Difference between revisions of "Bat"

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(Damage table)
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The Bat does less damage per hit than any other stock melee weapon, but swings considerably faster (roughly 30-40%). It does one-third of the [[Scattergun]]'s damage at point blank range, so players may use the weapon to finish an opponent when out of ammunition, while reloading, or simply for additional humiliation. Its [[critical hit]] animation depicts the Scout swinging it backhandedly.
 
The Bat does less damage per hit than any other stock melee weapon, but swings considerably faster (roughly 30-40%). It does one-third of the [[Scattergun]]'s damage at point blank range, so players may use the weapon to finish an opponent when out of ammunition, while reloading, or simply for additional humiliation. Its [[critical hit]] animation depicts the Scout swinging it backhandedly.
  
== Damage ==
+
== Damage and function times ==
{{See also|Damage}}
+
{{Damage table
* '''Base''': 35 (32 to 39 damage)
+
| damage            = yes
* '''[[Critical hits#Mini-Crits|Mini-Crit]]''': 47
+
|  base              = 35
* '''[[Critical hits|Critical hit]]''': 105
+
|  point blank      = 32-39
 +
| crit              = 105
 +
| minicrit          = 47
  
Damages are approximate and determined by community testing.
+
| function times     = yes
 
+
|  attack interval  = 0.5 s
== Function times ==
+
}}
* '''Attack Interval''': 0.5
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}

Revision as of 10:04, 6 March 2011

The Bat is the default melee weapon for the Scout. It is an aluminum baseball bat sporting a rubber tape grip and large dent on its side.

The Bat does less damage per hit than any other stock melee weapon, but swings considerably faster (roughly 30-40%). It does one-third of the Scattergun's damage at point blank range, so players may use the weapon to finish an opponent when out of ammunition, while reloading, or simply for additional humiliation. Its critical hit animation depicts the Scout swinging it backhandedly.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 35
Point blank 32-39
Critical 105
Mini-crit 47
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Demonstration

Update history

April 29, 2008 Patch

  • Added new swing animations.

Bugs

  • The weapon is positioned incorrectly in the Scout's hand and, as a result, clips with his palm.

Trivia

  • During the Team Fortress 2 Beta, a team-colored label was displayed on the Bat. Upon release, the label was changed to green and gray for both teams.
  • The Scout's default Bat is made of aluminum. The first aluminum baseball bat was actually made in the 1970s, at least two years after this game ostensibly takes place.

Gallery

See also