Difference between revisions of "Blutsauger"
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*Originally, the Blutsauger's downside was that it could not deal [[Critical hit]]s. | *Originally, the Blutsauger's downside was that it could not deal [[Critical hit]]s. | ||
*Despite having a unique Syringe projectile in the game files, the Blutsauger still fires normal syringes. | *Despite having a unique Syringe projectile in the game files, the Blutsauger still fires normal syringes. | ||
+ | *When firing the Blutsauger or Syringe gun, if you hold right click and release left click, the gun "locks". This currently has no significant implications | ||
==Gallery== | ==Gallery== |
Revision as of 09:37, 23 October 2010
Template:Targeted Template:Weapon infobox
“ | Haha! Vat a bloodbasz!
Click to listen
— The Medic
|
” |
The Blutsauger (meaning 'Bloodsucker or 'Vampire' in German) is an unlockable primary weapon for the Medic class. It is similar in appearance to the Syringe Gun but with a solid, partially team-colored, pill-shaped tank in place of the syringe canister. A heartbeat monitor line is painted on the side.
This gun fires syringe projectiles similarly to the default Syringe Gun. Whenever a projectile hits an enemy, however, three health is replenished to the player, indicated by a team colored plus sign appearing over the Medic. As compensation, the Blutsauger reduces the Medic's passive healing ability by 2HP per second (so a Medic that recently took damage will regenerate at 1HP/sec, and at a maximum of 4HP/sec). Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance.
Damage
- Base: 10
- Max Ramp Up: 120% (12 damage)
- Max Fall Off: 50% (5 damage)
- Point Blank: 10-15 (100-150/sec)
- Medium Range: 5-10 (50-100/sec)
- Long Range: 5-6 (50-60/sec)
- Mini-Crit: 14
- Critical hit: 30
(same as the Syringe Gun)
- Health gain: 3 (30/sec)
Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.1
- Reload: 1.6
All times are in seconds. Times are approximate and determined by community testing.
Projectile Speed
- 990 Hammer Units/61.88 feet per second.
Special
- Restores 3 HP to the user upon each projectile hitting an enemy player. The user cannot overheal himself in this way.
Trivia
- The filename for the Blutsauger model is 'leechgun'.
- A Blutsauger Beta 1 exists with the effects of 3 health added for a successful hit, but less 25 max health on the wearer.
- A further Blutsauger Beta 2 exists with the effects of 3 health added for a hit but 25% less damage done.
- Originally, the Blutsauger's downside was that it could not deal Critical hits.
- Despite having a unique Syringe projectile in the game files, the Blutsauger still fires normal syringes.
- When firing the Blutsauger or Syringe gun, if you hold right click and release left click, the gun "locks". This currently has no significant implications
Gallery
- Blutsauger 1st person red cropped.png
RED 1st person view.
- Blutsauger 1st person blu cropped.png
BLU 1st person view.
See also