Difference between revisions of "Righteous Bison"
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* Should the player reload the weapon and perform the [[Director's Vision]] or [[Schadenfreude]] taunt, the weapon will still reload unhindered. | * Should the player reload the weapon and perform the [[Director's Vision]] or [[Schadenfreude]] taunt, the weapon will still reload unhindered. | ||
* This weapon's projectile can pass through doors and deal damage. | * This weapon's projectile can pass through doors and deal damage. | ||
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* This weapon will not set off [[pumpkin bomb]]s. | * This weapon will not set off [[pumpkin bomb]]s. | ||
* In the client view, while crouching, the projectile will appear to fire much higher than the weapon model. | * In the client view, while crouching, the projectile will appear to fire much higher than the weapon model. |
Revision as of 19:33, 12 December 2011
“ | A favourite amongst sporting enthusiast and misanthropes alike — its wide beam dispersal will make aiming a thing of the past.
— Righteous Bison publicity blurb
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” |
The Righteous Bison is a secondary weapon for the Soldier. It is a handheld retro-future or steampunk styled ray gun.
The weapon fires an unreflectable projectile beam that is capable of piercing through multiple targets in a straight line but at the cost of dealing heavily reduced damage to buildings. The beam deals damage to any enemies that are touching it every 45 milliseconds and can hit the same target repeatedly. In addition, the beam can be used to ignite Huntsman arrows held by a friendly Sniper. It cannot be used to destroy enemy stickies. Furthermore, critical hits fired by this weapon will suffer damage falloff over distance.
Like the Cow Mangler 5000, the Righteous Bison features a "Bison" bar in the HUD which serves as an indication of its ammunition clip. After the bar is depleted, it can be recharged through a reloading process in which a piston the back of the weapon is pumped. It does not incorporate the traditional ammo reserve used by other weapons.
Enemies killed by the Bison suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.
Weta Workshop held a panel at Template:W 2011 and handed out coupon codes to visitors that can be redeemed in Team Fortress 2 for a Genuine quality Righteous Bison.[1]
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Maximum ramp-up | 125% | 20 |
Base damage | 100% | Players: 164 |
Maximum fall-off | 75% | 12 |
Point blank | 17-63 | |
Medium range | 11-42 | |
Long range | 11-42 | |
Critical | 36-60 | |
Mini-crit | 14-31 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.4 s | |
Values are approximate and determined by community testing. |
Item set
Dr. Grordbort's Victory Pack | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Battalion's Backup | Righteous Bison | ||
+ | = |
Class Token - Soldier | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Righteous Bison | Refined Metal | Possible Results | ||||||||||||||||||
+ | x4 | = |
|
Reclaimed Metal | Righteous Bison | Sydney Sleeper | Machina | |||
+ | + | = |
Update history
July 19, 2011 [Item schema update]
- The item was added to the item schema as 'Mystery Item'.[2]
July 20, 2011 Patch (Dr. Grordbort's Victory Pack)
- The Righteous Bison was added to the game.
- Optimized many particle effects related to the Righteous Bison.
- Updated the gamehaptics file
- Added recoil/draw/crit/reload forces for the Righteous Bison.
- Fix a crash bug related to the Righteous Bison.
August 3, 2011 [Item schema update]
- All previous promotional Righteous Bisons are now Genuine quality.
- Fixed Gift Wrapped Righteous Bisons losing Genuine quality.
- Made Genuine Righteous Bisons tradable after a period of time. This is based on when the code was redeemed, and works like tools bought in the Mann Co Store. Observations show it takes around 5 days for a Genuine Righteous Bison to become tradeable.
- Added the Righteous Bison to the crafting recipe for the Machina.
- Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison.
October 13, 2011 Patch (Manniversary Update & Sale)
- Item now uses the Buff Banner taunt animation.
Bugs
- Should the player reload the weapon and perform the Director's Vision or Schadenfreude taunt, the weapon will still reload unhindered.
- This weapon's projectile can pass through doors and deal damage.
- This weapon will not set off pumpkin bombs.
- In the client view, while crouching, the projectile will appear to fire much higher than the weapon model.
- This weapon's projectile passes through glass, but does not deal damage to enemies on the other side. [citation needed]
- If the player switches to any weapon before the projectile kills the enemy, the kill icon will become the current weapon held. If dead, or holding a weapon that doesn't have a kill icon, it will instead show the generic skull and bones.
- Additionally, if an enemy is killed while holding a melee unlockable item, the Shovel kill icon will show up, regardless of which weapon held.
- When switching to the Righteous Bison, the ammo portion of the HUD will briefly display 100/32 before disappearing.
- Like the Cow Mangler 5000, the Soldier will sometimes still automatically reload the weapon's clip, regardless of the player's auto-reload setting.
Trivia
- The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from the online store at Weta Workshop.
Gallery
References
- ↑ News Reel - drgrordborts.com
- ↑ Team Fortress 2 Schema diff (commit
85d48e33…
) on OPTF2 Wiki Schema Tracker, 21:35:04 UTC, July 19, 2011. Accessed July 19, 2011.
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