Difference between revisions of "Mad Milk"

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* Throwing Mad Milk on someone who is already under the effects of Jarate will cancel out the visual effect of the Jarate but keeps the debuff effects of both. The case is the same vice versa.
 
* Throwing Mad Milk on someone who is already under the effects of Jarate will cancel out the visual effect of the Jarate but keeps the debuff effects of both. The case is the same vice versa.
 
* A player under the effects of [[Bonk! Atomic Punch]] and also covered in Mad Milk will still provide health upon being hit.
 
* A player under the effects of [[Bonk! Atomic Punch]] and also covered in Mad Milk will still provide health upon being hit.
 +
* In world view, the bottle may slightly clip into the scout's hand when the throwing animation plays.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 17:21, 23 June 2012

They always say that milk does a body good. What they don't know is that we've carefully infused our cows with some sweet wholesome thermonuclear radiation. Our milk tastes great and it will also give you the strength to kick ass!
Mad Milk publicity blurb

Mad Milk is a community-made secondary weapon for the Scout. It is a non-descript bottle of "milk" with no cap. The liquid inside sloshes with movement.

Unlike the other drinks available to the Scout, Mad Milk functions similarly to Jarate and can be thrown at enemies as a projectile. Victims will continually drip white beads of substance and be notified by a corresponding white droplet on the HUD, next to their health meter. It is possible for a player to throw a "critical" Mad Milk with a team-colored effect, but the effect is purely cosmetic.

When a target is covered in Mad Milk, 60% of all damage taken will be returned as health to any attacker for 10 seconds, with the only exceptions being damage done by an Engineer’s Sentry Gun and afterburn damage. The healing provided by Mad Milk will not overheal a player.

Mad Milk can also extinguish teammates on fire and reveal enemy Spies. Unlike Jarate, however, it does not short out the Spy's Cloaking device; invisible Spies under the effects of Mad Milk remain invisible and will not reveal disguises or team colors, but the dripping white beads make them easy to locate.

Aside from dying, the only ways to prematurely remove the effects of Mad Milk are by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.

If an enemy Pyro manages to airblast the Milk back to the Scout or any of his teammates, the enemy team could recover health by damaging those who have been splashed by the Mad Milk.

While playing in Colorblind mode, a white raindrop icon appears above any players sodden with the weapon.

Function times

Function times (in seconds)
Recharge time 20 s
Effect duration 10s (2.5 s on a continuously healed target)
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Jarate Reclaimed Metal Mad Milk
Item icon Jarate.png + Item icon Reclaimed Metal.png = Item icon Mad Milk.png
Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

As a crafting ingredient

Refined Metal Special Delivery weapon Milkman
Item icon Refined Metal.pngx4 + Item icon Shortstop.pngItem icon Mad Milk.pngItem icon Holy Mackerel.png = Item icon Milkman.png
Mad Milk Scrap Metal Fan O'War
Item icon Mad Milk.png + Item icon Scrap Metal.png = Item icon Fan O'War.png
Reclaimed Metal Mad Milk Kritzkrieg Quick-Fix
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Kritzkrieg.png = Item icon Quick-Fix.png

Strange variant


Related achievements

Leaderboard class scout.png Scout

I'm Bat Man
I'm Bat Man
Survive 500 damage in one life.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Mad Milk was added to the game.

October 6, 2010 Patch

  • Milk will no longer spray from the barrels of other Scout weapons when switching from this item.

October 8, 2010 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Milkman.

December 17, 2010 Patch (Australian Christmas)

  • Throwing this item now returns you to your previous weapon, instead of your primary.

January 19, 2011 Patch

  • Fixed this item's effects not being washed off when a player goes underwater.
  • [Undocumented] A team-colored glow was added when this item is thrown.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

March 15, 2011 Patch

  • [Undocumented] The Mad Milk was added to the crafting blueprint for the Fan O'War.

April 14, 2011 Patch (Hatless Update)

  • This item's heal rate for damage done was reduced to 60%

May 5, 2011 Patch (Replay Update)

  • Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge.

June 3, 2011 Patch

  • Added new community contributed throwing responses to this weapon.
  • Added community contributed voice responses for Scout, Engineer, and Sniper when coated in Mad Milk.

August 18, 2011 Patch (Manno-Technology Bundle)

  • [Undocumented] Fixed the particle effect on the draw animation for weapon not showing in censored version.

October 13, 2011 Patch (Manniversary Update & Sale)

  • [Undocumented] Added Strange Quality.

Bugs

  • Spies under the effect of Mad Milk will exclaim a line as if they had been hit by Jarate.
  • The Sniper achievements Jarring Transition and Number One Assistant can be earned with the Mad Milk.
  • Upon taunting with the Mad Milk, at the beginning and the end of the animation the Scout will appear to briefly hold the drink in the Pistol/Shortstop pose.
  • If the player presses and continues to hold down their primary firing key with Mad Milk the Scout will throw it, but will never swap over to the Primary or Secondary Weapon; also resulting in the Scout's hand viewmodel being at the lower part of the screen, the player can also taunt while doing this which will go through the taunting animation then swap over to the Scout's melee weapon.
  • When thrown at a pumpkin bomb, the resulting explosion is capable of dealing damage to teammates as though they were enemies.
  • Mad Milk will cover targets within range if thrown at a spawn gate, even before it opens. This bug is also present with Jarate.
  • Throwing Mad Milk on someone who is already under the effects of Jarate will cancel out the visual effect of the Jarate but keeps the debuff effects of both. The case is the same vice versa.
  • A player under the effects of Bonk! Atomic Punch and also covered in Mad Milk will still provide health upon being hit.
  • In world view, the bottle may slightly clip into the scout's hand when the throwing animation plays.

Trivia

  • Mad Milk supposedly came from cows infused with "sweet, wholesome thermonuclear radiation".
  • The weapon's development name was "Mann Milk", a reference to Mann Co. [1].
  • Mad Milk was originally a reskin for Bonk! Atomic Punch and was planned to be used as a lunchbox item in-game, hence the description revolving around taste on Spetch's Special Delivery poster.
  • Spies who backstab someone covered in Mad Milk will be healed approximately 4.5 times the victim's current health.
  • The glass bottle in which the Mad Milk is carried in was a common container used during milk delivery in the 1950's; this fits in with the "milkman" theme.

Gallery

See also