Difference between revisions of "Red-Tape Recorder"
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== Bugs == | == Bugs == | ||
[[Image:Sentryglitch.png|right|thumb|200px||A sentry boosted to the highest health using the glitch.]] | [[Image:Sentryglitch.png|right|thumb|200px||A sentry boosted to the highest health using the glitch.]] | ||
− | * A downgraded building will not have its health reduced to the lower level, and if upgraded afterwards will take on an additional health increase. For example, when | + | * A downgraded building will not have its health reduced to the lower level, and if upgraded afterwards will take on an additional health increase. For example, when a level 3 Sentry is downgraded to level 1, it retains 216 maximum HP, and will gain additional maximum HP when upgraded again. |
+ | * Buildings destroyed by the Red-Tape Recorder will not fire the ''OnDestroyed'' logic output, which can adversely affect map logic. | ||
* Dispensers that get sapped by this weapon will heal as normal instead of being disabled. | * Dispensers that get sapped by this weapon will heal as normal instead of being disabled. | ||
* When a building is destroyed by the Red-Tape Recorder, it doesn't always appear in the killfeed. | * When a building is destroyed by the Red-Tape Recorder, it doesn't always appear in the killfeed. |
Revision as of 21:43, 3 August 2012
“ | Did I throw a 'wrench' into your plans?
Click to listen
— The Spy on reverse-engineering
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” |
The Red-Tape Recorder is a Sapper for the Spy. It appears as a Template:W with three Chinese characters ("反炮塔") on the front. Translated into English, these characters can be closely translated as "Anti-Turret (Device)" or "Anti-Sentry (Device)".
Instead of damaging buildings, the Red-Tape Recorder forces them to go through a reversal of the building process: any applicable upgrade animations are played in reverse, followed by the building packing itself up into a toolbox. As a result, this destroys the building and leaves the toolbox behind as a weapon pickup. Destroying the Recorder will allow the building to reconstruct but not restore any lost levels.
The Recorder has five different sounds for when it is sapping a building.
This item was awarded in Genuine quality to players who pre-purchased Sleeping Dogs on Steam before August 14, 2012.
Crafting
Blueprint
Spy-cicle | Reclaimed Metal | Red-Tape Recorder | ||
x3 | + | = |
Update history
- The Red-Tape Recorder was added to the game.
Bugs
- A downgraded building will not have its health reduced to the lower level, and if upgraded afterwards will take on an additional health increase. For example, when a level 3 Sentry is downgraded to level 1, it retains 216 maximum HP, and will gain additional maximum HP when upgraded again.
- Buildings destroyed by the Red-Tape Recorder will not fire the OnDestroyed logic output, which can adversely affect map logic.
- Dispensers that get sapped by this weapon will heal as normal instead of being disabled.
- When a building is destroyed by the Red-Tape Recorder, it doesn't always appear in the killfeed.
- Occasionally when removing the Red-Tape Recorder from a Mini-Sentry, the mini sentry will revert to a buggy level 2 Mini-Sentry.
- The Homewrecker can't destroy the Red-Tape Recorder in one hit.
- When sapping a Mini-Sentry with the Red-Tape Recorder, the toolbox at the end of the animation will be much smaller than a normal toolbox.
- If a Teleporter is sapped by the Recorder, and the Recorder is removed in-between upgrade animations, the arrows pointing to the other end of the Teleporter will be removed.
- The Red-Tape Recorder does not glow when crit boosted.
- The Red-Tape Recorder clips through the Spy's hands when viewing him from the world.
Trivia
- This weapon's name references the term "red tape", which refers to bureaucracy that hinders or prevents action or decision-making.
Gallery
See also
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