Difference between revisions of "Medic match-ups"
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]] | ||
− | | | + | | The Demoman’s array of explosive weaponry is capable of damaging both you and your patient at the same time. When facing an enemy Demoman, stay moderately away from your patient to minimize the splash damage you two take. Out in open areas, a Demoman can [[sticky jump]] to bypass your teammates and attack you from above. In this situation, use your speed to dodge his grenades and Stickybombs as your patient fights him off. If you must face a Demoman in combat yourself, move into close range, where he can damage himself and will find aiming difficult. |
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]] | ||
− | | If you | + | | If you come across an enemy Heavy and aren’t accompanied by a decent [[Medic buddy]], you’re asking to be mowed down. Your ability to heal should give your patient the advantage against a lone Heavy. Use your teammate as impromptu cover against his [[Minigun]]. Should the enemy Heavy defeat your healing target, flee while firing your Syringe Gun. Don’t try fighting him up close unless he is distracted; you are fast, but not as mobile as the Scout. |
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]] | ||
− | | | + | | In a one-on-one encounter, a lone Engineer is a fairly even match for you. Keep a medium distance to reduce the damage of his [[Shotgun]], but don’t bother pursuing him if he flees; he’s probably not too far from a [[Sentry Gun]]. You should never be in a position where you are within the range of an enemy Sentry Gun without a teammate. Your Syringe Gun is capable of taking out from long range, but it will take a few seconds of concentrated fire. If the Engineer is watching his Sentry Gun, come back with teammates. |
− | + | Your standard ÜberCharge is one of the best tools for taking out Sentry Gun nests and is the reason you are an important indirect counter to the Engineer. If your team is having trouble getting past a particular Sentry Gun, deploy your ÜberCharge on an offensive class so that they can take it out. | |
− | You | ||
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− | Your ÜberCharge is the | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic]] | ||
| class="xsmall" | vs | | class="xsmall" | vs | ||
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>Medic | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>Medic | ||
− | | When fighting one-on-one with another [[Medic]], you can either close to melee range and try to deliver a few whacks with the Bonesaw, or put your faith in superior Syringe Gun/Blutsauger skill and try to take him down with rapid-fire. If you both have the Blutsauger, then get comfortable, as you're probably going to be fighting with the same guy for a while, since the Blutsauger regenerates health and can't inflict significant damage fast enough. In the end, it will likely come down to who gets the first Bonesaw Crit. Keep moving to avoiding shots from his own Bonesaw or Syringe Gun. If you encounter a lone Medic with a buddy, the enemy Medic should be a priority target for your buddy. Let him take the Medic out, or help him with Syringe Gun/Blutsauger fire. Since Medics can't do a lot of damage quickly, the two of you will kill the opposing Medic long before he can kill you or your buddy, and then you can heal your buddy again. Try to keep your buddy between you and the other Medic, as you can heal your buddy a lot faster than you can regenerate. When you prevail, heal your buddy again. If the Medic has a [[Medic buddy]] of his own, and you don't, run away. Without help, there is very little chance you can take them out. If you and the other Medic have a buddy, try and outlast them. How well you can do this is mostly up to the skill of your own Medic buddy. If things are looking bad beyond hope, abandon your buddy rather than waste your current charge fill. If he sneaks up on you while you are distracted with healing, watch for his deadly Bonesaw and alert your team-mate | + | | When fighting one-on-one with another [[Medic]], you can either close to melee range and try to deliver a few whacks with the Bonesaw, or put your faith in superior Syringe Gun/Blutsauger skill and try to take him down with rapid-fire. If you both have the Blutsauger, then get comfortable, as you're probably going to be fighting with the same guy for a while, since the Blutsauger regenerates health and can't inflict significant damage fast enough. In the end, it will likely come down to who gets the first Bonesaw Crit. Keep moving to avoiding shots from his own Bonesaw or Syringe Gun. If you encounter a lone Medic with a buddy, the enemy Medic should be a priority target for your buddy. Let him take the Medic out, or help him with