Difference between revisions of "Equalizer"
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== Related Achievements == | == Related Achievements == | ||
{{Achievement table | {{Achievement table | ||
− | + | | 1 = {{Show achievement|Soldier|Ain't Got Time to Bleed}} | |
− | {{Show achievement|Soldier|Duty Bound}} | + | {{Show achievement|Soldier|Duty Bound}} |
− | + | | 2 = {{Show achievement|Soldier|Near Death Experience}} | |
− | {{Show achievement|Soldier|Spray of Defeat}} | + | {{Show achievement|Soldier|Spray of Defeat}} |
}} | }} | ||
− | |||
==Recent Changes== | ==Recent Changes== |
Revision as of 07:53, 14 October 2010
“ | Get close enough to death, and you will become Death himself.
— Equalizer publicity blurb
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” |
The Equalizer is the unlockable melee weapon for the Soldier. It is simply a worn handheld pickaxe, leading to it often being named 'the Pickaxe'.
Uniquely, this weapon has a damage potential that is inversely proportional to the player's current health, dealing low damage at high health and high damage at low health. This can make the player vastly powerful, able to destroy buildings in two hits if at low heath. Additionaly, the speed of the wielding Soldier is also inversely proportional to the his health, his movement speed increasing the more he is hurt. Medics cannot heal a Soldier who is holding out his Equalizer. For its Critical hit animation, the Soldier swings the Equalizer in a backhand fashion, attacking with the sharp end. This animation is identical to the Shovel.
Taunting with the Equalizer will undertake the Soldier's Kamikaze kill taunt.
Contents
Damage
Scales inversely with health. Approximately 113.7 − 0.405x (113.7 minus 0.405x), where x is the amount of health the player currently has, with a minimum of 33 when the player is at or above 200 health, and a maximum of 113 (before random damage and Critical hits).
Health | Damage | Notes |
---|---|---|
200 | 33 | |
121 | 65 | Base damage of Shovel |
100 | 73 | |
50 | 93 | |
14 | 108 | Two hits destroy any building |
1 | 113 |
Speed
Speed values are based on player's current health. For reference, the standard movement speed is 100% which is 300 velocity units per second, the speed of the Spy, Sniper, Engineer and Pyro, whilst the Scout moves at 400v (33% above the standard movement speed).
Health range | Speed (units per second) | Relative speed increase | Notes |
---|---|---|---|
161-300 | 240 | 0% | |
121-160 | 264 | 10% | |
81-120 | 288 | 20% | Faster than Demoman |
41-80 | 336 | 40% | Faster than Medic |
1-40 | 384 | 60% |
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
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Recent Changes
- Before the April 15, 2010 Patch, the Equalizer was able deal up to 162 damage (damage equation: 162.5 − 0.65x), making it one of the few weapons that could single-action kill a fully overhealed Heavy. It was probably for this reason that the damage was reduced.
As a Crafting Ingredient
Equalizer | Eyelander | Homewrecker | ||
+ | = |
Trivia
- The Equalizer has Developer weapon variants.
- Dubbed the "High Risk, High Returns" weapon, the Equalizer can be the strongest melee weapon in the game even with non Critical damage, with the exception of the Knife's backstab. However, when the Soldier's health is at maximum or higher (200+ HP) its damage output makes it one of the weakest melee weapons, dealing less damage than a regular (non-backstab) strike of the Knife and ties with a regular (non-burning) strike of the Axtinguisher and the initial strike of the Tribalman's Shiv.
- Before becoming an official weapon, the Equalizer was first thought of by community members Tom Francis and jibberish. These users were to receive unique version of the weapon called "The Great Equalizer"[1], however, they are currently labeled as "Community Equalizers."
- Based on the hidden Poopy Joe page on the WAR! Update, the Equalizer was originally a pickaxe issued to American Monkeynaut Poopy Joe for him to "pierce the Vault of Heaven itself" before it was acquired by Mann Co. in entirely innocent circumstances.
- The Equalizer's speed increase still affects you in Humiliation, even if you are on the losing team.
- A Spy who is disguised as a Soldier with the Equalizer will not move faster than default Soldier speed, regardless of the Spy's fake health display. Furthermore, Medics will also be able to heal the disguised Spy.
- The Equalizer is one of the few weapons that benefits the player for taking damage. The Battalion's Backup is another.
- Despite the fact that Medics cannot heal Soldiers with the Equalizer active, which is a negative attribute, the trait is listed as blue in the backpack and therefore indicated as a positive attribute.
Gallery
- Equalizer 1st person cropped.png
1st person view.
See also
External links