Difference between revisions of "Healing"
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File:Speech_mediccall_attention.png|Automatic Medic notification bubble (health below 100%) | File:Speech_mediccall_attention.png|Automatic Medic notification bubble (health below 100%) | ||
</gallery> | </gallery> | ||
+ | |||
+ | == Related Achievements == | ||
+ | === General === | ||
+ | |||
+ | {| | ||
+ | |[[Image:Tf get healed byenemy.jpg|64px]] | ||
+ | |width=50%|''' Master of Disguise ''' | ||
+ | Trick an opposing Medic into healing you. | ||
+ | |||
+ | |[[Image:Tf get healpoints.jpg|64px]] | ||
+ | |width=50%|''' Team Doctor ''' | ||
+ | Accumulate 25000 heal points as a Medic. | ||
+ | |} | ||
+ | |||
+ | === Soldier === | ||
+ | |||
+ | {| | ||
+ | |[[Image:Tf soldier war crime and punnishment.png|64px]] | ||
+ | |''' War Crime and Punishment ''' | ||
+ | In a single life, kill 3 enemies who have damaged a Medic that is healing you. | ||
+ | |} | ||
+ | |||
+ | === Pyro === | ||
+ | {| | ||
+ | |[[Image:Next of kindling.png|64px]] | ||
+ | |''' Next of Kindling ''' | ||
+ | Ignite an enemy, and the Medic healing him. | ||
+ | |} | ||
+ | |||
+ | === Heavy === | ||
+ | |||
+ | {| | ||
+ | |[[Image:Factory Worker.png|64px]] | ||
+ | |width=50%|''' Factory Worker ''' | ||
+ | Kill 20 enemies while being recharged by a Dispenser. | ||
+ | |||
+ | |[[Image:Party Loyalty.png|64px]] | ||
+ | |width=50%|''' Party Loyalty ''' | ||
+ | Kill 50 enemies within 3 seconds of them attacking your Medic. | ||
+ | |||
+ | |- | ||
+ | |||
+ | |[[Image:Redistribution of Health.png|64px]] | ||
+ | |width=50%|''' Redistribution of Health ''' | ||
+ | Heal 1000 damage with med-kits in a single life. | ||
+ | |} | ||
+ | |||
+ | === Engineer === | ||
+ | {| | ||
+ | |[[Image:No so lonely are the brave.jpg|64px]] | ||
+ | |width=50%|''' (Not So) Lonely Are the Brave ''' | ||
+ | Keep a Heavy healed with your Dispenser while he makes 5 kills. | ||
+ | |||
+ | |[[Image:Doc stock and barrel.jpg|64px]] | ||
+ | |width=50%|''' Doc, Stock and Barrel ''' | ||
+ | Repair a Sentry Gun under fire while being healed by a Medic. | ||
+ | |||
+ | |- | ||
+ | |||
+ | |[[Image:Drugstore cowboy.jpg|64px]] | ||
+ | |width=50%|''' Drugstore Cowboy ''' | ||
+ | Have Dispensers you created dispense a combined amount of 100,000 health over your career. | ||
+ | |||
+ | |[[Image:Doc holiday.jpg|64px]] | ||
+ | |width=50%|''' Doc Holiday ''' | ||
+ | Have a Dispenser heal 3 teammates at the same time. | ||
+ | |} | ||
+ | |||
+ | === Medic === | ||
+ | {| | ||
+ | |[[Image:Tf medic heal achiever.png|64px]] | ||
+ | |width=50%|''' Bedside Manner ''' | ||
+ | Be healing a teammate as he achieves an achievement of his own. | ||
+ | |||
+ | |[[Image:Tf medic heal grind.png|64px]] | ||
+ | |width=50%|''' Chief of Staff ''' | ||
+ | Accumulate 1,000,000 total health points. | ||
+ | |||
+ | |- | ||
+ | |||
+ | |[[Image:Tf medic heal callers.png|64px]] | ||
+ | |width=50%|''' Grand Rounds ''' | ||
+ | Heal 200 teammates after they have called for Medic. | ||
+ | |||
+ | |[[Image:Tf medic kill healed spy.png|64px]] | ||
+ | |width=50%|''' Hypocritical Oath ''' | ||
+ | Kill an enemy Spy that you have been healing. | ||
+ | |||
+ | |- | ||
+ | |||
+ | |[[Image:Tf medic heal large.png|64px]] | ||
+ | |width=50%|''' Intern ''' | ||
+ | Accumulate 7000 heal points in a single life. | ||
+ | |||
+ | |[[Image:Tf medic heal huge.png|64px]] | ||
+ | |width=50%|''' Specialist ''' | ||
+ | Accumulate 10,000 heal points in a single life. | ||
+ | |||
+ | |- | ||
+ | |||
+ | |[[Image:Tf medic heal engineer.png|64px]] | ||
+ | |width=50%|''' Midwife Crisis ''' | ||
+ | Heal an Engineer as he repairs his Sentry Gun while it's under enemy fire. | ||
+ | |||
+ | |[[Image:Tf medic switch to medic.png|64px]] | ||
+ | |width=50%|''' Play Doctor ''' | ||
+ | In a team with no Medics, be first to switch to Medic after a teammate calls Medic and heal 500 health. | ||
+ | |||
+ | |- | ||
+ | |||
+ | |[[Image:Tf medic heal under fire.png|64px]] | ||
+ | |width=50%|''' Quadruple Bypass ''' | ||
+ | Heal a teammate who is taking fire from four enemies at once. | ||
+ | |} | ||
+ | |||
+ | === Sniper === | ||
+ | |||
+ | {| | ||
+ | |[[Image:Tf sniper rain on their parade.png|64px]] | ||
+ | |''' Rain on Their Parade ''' | ||
+ | Jarate an enemy and the Medic healing him. | ||
+ | |} | ||
+ | |||
+ | === Spy === | ||
+ | |||
+ | {| | ||