Syringe Gun/Blutsauger fire. Since Medics can't do a lot of damage quickly, the two of you will kill the opposing Medic long before he can kill you or your buddy, and then you can heal your buddy again. Try to keep your buddy between you and the other Medic, as you can heal your buddy a lot faster than you can regenerate. When you prevail, heal your buddy again. If the Medic has a [[Medic buddy]] of his own, and you don't, run away. Without help, there is very little chance you can take them out. If you and the other Medic have a buddy, try and outlast them. How well you can do this is mostly up to the skill of your own Medic buddy. If things are looking bad beyond hope, abandon your buddy rather than waste your current charge fill. If he sneaks up on you while you are distracted with healing, watch for his deadly Bonesaw and alert your team-mate. |
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic]] |
Revision as of 19:45, 29 March 2011
Class | Strategy | ||
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Medic |
vs | Scout |
When flanking your team, an enemy Scout will regard you as his number one target. His maneuverability will allow him to get behind your team’s front lines and take you out with only a few shots from his Scattergun. Dodge his fire and get the attention of your teammates so that they can defend you. If the Scout catches you alone, backpedal while firing your Syringe Gun; his speed will make it difficult to land a hit with your melee weapon. Use your rapid fire to sweep the area and lead him with your shots. |
Medic |
vs | Soldier |
Although a Soldier is less mobile than a Scout, he can still rocket jump to bypass your teammates and target you. In the air, he will have a clear line of sight with which to bombard you with rockets. Stay near a reliable Medic buddy such as a Heavy to dissuade the Soldier from trying to dive-bomb you. While healing others, use nearby cover to avoid the splash damage from rockets. You have next to no chance of winning a one-on-one encounter with a competent Soldier, so if there are no teammates nearby, retreat while firing back with your Syringe Gun. |
Medic |
vs | Pyro |
When dealing with a Pyro, stay farther away from your patients, even when behind cover, as fire can pass through teammates and burn you as well. When a Pyro manages to light multiple teammates on fire, spread out your healing so that you can quickly extinguish them all. Out in the open, your Medic buddy ideally should be able to eliminate him before he comes within lethal range. Thus, a Pyro will rely heavily on ambushing if he wants to take you out. That being said, if he manages to close the distance between the two of you, you are likely to die. If you end up fighting a Pyro, backpedal while firing your Syringe Gun and search for a Medkit to extinguish the afterburn. He is slower than you, making retreating somewhat easier.
If you deploy your ÜberCharge while a Pyro is around, he can use his compression blast to forcibly reposition you, even in your invulnerable state. Being separated from your patient will cut off the ÜberCharge link, leaving your patient vulnerable. Try to have your teammates kill any Pyros nearby before you deploy your ÜberCharge. |
Medic |
vs | Demoman |
The Demoman’s array of explosive weaponry is capable of damaging both you and your patient at the same time. When facing an enemy Demoman, stay moderately away from your patient to minimize the splash damage you two take. Out in open areas, a Demoman can sticky jump to bypass your teammates and attack you from above. In this situation, use your speed to dodge his grenades and Stickybombs as your patient fights him off. If you must face a Demoman in combat yourself, move into close range, where he can damage himself and will find aiming difficult. |
Medic |
vs | Heavy |
If you come across an enemy Heavy and aren’t accompanied by a decent Medic buddy, you’re asking to be mowed down. Your ability to heal should give your patient the advantage against a lone Heavy. Use your teammate as impromptu cover against his Minigun. Should the enemy Heavy defeat your healing target, flee while firing your Syringe Gun. Don’t try fighting him up close unless he is distracted; you are fast, but not as mobile as the Scout. |
Medic |
vs | Engineer |
In a one-on-one encounter, a lone Engineer is a fairly even match for you. Keep a medium distance to reduce the damage of his Shotgun, but don’t bother pursuing him if he flees; he’s probably not too far from a Sentry Gun. You should never be in a position where you are within the range of an enemy Sentry Gun without a teammate. Your Syringe Gun is capable of taking out from long range, but it will take a few seconds of concentrated fire. If the Engineer is watching his Sentry Gun, come back with teammates.
