解锁。骷髅王会在死亡时额外掉落一个稀有魔咒。在魔眼传送后留下的紫色传送门通往炼狱,炼狱中有两个稀有魔咒。在魔眼被打败后留下的传送门通往地狱,地狱中有多个稀有魔咒散步在其中。

一部分稀有魔咒刷新点对红队的防守很有优势。但是,如果战车的进度过于缓慢,地图生成的怪物们可能会生成在红队的防线中央甚至后方。

位置

:如果你无法找到下方列出的位置,你可以向下滚动到辅助俯瞰图板块,以查看它们在地图上所标记的确切位置。

这张地图的前两个阶段沿着一条狭窄的道路进入一个宽敞的院子,然后蜿蜒穿过一栋两层的建筑,最终进入地狱深坑。

地狱之路

  • :战车轨道路线一开始是蜿蜒且狭窄的,其周围有三条侧路。
  • 仓库:第一条侧路:门口可以俯瞰整个蓝队出生点区域。
    • 在回合开始时,会有一只鬼魂生在在蓝队第三出生点处,鬼魂会向前和左方前进一直到仓库然后进入地狱之路再回到出生点,形成一个矩形路线。
  • 杂物间:位于轨道的第一处U型拐弯后方的一间小屋,是一处常见的偷袭和工程师驻扎地。
    • 在第一波生成的骷髅中会有一部分在这个房间内生成。
  • 矿工小屋:第二条侧路,俯瞰红队出生点和战车轨道。此处的单向通道会在第一检查点被占领时关闭。
  • 第二出生点:第三条侧路,位于蓝队在占领骑士之家检查点后的出生点处。
    • 骷髅会在某个侧路中生成,具体取决于战车的进度。

骑士之家

  • 庭院:战车轨道附近的空间会在进入骑士之家后豁然开朗,此处也正好在红队出生点对面。
    • 在第一个灵异时刻到来时,会有三只骷髅生成在木工厂后方,还有三至骷髅会生成在蓝队第二出生点出口处钟楼正下方。
  • 骑士之家:无头骑士会在这栋建筑一楼的隐藏房间内生成,该隐藏房间会在第二检查点被占领时开启。
    • 无头骑士生成的房间内还有一个稀有魔咒。

地狱钟楼

在地图的后半部分,战车轨道穿过地狱钟楼的二层结构,在钟楼内的二层结构间有多条通道连接上下两层。

  • 门厅:一间有着很多掩体和深渊的房间。
  • 第三出生点:在第四检查点被占领后,被矿车砸开的通道会成为蓝队的出生点。
  • 骷髅王出生点:骷髅王会在地狱钟楼检查点下方一层处生成,正位于标识“警告:小心大猩猩和鳄鱼穿过此处”(原文:CAUTION CROCODILES AND GORILLAS BEYOND THIS POINT)。
    • 在骷髅王出生点后方的小隧道中藏着一个稀有魔咒。当第一名蓝队玩家进入隧道时会炸开隧道,然后就可以拾取稀有魔咒了。

魔眼突袭

  • 一间有6条突袭路线的双层结构小房间。

地狱深坑

  • 红队出生点:俯瞰最终地狱深坑区域的红队出生点。
    • A rare Magic Spell is located on the lean-to rooftop over RED's spawn gates.

炼狱和地狱

  • Purgatory and Hell are Underworld locations that are reachable only through portals that are created when MONOCULUS teleports or is killed, respectively.
    • Players jumping through the purple teleport portals are restored to full health and transported to the top of a rock in Purgatory. Here, players suffer the Underworld health drain, increasing in damage with time. Crossing a short jump and stepping into the white portal instantly teleports a player back into the main map, granting invulnerability, a 200% overheal, a speed boost, and a crit boost for a limited time.
    • Players entering the floating Bombinomicon that appears if MONOCULUS is killed are teleported to a location in Hell that also has health drain. Several rare Magic spells are scattered about and Bombinomicon greets players that make it to his end of Hell. Players entering the Bombinomicon portal are teleported back to the map with a series of buffs.

辅助俯瞰图

Hellstone的位置
1.Freight house
2.Cubby Hole
3.Mine Shack
4.Horsemanns House
5.Yard
6.Hells Bells

Blue/red diagonal lines: Blu/Red first spawn
Blue/red double diagonal lines: Blu/Red second spawn
Blue/red double diagonal lines w/ a circle: Blu/Rd third spawn
Yellow circle: First checkpoint
Green circle: Second checkpoint
Pink circle: Third checkpoint
Purple circle: Fourth checkpoint
White circle: Final checkpoint

在检查点被占领时生成的怪物

The various monsters spawn at captures of specific stages. Also, if the points are not captured soon enough, additional skeletons and certain boss monsters spawn.

