Difference between revisions of "Righteous Bison"
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*This weapon will not set off pumpkin bombs, due to the projectiles traveling through them. | *This weapon will not set off pumpkin bombs, due to the projectiles traveling through them. | ||
* With viewmodels disabled, the projectile cannot be seen by the Soldier firing it. | * With viewmodels disabled, the projectile cannot be seen by the Soldier firing it. | ||
+ | * If a player dies before killing with the Righteous Bison, the kill icon will be a skull, instead of its original icon. | ||
== Trivia == | == Trivia == |
Revision as of 23:59, 22 July 2011
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Pack up the tea, boys! We are joining the Space Marines!
— The Soldier
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” |
The Righteous Bison is a secondary weapon for the Soldier. It is a handheld retro-future or steampunk styled ray gun.
This weapon fires an unreflectable projectile that delivers reduced damage against buildings but is capable of piercing through targets; it is possible to hit the same target repeatedly with the same shot as well as multiple targets in a direct line. It does not feature the traditional ammo reserve used by other weapons. Additionally, it can be used to light Huntsman arrows held by a friendly Sniper.
Enemies killed by the Bison suffer a unique death; they will turn black and hover in mid-air, performing a specific disintegration animation, while surrounded by team-colored particles.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Maximum ramp-up | 125% | 20 |
Base damage | 100% | Players: 164 |
Maximum fall-off | 75% | 12 |
Point blank | 17-63 | |
Medium range | 11-42 | |
Long range | 11-42 | |
Critical | 36-60 | |
Mini-crit | 14-31 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.4 s | |
Values are approximate and determined by community testing. |
Item set
Dr. Grordbort's Victory Pack | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Battalion's Backup | Righteous Bison | ||
+ | = |
Class Token - Soldier | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Righteous Bison | Refined Metal | Possible Results | ||||||||||||||||||
+ | x4 | = |
|
Update history
July 19, 2011 [Item schema update]
- The item was added to the item schema as 'Mystery Item'.[1]
- The Righteous Bison was added to the game.
- Optimized many particle effects related to the Righteous Bison.
- Updated the gamehaptics file
- Added recoil/draw/crit/reload forces for the Righteous Bison.
Bugs
- Causing an enemy spy to feign death with the Bison will sometimes create 2 corpses: one 'ragdoll' corpse and one 'vaporized' corpse.
- This weapon will not set off pumpkin bombs, due to the projectiles traveling through them.
- With viewmodels disabled, the projectile cannot be seen by the Soldier firing it.
- If a player dies before killing with the Righteous Bison, the kill icon will be a skull, instead of its original icon.
Trivia
- The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from the online store at Weta Workshop.
- Weta Workshop held a panel at Template:W 2011, and handed out coupon codes to visitors, which could be redeemed in Team Fortress 2 for a Unique and untradable Righteous Bison.[2]
- The unique death animation is a nod to a death animation used in Template:W.
Gallery
See also
References
- ↑ Team Fortress 2 Schema diff (commit
85d48e33…
) on OPTF2 Wiki Schema Tracker, 21:35:04 UTC, July 19, 2011. Accessed July 19, 2011. - ↑ News Reel - drgrordborts.com
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