Your standard ÜberCharge is one of the best tools for taking out Sentry Gun nests and is the reason you are an important indirect counter to the Engineer. If your team is having trouble getting past a particular Sentry Gun, deploy your ÜberCharge on an offensive class so that they can take it out. |
Medic |
vs | Medic |
When fighting one-on-one with another Medic, you can either close to melee range and try to deliver a few whacks with the Bonesaw, or put your faith in superior Syringe Gun/Blutsauger skill and try to take him down with rapid-fire. If you both have the Blutsauger, then get comfortable, as you're probably going to be fighting with the same guy for a while, since the Blutsauger regenerates health and can't inflict significant damage fast enough. In the end, it will likely come down to who gets the first Bonesaw Crit. Keep moving to avoiding shots from his own Bonesaw or Syringe Gun. If you encounter a lone Medic with a buddy, the enemy Medic should be a priority target for your buddy. Let him take the Medic out, or help him with Syringe Gun/Blutsauger fire. Since Medics can't do a lot of damage quickly, the two of you will kill the opposing Medic long before he can kill you or your buddy, and then you can heal your buddy again. Try to keep your buddy between you and the other Medic, as you can heal your buddy a lot faster than you can regenerate. When you prevail, heal your buddy again. If the Medic has a Medic buddy of his own, and you don't, run away. Without help, there is very little chance you can take them out. If you and the other Medic have a buddy, try and outlast them. How well you can do this is mostly up to the skill of your own Medic buddy. If things are looking bad beyond hope, abandon your buddy rather than waste your current charge fill. If he sneaks up on you while you are distracted with healing, watch for his deadly Bonesaw and alert your team-mate. |
Medic |
vs | Sniper |
You're pretty quick, so don't stop moving. Move through Sniper hunting grounds as quickly as possible or find cover. Don't be afraid to leave your clueless buddy in the dust if he decides to take it slow, admiring the sprays and dandelions along the way. Other than other Snipers, a Medic is the highest priority target for a Sniper and they can take your buddy out with one shot no matter how overhealed he is. Another thing to bear in mind is unscrupulous Snipers can and will take you out with a single fully charged bodyshot, even if you haven't been injured- there are no words for how frustrating this is, so stay out of sight and keep moving wherever possible.
Ask your buddy to lay down suppressive fire so the Snipers can't get a clear shot (unless he's a Heavy, in which case the slowdown will get him easily killed). At anything less than long range, a Sniper should be a fairly easy target for your buddy. If you happen to come upon a lone Sniper, don't hesitate to open fire. If he is distracted, try to kill him from behind with the Bonesaw. If he sees you coming, use your Syringe Gun to mow him down, as he probably has a more powerful melee, but neither his rifle or SMG has as much stopping power as your syringes at close range. The Huntsman is a bit more dangerous, but remember he has to land two solid arrows to kill you, and the odds are still slightly tipped in your favor. Of course, a good Huntsman Sniper will still be able to one-shot you with a headshot, so do your best to be unpredictable. |
Medic |
vs | Spy |
When you're in a healing combination with a Heavy or Soldier, it attracts attention, particularly from Spies. If you know what you're doing you can Spy check suspicious team-mates calling to you for help by emptying a few rounds from the Syringe Gun into their body or delivering a few whacks from the Übersaw (a disguised Spy will NOT give ÜberCharge when hit with the Übersaw, so be mindful when Spy-checking teammates!). In a one-on-one melee fight the Medic will prevail as his Bonesaw out-damages the Knife from the front and its free Über increase with the Übersaw. However, if you're doing this, remember to keep a small amount of distance and your wits about you so as not to get sidestabbed. When you're healing another player be sure to never stop moving, and watch your back. If you can afford to, take down the Spy with your Bonesaw and then get back to healing your buddy. An exposed Spy should be easy prey for your buddy as long as you alert him quickly to the Spy's presence. Remember that your Medi Gun still works even if you're not facing your target, so check behind yourself often and don't be afraid to pull out your saw or gun if you see anything suspicious. Keep firing to take him down or drive him off. |
See also
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