Difference between revisions of "Gunslinger"

From Team Fortress Wiki
Jump to: navigation, search
m (Applied filters to Gunslinger (Review RC#61125))
(Trivia)
Line 95: Line 95:
 
*The right hand [[Gibs|gib]] of a gibbed Gunslinger-wearing Engineer will still show his regular glove.
 
*The right hand [[Gibs|gib]] of a gibbed Gunslinger-wearing Engineer will still show his regular glove.
 
*Weapon switching glitches can occur with the Gunslinger and the Southern Hospitality, which creates a glitched firstperson model of the Gunslinger holding the Southern Hospitality at the same time (Which should be impossible as they are both melee weapons, and thus could not be used together).
 
*Weapon switching glitches can occur with the Gunslinger and the Southern Hospitality, which creates a glitched firstperson model of the Gunslinger holding the Southern Hospitality at the same time (Which should be impossible as they are both melee weapons, and thus could not be used together).
 +
*For the three hit combo to work, punching any enemy member will do. It does not have to be 3 consecutive punches on one player and may be distributed among as many as needed.
 +
*If the mouse is released during the 3 hit combo, the combo is lost and reset. This interferes with timed punches that involve releasing the mouse.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 00:59, 18 August 2010

Template:Weapon infobox

You're all about to have a real bad day!
The Engineer on mechanical threats

The Gunslinger is an unlockable Wrench replacement for the Engineer. It is part of the Engineer Update and was announced on Day 4.

The Gunslinger appears as a robotic fist. It allows the Engineer to perform a combo attack, in which the third strike with the fist becomes an automatic Critical hit. The Gunslinger also gives the Engineer an extra 25 max health, boosting his max up to 150 and making him a considerably more offensive class.

Using the Gunslinger allows the Engineer to build a Combat Mini-Sentry Gun instead of the standard Sentry Gun. A Mini-sentry takes only 2.5 seconds to build, costs only 100 metal and fires 50% faster. However, it cannot be upgraded or repaired, and only deals 50% damage per shot compared to a normal level 1 Sentry Gun

Taunting with the Gunslinger will make the Engineer's robotic hand turn into a spinning cutter that stuns and kills.

If an Engineer dies while holding out the Gunslinger, he will not drop a recoverable weapon pickup.

Equipping the Wrench or the Southern Hospitality will destroy all existing Buildings.


Damage

  • Base: 65 (59 to 72 damage)
  • Mini-Crit: 88
  • Critical hit: 195
  • Damage Repaired per Hit: 105
  • Upgrade Amount per Hit: 25 (Corresponding loss in metal)
  • Metal Cost per Repairing Stroke: 1 + Damage / 5
  • Metal Cost for reloading ammo: 1 per bullet, 2 per rocket salvo

Related Achievements

Built to last.jpg Built to Last

Help a single building tank over 2000 damage without being destroyed.

Circle the wagons.jpg Circle the Wagons

Repair 50,000 damage to friendly Buildings constructed by other players.

Fistful of sappers.jpg Fistful of Sappers

Destroy 25 Sappers on Buildings built by other team members.

Silent pardner.jpg Silent Pardner

Upgrade 50 Buildings built by other team members.

The wrench connection.jpg The Wrench Connection

Kill a disguised Spy with your Wrench.

Quick draw.jpg Quick Draw

Kill a Spy and two Sappers within 10 seconds.

Get along.jpg Git Along!

Manage to get to, and then remove, a Electro Sapper placed on your building while you were several meters away.

Land grab.jpg Land Grab

Help a team member construct a building.

