Difference between revisions of "Ubersaw"
m (Added new vial bug, would be great if somebody could pinpoint exactly which patch broke this, I suspect it was either the Hatless or one of the patches following.) |
(→Update history: We mention all other spinal tap changes on this page... so why not this one) |
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'''[[April 14, 2011 Patch]]''' | '''[[April 14, 2011 Patch]]''' | ||
*{{Undocumented}} A successful Spinal Tap kill now fills the Medic's ÜberCharge 100%. | *{{Undocumented}} A successful Spinal Tap kill now fills the Medic's ÜberCharge 100%. | ||
+ | |||
+ | '''[[May 5, 2011 Patch]]''' ([[Replay Update]]) | ||
+ | *{{Undocumented}} Added a voice response for the Spinal Tap. | ||
==Bugs== | ==Bugs== |
Revision as of 14:34, 15 May 2011
“ | Ze healing is not as rewarding as ze hurting.
Click to listen
— The Medic
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” |
The Übersaw is an unlockable melee weapon for the Medic. It appears as a cleaver-like blade fixed into a Bonesaw grip. Its most prominent feature is a large syringe filled with team colored liquid and a needle protruding out of the front.
Every successful hit against an enemy player with this weapon adds 25% to the player's ÜberCharge meter, at the cost of a 20% slower swing rate. This effect still applies to a Scout under the effects of Bonk! Atomic Punch; however, the Scout will not receive any damage. Its critical hit animation is an upwards sawing motion, similar to the animation used by the Bonesaw.
The vial on the Übersaw's syringe serves as a visual representation of the Medic's ÜberCharge. It fills slowly as teammates are healed and enemies are attacked with the weapon. Should the ÜberCharge be deployed and the player switch to the Übersaw, the liquid can be seen slowly draining from the syringe.
Taunting with the Übersaw equipped will perform the deadly Spinal Tap attack. A successful kill with Spinal Tap will give the Medic 100% ÜberCharge.
The Übersaw is automatically given to any player who obtains 22 Medic achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.96 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Medic | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a Crafting Ingredient
Ubersaw | Scrap Metal | Vita-Saw | ||
+ | x2 | = |
Related Achievements
Medic
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Update history
April 29, 2008 Patch (Gold Rush Update)
- The Übersaw was added to the game.
August 13, 2009 Patch (Classless Update)
- Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
- Fixed this weapon not displaying team colors.
- Changed the taunt to Spinal Tap.
September 30, 2010 Patch (The Mann-Conomy Update)
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
March 10, 2011 Patch (Shogun Pack)
- Updated model with optimizations and new LODs.
- [Undocumented] The crafting cost of the Vita-Saw was reduced from one Reclaimed Metal + Übersaw to two Scrap Metal + Übersaw.
- [Undocumented] A successful Spinal Tap kill now fills the Medic's ÜberCharge 100%.
May 5, 2011 Patch (Replay Update)
- [Undocumented] Added a voice response for the Spinal Tap.
Bugs
- The ÜberCharge vial on the weapon's model does not reflect the current ÜberCharge amount the player has stored.
Trivia
- There were various beta versions of the weapon, featuring effects such as -25% damage done or on hit -20 health.
- In the censored version of Team Fortress 2, the Übersaw is not stained with blood.
Gallery
See also
External links
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