Difference between revisions of "Heavy"

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* With primary fire restores 100% health over about 4 seconds.   
 
* With primary fire restores 100% health over about 4 seconds.   
 
* With secondary fire throws it for other players to restore 50% health.
 
* With secondary fire throws it for other players to restore 50% health.
* After eating when your health is not full you must recharge (through time or picking up a health kit at full health) before being usable again (in any way).
 
 
* After thrown must recharge (through time or picking up a health kit at full health) before being usable again (in any way).  
 
* After thrown must recharge (through time or picking up a health kit at full health) before being usable again (in any way).  
 
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Revision as of 11:14, 11 October 2010


Heavy
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Heavy.png
Basic Information
Icon: Leaderboard class heavy.png
Type: Defensive
Health: 300 / 450
350 / 450 when buffed by the Dalokohs Bar
Speed: 77%
37% with Minigun revved
100% while using the G.R.U.
Meet the Heavy
HeavyVidSplash.png

A towering, ham-fisted hulk of a man hailing from the glorious USSR, the Heavy also known as Heavy Weapons Guy, as his name suggests, is the heaviest class in Team Fortress 2, boasting the highest stamina, the biggest gun, and the slowest footspeed. His firepower is highly impressive, allowing him to quickly mow down opposing babies, cowards and teeny-men in seconds. However, revving up and firing his Minigun brings his already-unimpressive speed to a snail's pace, making him an open (and very large) target for any enemy outside his range of fire. Though large and imposing, this makes the Heavy somewhat vulnerable on his own, but with his good friend the Medic at his back and a well coordinated team flanking him, he can become an unstoppable embodiment of destruction. The Heavy can even benefit his team in ways that don't involve bullets, Fists and bullets. By periodically dropping plates of Sandviches, he can give his teammates a delicious and much-appreciated health boost.

The Heavy is arguably the 'face' of Team Fortress 2, appearing the most prominently in box-art and promotional materials as well as starring in the very first Meet the Team video and all following ones to date.


Bio

Basic Strategy

Heavyava.jpg
Main articles: Heavy tips, Heavy strategy
  • Hold MOUSE2 to keep your Minigun spinning, ready for approaching enemies.
  • You're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medigun on you.
  • Hit E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • Your Minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Minigun
Standard
Minigun 200 N/A Base:
520 / sec.

Crit:

1080 / sec.
  • With secondary fire starts spinning without firing.
  • Fires 4 bullets per ammo used.
Natascha
Unlock
Natascha 200 N/A Base:
340 / sec.

Crit:

720 / sec.
Minigun alternative:
  • On hit slows down enemy players.
  • Deals 25% less damage.

Secondary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Standard
Shotgun 6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Item icon Sandvich.png
Unlock
Sandvich 1 N/A
  • With primary fire restores 100% health over about 4 seconds.
  • With secondary fire throws it for other players to restore 50% health.
  • After thrown must recharge (through time or picking up a health kit at full health) before being usable again (in any way).
Item icon Dalokohs Bar.png
Craft
Dalokohs Bar 1 N/A
  • Restores 60 health points over about 4 seconds.
  • Raises maximum health to 350 points for 30 seconds.

Melee

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Fists.png
Standard
Fists N/A N/A Base: 65

Crit: 195

Item icon Killing Gloves of Boxing.png
Unlock
K.G.B. N/A N/A Base: 65

Crit: 195

  • On kill grants 5 seconds of guaranteed Critical hits.
  • Has 20% slower swing rate.
Item icon Gloves of Running Urgently.png
Drop
G.R.U. N/A N/A Base: 32

Crit: 96

  • When active grants 30% faster speed movement.
  • When active drains 6 health per second.
  • Deals 50% less damage.

Taunt attack

Attack Weapon Duration Damage
Heavyshowdowntauntkill.PNG
Melee
Showdown Item icon Fists.png
Fists
3 seconds
  • 500 hp (instant kill) on hit.
  • Can hit at small range.

