Difference between revisions of "Medicating Melody"

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m (Line of sight is not the same as line of effect, and the medicating melody requires the latter.)
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== Update history ==
 
== Update history ==
 
'''[[January 3, 2011 Patch|January 3, 2011]]'''
 
'''[[January 3, 2011 Patch|January 3, 2011]]'''
*Fixed an exploit<ref>In mid taunt with the Amputator, the player could disconnect from the server, but the [[healing]] effect would remain for surrounding injured players, giving them infinitely regenerating [[health]], even after death, until they disconnected or the map changed.</ref> related to The Amputator.
+
*Fixed an exploit<ref>In mid taunt with the [[Amputator]], the player could disconnect from the server, but the [[healing]] effect would remain for surrounding injured players, giving them infinitely regenerating [[health]], even after death, until they disconnected or the map changed.</ref> related to The Amputator.
 
'''[[February 22, 2011 Patch]]'''
 
'''[[February 22, 2011 Patch]]'''
 
*Fixed being able to heal players with the Equalizer as their active weapon.
 
*Fixed being able to heal players with the Equalizer as their active weapon.
  
 
== Bugs ==
 
== Bugs ==
* The taunt will nullify [[Crit boost]] effects on teammates.
+
* The [[taunt]] will nullify [[Crit boost]] effects on teammates.
  
 
== References ==
 
== References ==

Revision as of 21:05, 25 March 2011

Danke schön, danke schön...
The Medic

Upon taunting with the Amputator equipped, the Medic bring his weapon up to his shoulder and plays a soothing melody, healing all allies within a certain radius while causing them to emit a team colored glow around their feet.

The taunt does not add to a Medic's ÜberCharge level, does not heal disguised or cloaked Spies, and does not overheal. The healing effect requires a line of effect to all targets, and therefore cannot heal teammates who are on the opposite side of an obstacle. Teammates who kill opposing players will give the taunting Medic an assist in the kill.

Healing and function times

Example of taunt healing range.
Healing and function times
Effect range 450 units
Healing
Healing (in combat) 100% 25
Healing (out of combat) 300% 75
Function times
Taunt duration 4.2
Values are approximate and determined by community testing.

Update history

January 3, 2011

  • Fixed an exploit[1] related to The Amputator.

February 22, 2011 Patch

  • Fixed being able to heal players with the Equalizer as their active weapon.

Bugs

References

  1. In mid taunt with the Amputator, the player could disconnect from the server, but the healing effect would remain for surrounding injured players, giving them infinitely regenerating health, even after death, until they disconnected or the map changed.