  • First point capture: Skeletons spawn from small areas behind and in front of the cart.
  • Second point capture: The Horseless Headless Horsemann spawns, and the second half of the map opens up its gates. The gates can also be opened when clock first hits midnight.
  • Third point capture: The Skeleton King spawns with his minions, and three bell sounds are heard with an evil laugh. When a small switch is triggered soon after the third point, a mine cart is let loose and travels through a small passageway before opening up a new path to the final area.
  • Fourth point capture: MONOCULUS spawns near the last point, generally around the Hell Pit.
  • Fifth and final point capture: The ghost travels down into the Hell Pit entrance and the round ends.

灵异时刻

1st Witching Hour
2nd Witching Hour

The Hellstone Witching Hour feature consists of two non-repeating events. The clock face has two minute hands. These hands step around the clock face at different paces. After 5 minutes, the faster hand reaches 12, the clock face turns green, and 6 skeletons spawn in two groups at opposite ends of the Yard. At almost 8 minutes, the other minute hand reaches 12 and a MONOCULUS spawns near the Hells Bells point. Both of these two events are designed to spawn monsters in the rear of a fast BLU ​offense ​​or in the middle of a strong RED defense.

If there is more than one MONOCULUS active after the fourth point, their health bars share the same space in the HUD. The most recently damaged MONOCULUS shows its health on top.

战术

主条目: Community Hellstone strategy
另见: Community Mann Manor strategy for Horseless Headless Horsemann

General mechanics for dealing with or exploiting the monsters on other maps apply here as well. However, the monsters that are present change over the course of the map; so monster-specific class selections and load outs can also change as the cart and time progresses in the round. The monster spawns are completely predicable and both teams should be ready for them.

  • Learn to jump: The three flanking passages on the Road to Hell require Jumping for the RED team to use. Much the same may be said of the second half of the map; Horsemanns House, Hells Bells, and Monoculusmos Monsterinus may each be flanked by RED with Jumping.
  • Baby skeletons are babies: A couple of Heavies with full Minigun magazines, ready for the skeleton spawn at the Road to Hell capture, firing while backpedaling (S), can largely handle a four skeleton wave.
  • Just keep pushing: Bullets spent fighting the first MONOCULUS spawn are bullets that miss the real enemy.
    • When at all practical, avoid engaging MONOCULUS and hope it teleports to be in the other team's way.
    • Use the blocking cover it provides to set up defenses and pushes for when it clears.
    • When a boss monster is near the cart, keep a BLU Scout or a Cloak and Dagger Spy in the area to tap the cart while the monster's attention is elsewhere.
  • Rockets rain on the just and the unjust: In the final push, MONOCULUS fires on either team indiscriminately; so do not waste firepower on the monster; simply adjust tactics to its changing positions.
  • Don't shoot the Horsemann: Lead the Horseless Headless Horsemann into the enemy's area and hope they shoot at him.
  • In Russia, cart pushes you: The stun radius of the cart is limited; a Spy can backstab a player from just outside of the stun zone, so keep the cart to your back when Spies are active.

更新历史

2015年10月28日补丁 (Scream Fortress 2015)
  • Added Hellstone to the game

2015年11月3日补丁

  • Fixed getting out of the map using spells
  • MONOCULUS moves now around the end area of the map instead of staying near final pit
  • Made spells spawn a bit less frequently
  • Fixed ghost long arms, now it travels/arrives to hell
  • Performance optimizations
  • Updated the navigation file

2015年11月6日补丁

  • Fixed door near final pit so players no longer get stuck in it
  • Decreased ghost cart stun area. Now you have to be closer to the cart as RED to get scared
  • Fixed odd cable appearing sometimes in the ground near BLU spawn
  • Fixed being able to shoot spells into BLU spawn during setup time
  • Fixed Monoculus dropping down into a pit in rare cases

2016年10月12日补丁

  • Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
  • Fixed woodpile spot where HHH could get stuck
  • Improved clipping on wood piles
  • Fixed missing rooftop texture
  • Fixed a few props flashing at certain angles
  • Fixed a spot in the last area where you could place stickies underground
  • Fixed Monoculus not getting stunned when hit by players exiting purgatory

2016年11月10日补丁

  • Fixed an exploit where you could trap Horseless Headless Horsemann in place
  • Fixed some door frames from being able to shoot through them
  • Fixed a texture error
  • Fixed a barrel that you could walk through
  • Improved navigation file for better bot movement
  • Fixed being able to shoot through building wall located front of RED 1st base
  • Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps

2018年10月30日补丁

  • Fixed an issue where players were able to trap Headless Horseman above the death pit

2018年12月19日补丁 (Smissmas 2018)

  • Fixed a spot where players could trap players with teleport exit
  • Headless Horseman getting stuck in B area house staircase

细枝末节

  • A frog is hidden behind the middle generator behind the window in BLU's first Spawn, viewable only by using noclip.

画廊