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Heavyava.jpg Buffed red heavy.jpg Buffed blu heavy.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Heavy achievements

Trivia

Zoom TF2-litho.heavy.jpg
  • The Heavy is voiced by Gary Schwartz who also voiced The Demoman.
  • Despite the Heavy's constant belittlement regarding the size of others, the Sniper stands slightly taller, because of the Heavy slouched stance.
  • The Heavy's hands are so large, he grips the Sandvich, Dalokohs Bar, and the pump of his Shotgun with only his thumb and index finger.
  • In Meet the Scout, he holds his Shotgun with his ring finger on the trigger.
  • The BLU Heavy has been killed and/or horribly maimed in every Meet the Team video to date alongside the BLU Soldier.
  • The original design for the Heavy had a mullet.[1]
  • The Heavy, taking into account the historical setting of the game, appears very apathetic towards the USSR. While stereotypes and clichés often show soviets placing the USSR in very high regards, the Heavy barely makes references to it. In fact, only the Soldier seems to acknowledge his place of origin (in domination lines). In addition, the Heavy himself seems to be able to get along fine with the Soldier and the Medic, whose national backgrounds would seem to be potentially problematic.
    • The fact that the Heavy wears hats like the Hound Dog and the Football Helmet seems to imply he's interested in American culture.
  • The "Mullet Heavy" can still be seen in the "Soviet Union" Achievement icon. His Hound Dog hat appears similar.
  • The Heavy's Minigun fires 4 shots per 1 ammo point and it takes him 20 seconds of non-stop firing to run out of ammo, meaning that "Sasha" only fires 2400 rounds per minute and not 10000 as the Heavy claims.
  • The Heavy claims that it costs 400,000 dollars to use the Minigun for twelve seconds (not counting windup time). That means it costs a entire 666,660 dollars to fire until he runs out of ammo.
  • The songs the Heavy may sing as part of his response rules include Mily Balakirev's 'Song of the Volga Boatmen', Chopin's 'Funeral March' and Khachaturian's 'Sabre Dance'.
  • The emblem on the Heavy's sleeve was originally a skull and crossbones.
  • Despite the emblem being changed to a Fist in-game, the latest Group Photo from the other class Videos show him still using the Skull and Crossbones.
  • In his HUD icon, the Heavy is not wearing his fingerless gloves, because it dates still from the TF2 Beta.
  • The Heavy uses "Super Caliber" brand bullets.
  • The Heavy with the Sniper are the only two classes wearing fingerless gloves. The Scout's handwraps are fingerless, but their classification as "gloves" is debatable.
  • Every class may insult the Heavy with "fat jokes" except for the Soldier, Medic, and possibly the Pyro.
  • In the Russian version of Meet the Heavy, the Heavy appears much more intelligent than he is in the other versions. This may suggest the Heavy is smarter than he seems, but doesn't speak English well. The Russian version also uses updated models for the Heavy, such as more defined ears.
  • Outside of combat, the Heavy is documented as quite calm.
  • If a Heavy is killed with his Fists out, he will drop his Minigun instead.
  • The Heavy treats his Minigun like a child, cradling it like a baby, and in the Russian version of "Meet the Heavy", calls it his "baby."
  • The Heavy's leaderboard icon is five bullets. However, the emblem on his sleeve and the Heavy token appear as a fist.
  • The Heavy is the mascot of "Heavy Gulp," a brand of drink sold in Left 4 Dead 2.
File:HeavyPokerNight.jpg
The Heavy as he appears in Poker Night at the Inventory
  • As of the (non-canon) Mac update the Heavy now has a (non-canon) blog, which is updated (in real-time) by his un-named replacement for his Minigun.
  • The Heavy, as well as the Demoman, are the only classes that wear any visible body armor.
  • The Heavy ties the Engineer, with the fastest Shotgun reload rate.
  • If the viewmodel field of view is 70 degrees, the Heavy's hand appears bent while holding the Shotgun.
    • Similarly, whilst revving a Minigun in this field of view, the Heavy's wrist disappears altogether.
  • The Heavy, Pyro and Medic are the only classes not to have class specific domination lines.
  • The Heavy is one of the main characters of the upcoming game Poker Night at the Inventory by Telltale Games, alongside Max (from Sam and Max), Tycho (from Penny Arcade), and Strong Bad (from Homestar Runner).
  • The Heavy, along side the Demoman and the Pyro, has the most hats paintable by Paint Cans.
  • In Team Fortress Classic, the Heavy's official name was Heavy Weapons Guy, and wore a hat similiar to the Heavy Duty Rag.
  • The Heavy, along with the Engineer, Pyro, Spy and Soldier are the only classes to have exponent textures for their bodies. They are unused for unknown reasons, could be because they didn't look good.
  • The Heavy makes a cameo in the L4D2 comic for the sacrifice[2]
  • Due to the recent Mann-Conomy Update, the heavy has a graphical glitch where his hands are not present when holding a Minigun(fixed).
  • The Heavy is one of the three classes without eyewear, the other two being the Scout and Spy.

See also


External Links