+ | |[[Image:Tf spy fyi i am a spy.png|64px]] | ||
+ | |width=50%|''' FYI I am a Spy ''' | ||
+ | Backstab a Medic who has healed you in the last 5 seconds. | ||
+ | |||
+ | |[[Image:Tf spy insurance fraud.png|64px]] | ||
+ | |width=50%|''' Insurance Fraud ''' | ||
+ | Kill an enemy while you're being healed by an enemy Medic. | ||
+ | |- | ||
+ | |||
+ | |[[Image:Tf spy may i cut in.png|64px]] | ||
+ | |width=50%|''' May I Cut In? ''' | ||
+ | Backstab an enemy and the Medic healing him within 10 seconds of each other. | ||
+ | |} | ||
==See also== | ==See also== |
Revision as of 17:10, 9 September 2010
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Healing is an ability primarily possessed by the Medic class while using either of his secondary weapons, (though there are several other sources of health). By training their healing beam on an ally (or a disguised enemy Spy), the Medic can actively restore the health of allies who are damaged, on fire or under attack. In addition to restoring health, healing also enables the Medic to fill up his ÜberCharge bar. The Medic cannot heal buildings, which must be repaired using the Engineer's Wrench, Gunslinger or Southern Hospitality. This could be considered a form of healing. Also Soldiers wielding the Equalizer cannot be healed.
Medics can also use their Oktoberfest taunt with the Kritzkrieg equipped to heal themselves for 11HP, and their Blutsauger will grant 3HP per successful hit. Medics can also self-regenerate health. A damaged Medic gains 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second, (though carrying the Blutsauger reduces the regeneration rate from 3-6 to 1-4.)
For more detailed information on healing rates, see the individual pages for the Medigun and Kritzkrieg.
Contents
Overheal
An overheal refers to the state in which a player's health is at 150% of their maximum. Medics can overheal players with any secondary healing tool. The player's health cross on the HUD will glow more brightly as he or she is more overhealed. A particle effect consisting of small team-colored health symbols will surround an overhealed player.
A full overheal will fade away in exactly 20 seconds for all classes, provided that the player does not take additional damage. While a Heavy's health can be boosted to 450, it will return to its base of 300 in the same time as a Scout, whose health can be boosted to 185 from 125. If a Medic heals a character already at 100% health, it will take 1 to 3 seconds to raise them to 150% health (overhealed). The time it takes depends on the class; those with the highest starting health takes the longest to overheal.
During setup time, or while approaching an objective, a Medic can keep multiple teammates on the front line overhealed instead of only their primary healing target. This also increases the speed the ÜberCharge bar rises.
Class | Normal Max | Over-healed Max |
---|---|---|
Heavy | 300 | 450 |
(after consuming the Dalokohs Bar) | 350 | 450 |
Soldier | 200 | 300 |
Demoman | 175 | 260 |
(with the Eyelander equipped) | 150 | 225 |
(after one decapitation) | 165 | 245 |
(after two decapitations) | 180 | 270 |
(after three decapitations) | 195 | 290 |
(after four decapitations) | 210 | 315 |
Pyro | 175 | 260 |
Medic | 150 | 225 |
Engineer | 125 | 185 |
(with the Gunslinger equipped) | 150 | 225 |
Scout |
125 | 185 |
(with the Sandman equipped) | 110 | 165 |
Sniper | 125 | 185 |
Spy | 125 | 185 |
Civilian | 50 | 75 |
Non-Medic Healing
Dispensers and Payload carts will actively heal players who stand near them. Heavies may also consume Sandviches or Dalokohs Bars to regain health, and can drop Sandviches for other players to use. Medics wielding the Kritzkreig can use its taunt to recover their own health and Demomen who decapitate an enemy using the Eyelander recover 15 hp along with the increase to their max health. Most maps are also dotted with varying sizes of health pickups.
For more detailed information on other sources of healing, see the Health page.
Medic! icons
Related Achievements
General
64px | Master of Disguise
Trick an opposing Medic into healing you. |
64px | Team Doctor
Accumulate 25000 heal points as a Medic. |
Soldier
War Crime and Punishment
In a single life, kill 3 enemies who have damaged a Medic that is healing you. |
Pyro
Next of Kindling
Ignite an enemy, and the Medic healing him. |
Heavy
Engineer
Medic
Sniper
Rain on Their Parade
Jarate an enemy and the Medic healing him. |
Spy
See also
External links