Trivia

Radigan Conagher wielding the Gunslinger.
  • The Gunslinger, as with the Frontier Justice, the Wrangler, and the Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's ancestor. This is shown by a hidden link in the Engineer Update. It also appears to be placed over the mangled stump of Radigan and the Engineer's arms. Valve's own blog post furthered this.
  • The Gunslinger is more or less a reincarnation of the P.D.Q. item from the closed beta, both sharing the ability to build Sentry Guns faster, but are unable to upgrade them.
    • However, the P.D.Q.'s build rate was 1.5x faster than normal, as opposed to the Gunslinger's 4x.
  • The Gunslinger is currently the only melee weapon to gain Crits via hit succession.
  • There was once a bug that allowed the three hit combo to be built up on allies. If you hit an ally two times and then switched to another weapon, switching back to the Gunslinger later while holding the attack key would result in a guaranteed Crit. This has since been patched.
  • The Gunslinger has no weapon-specific related achievements, instead sharing those that can be achieved with the Wrench, the Golden Wrench and the Southern Hospitality.
  • The Gunslinger and the Chargin' Targe are the only weapons to affect viewmodels and worldmodels other than themselves, as the robotic fist can clearly be seen holding all of the Engineer's other weapons.
  • When it was first displayed on the Engineer Update page, The Gunslinger was mistakenly shown as occupying the Pistol slot. [1]
  • When equipped, The Gunslinger appears to replace the Engineer's entire hand, not be simply worn over it. On the Team Fortress blog it is implied that the Engineer sawed his own hand off to use it, like his ancestor.
  • The Gunslinger bears a resemblance to the metal glove worn by Ashley J. Williams in the movie Army of Darkness, who also coincidentally removed his own hand in the previous movie.
  • Before being patched on July 9th, 2010, you could build a Sentry Gun with the Wrench, upgrade it to Level 2 or 3, then switch to the Gunslinger and move it, becoming a Mini-Sentry at the same level. It is normally impossible to upgrade a Mini-Sentry. This Mini-Sentry, however, still dealt the proportional damage (75% damage) that a Mini-Sentry deals, and even its rockets are affected. The flashing light effect would remain despite the light itself being absent on the Level 2 or 3 model, and the upgraded Mini-Sentry was always displayed as RED, regardless of its actual team. The exploit was still possible, by equipping the Wrench, readying the toolbox to put down a Sentry Gun and then using the loadout menu and a resupply cabinet to switch to the Gunslinger. The deployed Sentry Gun would still be the upgradable one the Wrench uses, which you could then haul and redeploy into a Mini-Sentry. This version of the exploit was patched on July 13th, 2010.
  • It appears that the Engineer's mini-sentry has the same statistics and characteristics (deploy speed, damage values, health, its un-repairability, its un-upgradability, etc) as the Autogun (Also called "Autogin" by members of the Gang Garrison 2 Forums) from the Team Fortress 2 demake: Gang Garrison 2.
  • One fan theory has always been that the Engineer's right hand was robotic as there was no way to tell under the glove. It's still possible - he may be replacing his regular robot hand with the Gunslinger, or simply removing the glove to use its special abilities.
  • Occasionally, usually after a 3-hit combo the Gunslinger will remain locked as a fist for a second, and after a mechanical twitching noise it will return to normal. This animation will also occur when you hit friendly players, though the third strike will not be a Crit despite displaying the downward swing animation.
  • Radigan Conagher replaced his left hand with the Gunslinger, while the Engineer decided to replace his right hand.
  • The Gunslinger is among few weapons that have different kill icons upon critting, including the Spy's Knife (Backstab), and the Sniper Rifle, Huntsman, and Ambassador (Headshot). These weapons can all Crit with their normal icons too, but either require a Critical boost due to being unable to normally Crit, and their associated special kill icons are always Crits.
  • Even though the achivement, "The Wrench Connection" says to kill a disguised enemy Spy with your Wrench, you're still able to get it with the Gunslinger.
  • The right hand gib of a gibbed Gunslinger-wearing Engineer will still show his regular glove.
  • Weapon switching glitches can occur with the Gunslinger and the Southern Hospitality, which creates a glitched firstperson model of the Gunslinger holding the Southern Hospitality at the same time (Which should be impossible as they are both melee weapons, and thus could not be used together).
  • For the three hit combo to work, punching any enemy member will do. It does not have to be 3 consecutive punches on one player and may be distributed among as many as needed.
  • If the mouse is released during the 3 hit combo, the combo is lost and reset. This interferes with timed punches that involve releasing the mouse.

Gallery

See also

Template:AllWeapons Nav