Difference between revisions of "Convoy/es"

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(Created page with "{{DISPLAYTITLE:Convoy}} {{trans}} {{Quotation|'''El Scout''' montando en vehículos|¡Woooooo!|sound=Scout_triplejump03.wav}} {{Map infobox |game-type=Capture the Flag |develope...")
 
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== Localizaciones ==
 
== Localizaciones ==
This is a small map that features two moving vehicles with a moving background, each Intelligence case is located aboard one carrier.
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Este es un pequeño mapa que destaca dos vehículos en movimiento con un fondo en movimiento, cada Inteligencia se encuentra a bordo de un portacargas.
[[Image:Convoy overview.png|thumb|top|Overview of the map.(Large file)]]
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[[Image:Convoy overview.png|thumb|top|Vista en conjunto de todo el mapa (gran archivo)]]
  
 
==== Portacargas ====
 
==== Portacargas ====
The two carriers are mostly identical (differing only in color). These two big moving vehicles are connected by two bridges and are large enough to support a fight aboard them.
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Los dos portacargas son en su mayor parte idénticos (sólo se diferencian en color). Estos dos vehículos grandes en movimiento están conectados por dos puentes y son lo suficientemente grandes para dar lugar a una pelea a bordo de ellos.
  
 
==== Puentes ====
 
==== Puentes ====
These two big carriers are connected at the tail and at the rear wheels by two tight bridges which are the only way to enter each carrier.
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Estos dos grandes portacargas están conectados en la cola y en las ruedas traseras por dos puentes estrechos el cial es el único camino para acceder a cada portacargas.
  
 
==== Paneles de Salto ====
 
==== Paneles de Salto ====
On each carrier there is a jump pad which launches players onto the other carrier when stood upon. Originally, in place of where the jump pads are now there was once an upper regular bridge which was removed for Version 2.  
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En cada portacargas hay un panel de salto el cual lanza a los jugadores sobre el otro portacargas cuando se pone encima. En verdad, en el lugar donde habían paneles de salto había una vez un puente superior el cual fue eliminado por la Versión 2.
  
 
==== Salas de Inteligencia ====
 
==== Salas de Inteligencia ====
  
The rooms that hold the [[Intelligence]] are at the front of the two vehicles. Inside the room, the Intelligence lays on a table. In the control room ahead lies health and ammo kits.
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Las salas que mantienen la [[Intelligence/es|Inteligencia]] están enfrente de los dos vehículos. Dentro de la sala, la Inteligencia está en una mesa. Delante de la sala de control hay paquetes de salud y munición.
  
 
==Estrategia==
 
==Estrategia==

Revision as of 12:42, 3 October 2011

«
¡Woooooo!
El Scout montando en vehículos
»
Convoy
Convoyfront.jpg
Información básica
Desarrollado por: Desconocido
Vista general
Convoy overview.png

Convoy es un mapa simétrico CTF estándar. Consiste en dos cohetes portacargas de carrera en movimiento lado por lado a través de unas series de cañones sin fin.

Como en otros mapas CTF, tu equipo debe capturar la Inteligencia del equipo opuesto repetidamente hasta que llegues al límite de captura del juego, mientras previniendo que el enemigo logre lo mismo.

Localizaciones

Este es un pequeño mapa que destaca dos vehículos en movimiento con un fondo en movimiento, cada Inteligencia se encuentra a bordo de un portacargas.

Vista en conjunto de todo el mapa (gran archivo)

Portacargas

Los dos portacargas son en su mayor parte idénticos (sólo se diferencian en color). Estos dos vehículos grandes en movimiento están conectados por dos puentes y son lo suficientemente grandes para dar lugar a una pelea a bordo de ellos.

Puentes

Estos dos grandes portacargas están conectados en la cola y en las ruedas traseras por dos puentes estrechos el cial es el único camino para acceder a cada portacargas.

Paneles de Salto

En cada portacargas hay un panel de salto el cual lanza a los jugadores sobre el otro portacargas cuando se pone encima. En verdad, en el lugar donde habían paneles de salto había una vez un puente superior el cual fue eliminado por la Versión 2.

Salas de Inteligencia

Las salas que mantienen la Inteligencia están enfrente de los dos vehículos. Dentro de la sala, la Inteligencia está en una mesa. Delante de la sala de control hay paquetes de salud y munición.

Estrategia

While your team is boarding the opposing carrier, it’s a good idea to defend them from your own carrier with Snipers as they are vulnerable out in the open on the deck and cat walks. There are solo routes for certain classes. Any class that is able to get on top of the rocket has a direct route to the Intelligence room without being in the line of sight from the opposing team. There is also a sun roof on top of the control room that one can drop through and ambush those guarding the intelligence.

Defense on this map is not as easy as most CTF maps. The opposing teams can gain quick entry to the control room where your intelligence is stored if all routes are not guarded. There are a few hot spots for Sentry Guns but for an impenetrable defense it will require a precise coordination of at least 3 Sentry Guns, each one defending the others' vulnerable spots. It’s a good idea to use Heavies and Demomen to keep those invading the carrier pushed back as far as possible. Another strategy is for Demomen to use their Sticky Bombs to launch themselves from one carrier to the other. It is possible (using this strategy) to capture the Intelligence in mere seconds by launching across, grabbing the Intelligence and launching back. There is also a wind force that will push projectiles and players back if they try to jump across the map from one carrier to another, so getting directly across without using the extension bridges is not easy, but there are some spots to build a defense against those trying to jump across onto your carrier.

Also, be aware that falling off or getting crushed by the vehicles will result in clumsy, painful death.

Capturas de Pantalla

Cambios

Registro de cambios:

V1:

  • Release

V2:

  • Fixed exploit that allowed engineers to build on the ground.
  • Fixed exploit that gave one team an advantage by allowing any class to crouch jump on top of the rocket from one of the rails on only one of the vehicles and not the other.
  • Fixed the wind effect so it doesn't affect rockets.
  • Added a new bridge that is closer to the spawn area and is shielded from sniper fire.
  • Added a wider open area in the lower storage room to build up a defense against those entering through the newly added bridge.
  • Added lots of cover around the spawn area, and behind the intel room.
  • Replaced the upper bridge with jump pads which launch players from one side to the other.
  • Added a team specific one way door to the storage room outside the spawn to reduce spawn area spamming.
  • Removed the capture music clip to reduce file size.
  • Removed some props that crowded some cramped areas.

Curiosidades

  • The map idea was inspired from the Unreal Tournament 2004 Assault map of the same name; however, this map features a completely original design created specifically for TF2 CTF gameplay.
  • The moving canyon is the map's skybox; the canyons in the background loop to create the illusion of moving vehicles. As such, any weapons or rag dolls that fall off the convoy will stay in place even as the skybox moves, and not distance themselves from the carriers.
  • Whenever a round begins on Convoy, a bit of Charlie Clouser's Convoy plays.

Enlaces Adicionales