Difference between revisions of "Bonesaw"
m (Auto: WordFilter(==+ ?Related achievements ?==+ -> == Related achievements ==) (Review RC#665560)) |
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| ammo-carried = N/A | | ammo-carried = N/A | ||
| loadout = yes | | loadout = yes | ||
− | + | | quality = normal | |
− | + | | level = Level 1 Bonesaw | |
}} | }} | ||
+ | |||
{{Quotation|'''The Medic'''|Ze healing leaves little time for ze hurting.|sound=Medic_specialcompleted03.wav}} | {{Quotation|'''The Medic'''|Ze healing leaves little time for ze hurting.|sound=Medic_specialcompleted03.wav}} | ||
− | The '''Bonesaw''' is the default [[Weapons#medicmelee|melee weapon]] for the [[Medic]]. It is a worn, large-toothed | + | The '''Bonesaw''' is the default [[Weapons#medicmelee|melee weapon]] for the [[Medic]] class. It is a worn, large-toothed medical saw with a thick grey handle, similar to those that were once used during operations and amputations. |
− | While similar to all melee weapons, | + | While similar to all melee weapons, the Bonesaw is especially useful for taking out [[Spy|Spies]] that may be attempting to [[backstab]] the player's healing target. Its [[critical hit]] animation is a swift forward thrust. |
== Damage and function times == | == Damage and function times == | ||
Line 25: | Line 26: | ||
| crit = 195 | | crit = 195 | ||
| minicrit = 75-101 | | minicrit = 75-101 | ||
− | |||
| function times = yes | | function times = yes | ||
| attack interval = 0.8 s | | attack interval = 0.8 s | ||
Line 41: | Line 41: | ||
== Update history == | == Update history == | ||
− | |||
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]]) | '''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]]) | ||
* Added new swing animations. | * Added new swing animations. | ||
Line 50: | Line 49: | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Bonesaw 1st person red.png|RED first-person view | + | File:Bonesaw 1st person red.png|RED first-person view |
− | File:Bonesaw 1st person blu.png|BLU first-person view | + | File:Bonesaw 1st person blu.png|BLU first-person view |
</gallery> | </gallery> | ||
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* [[Amputator]] | * [[Amputator]] | ||
* [[Basic Medic strategy#Bonesaw|Bonesaw strategy]] | * [[Basic Medic strategy#Bonesaw|Bonesaw strategy]] | ||
− | |||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Medic Nav}} | {{Medic Nav}} |
Revision as of 06:50, 14 August 2011
“ | Ze healing leaves little time for ze hurting.
Click to listen
— The Medic
|
” |
The Bonesaw is the default melee weapon for the Medic class. It is a worn, large-toothed medical saw with a thick grey handle, similar to those that were once used during operations and amputations.
While similar to all melee weapons, the Bonesaw is especially useful for taking out Spies that may be attempting to backstab the player's healing target. Its critical hit animation is a swift forward thrust.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 55-75 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Medic
|
|
Update history
April 29, 2008 Patch (Gold Rush Update)
- Added new swing animations.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).