Difference between revisions of "Medicating Melody"
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− | ==Update | + | == Update history == |
'''[[January 3, 2011 Patch|January 3, 2011]]''' | '''[[January 3, 2011 Patch|January 3, 2011]]''' | ||
*Fixed an exploit<ref>In mid taunt with the Amputator, the player could disconnect from the server, but the [[healing]] effect would remain for surrounding injured players, giving them infinitely regenerating [[health]], even after death, until they disconnected or the map changed.</ref> related to The Amputator. | *Fixed an exploit<ref>In mid taunt with the Amputator, the player could disconnect from the server, but the [[healing]] effect would remain for surrounding injured players, giving them infinitely regenerating [[health]], even after death, until they disconnected or the map changed.</ref> related to The Amputator. |
Revision as of 10:50, 7 March 2011
“ | Danke schön, danke schön...
Click to listen
— The Medic
|
” |
Upon taunting with the Amputator equipped, the Medic bring his weapon up to his shoulder and plays a soothing melody, healing all allies within a certain radius while causing them to emit a team colored glow around their feet.
The taunt does not add to a Medic's ÜberCharge level, does not heal disguised or cloaked Spies, and does not overheal. The healing effect requires a line of sight to all targets, and therefore cannot heal teammates who are on the opposite side of an obstacle. Teammates who kill opposing players will give the taunting Medic an assist in the kill.
Healing and function times
Healing and function times | ||
---|---|---|
Effect range | 450 units | |
Healing | ||
Healing (in combat) | 100% | 25 |
Healing (out of combat) | 300% | 75 |
Function times | ||
Taunt duration | 4.2 | |
Values are approximate and determined by community testing. |
Update history
- Fixed an exploit[1] related to The Amputator.
- Fixed being able to heal players with the Equalizer as their active weapon.
Bugs
- The taunt will nullify Crit boost effects on teammates.