Difference between revisions of "Kritzkrieg"
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'''[[May 5, 2008 Patch]]''' | '''[[May 5, 2008 Patch]]''' | ||
+ | * Fixed unlimited ÜberCharge exploit. | ||
* Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons. | * Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons. | ||
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+ | '''[[May 7, 2008 Patch]]''' | ||
+ | * Fixed another unlimited ÜberCharge exploit. | ||
'''[[May 9, 2008 Patch]]''' | '''[[May 9, 2008 Patch]]''' | ||
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'''[[August 19, 2008 Patch]]''' | '''[[August 19, 2008 Patch]]''' | ||
* Increased the Kritzkrieg's [[ÜberCharge]] rate bonus from 10% to 25%. | * Increased the Kritzkrieg's [[ÜberCharge]] rate bonus from 10% to 25%. | ||
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'''[[May 21, 2009 Patch]]''' | '''[[May 21, 2009 Patch]]''' |
Revision as of 18:24, 23 March 2011
“ | Eins, zwei, dr-ugh... I do not think we brought enough body bags.
Click to listen
— The Medic
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” |
The Kritzkrieg is an unlockable secondary weapon for the Medic. Similar in appearance to the Medi Gun, it sports an additional fixture to the barrel. The Kritzkrieg's beam has small yellow particles floating into the recipient.
Functioning similarly to the Medi Gun, this weapon heals teammates and disguised Spies up to the 150% base health overheal limit. The ÜberCharge deployed, however, bestows a 100% critical hit chance, rather than invulnerability. The Kritzkrieg's ÜberCharge bar is also filled 25% percent faster than the Medi Gun's.
The healing beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of the target. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners. In Options > Multiplayer > Advanced, there is an option to have the beam stay locked on without having to hold down the fire button. When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.
Taunting with the Kritzkrieg equipped causes the Medic to perform the Oktoberfest special taunt.
The Kritzkrieg is automatically given to any player who obtains 16 Medic achievements.
Contents
Healing and function times
Healing and function times | ||
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Healing | ||
Healing (in combat) | 100% | 24 / s |
Healing (out of combat) | 300% | 72 / s |
Function times | ||
Effect duration | 8 s | |
Charge fill speed | 3.125% / s (1.563% / s) | |
Maximum charge time | 32 s (64 s) | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Medic | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a Crafting Ingredient
Kritzkrieg | Bonk! Atomic Punch | Crit-a-Cola | ||
+ | = |
Kritzkrieg | Pain Train | Candy Cane | ||
+ | = |
Related Achievements
General
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Scout
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Heavy
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Engineer
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Medic
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Spy
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Update history
- The item was added to the game.
- Fixed Kritzkrieg client crash in particle system.
- Fixed unlimited ÜberCharge exploit.
- Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons.
- Fixed another unlimited ÜberCharge exploit.
- Fixed the Kritzkrieg not charging faster than the Medi Gun.
- Fixed melee weapons not being affected by The Kritzkrieg's critboost.
- Fixed the Kritzkrieg not working on servers with crits turned off.
- Increased the Kritzkrieg's ÜberCharge rate bonus from 10% to 25%.
- Added a new taunt for the Kritzkrieg, which also heals for 11 points.
- Grenades and rockets deflected by a Pyro under the effects of Kritzkrieg will now be criticals.
- Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
- [Undocumented] The weapon was added in the crafting blueprint for the Crit-a-Cola.
- [Undocumented] The weapon was added in the crafting blueprint for the Candy Cane.
- Fixed a bug in the Kritzkrieg's animations.
- Fixed the critboost sound not playing when the Kritzkrieg charge is deployed.
- Fixed the Kritzkrieg charge deployed sound getting stuck on.
Bugs
- Even though the Kritzkrieg does not grant any invulnerability during its ÜberCharge, the ÜberCharge cannot be deployed while carrying the Intelligence. The Intelligence can, however, still be acquired by a player currently under the effects of the ÜberCharge.
- Healing a teammate affected by a crit boost with the Kritzkrieg will immediately dispel the boost.
- On the loadout screen, the Medic's model will still appear to be holding a Medi Gun even when the Kritzkrieg is equipped.
- When the 'Medi Gun heals without holding primary fire' option is active, the Kritzkrieg will continue to heal if the Medic taunts.
- There are also issues with the Kritzkrieg particle effects not appearing, or continuing to appear when the healing target is no longer alive.
- Both the textures and model of the weapon are of low resolution and quality in first person view.
- Taunting with the Kritzkrieg sometimes may not render the healing effects that the Medic inhales.
Trivia
- The name "Kritzkrieg" is a pun on the term "crits" (critical hits) and "Blitzkrieg", which is German for "lightning war", a technique used by the German army in both World Wars, unsuccesful and successful respectively.
- Before the Kritzkrieg was released, Valve stated in interviews that they were going to add an Overhealer that could permanently overheal team-mates to 200% of their standard health, but it would have a significantly worsened ÜberCharge, or be unable to ÜberCharge at all. This was canceled after playtesting; however, the model for the Kritzkrieg attachment still bears the filename "Overhealer."
Gallery
See also
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