Difference between revisions of "Scout responses"
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{{soundList | {{soundList | ||
|colour = #F3A957 | |colour = #F3A957 | ||
− | |title = '''Reacting to | + | |title = '''Reacting to Rare Spells''' |
|image = Backpack_Fancy_Spellbook.png | |image = Backpack_Fancy_Spellbook.png | ||
|image-size = 25px | |image-size = 25px |
Revision as of 03:03, 5 November 2013
Voice Responses are contextually triggered lines that play after the player has achieved something, for instance killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Scout has several vocal responses, all of which are listed below (excluding Voice Commands).
Contents
After Killing More than 1 Enemy in 20 Seconds with a Primary Weapon |
Destroying a building |
Kill assist |
Melee kill |
|
Domination |
Dominating a Soldier |
25px Dominating a Demoman |
Dominating an Engineer |
Dominating a Spy |
Dominating an enemy with a melee kill |
Round Start |
Stalemate |
Set on Fire |
Hit by Jarate or Mad Milk |
Teleportation |
Healed by Medic |
Under the effects of an ÜberCharge |
Upon picking up a baseball |
Being attacked while on red health, Bonk! Atomic Punch equipped |
On Death |
Achievement Unlocked |
Upon drinking Bonk! Atomic Punch |
|
Firing a weapon while under the effects of Crit-a-Cola |
Only spoken if the attack occurs about 1 second from the activation. |
Crit-a-Cola's effects wear off |
Mad Milk toss |
Attacking with the Sandman |
Double jumping |
Apex of triple jump |
After Picking Up Intelligence |
After Capturing Intelligence |
After Capturing Control Point |
Standing on captured Point, firing weapon |
Standing on a cappable Control Point, firing weapon |
Defense |
Attacking: Cart Goes Forward |
Attacking: Cart Goes Back |
Defending: Cart Goes Forward |
Defending: Cart Goes Back |
Attacking: Stay Close to Cart |
Attacking: Cart Has Stopped |
Defending: Stop The Bomb |
Mann vs. Machine responses
After a Wave
Receiving Loot in Mann Up mode |
Common Loot Rare Loot |
Starting a Duel |
Duel Accepted |
Duel Rejected |
Halloween / Full Moon responses
Wheel of Fate outcomes
Dance Off fate |
Super Jump fate |
No Gravity fate |
Big Head fate |
Small Head fate |
Whammy fate (Bleeding variant) |
Positive fate |
Negative fate |
During battle with Merasmus
Head turned into bomb |
Successfully stun Merasmus |
Merasmus hides |
Miscellaneous
Falling in Bottomless Pit in Ghost Fort or Helltower |
Scared by a Ghost |
Unknown condition |
Helltower responses
Round Start |
Cart Stops |
The Witching Hour: Bridge Appears |
Collected Normal Spell |
Collected Rare Spell |
Reacting to Rare Spells |
Casting Spells |
With Voodoo-Cursed Scout Soul equipped
Idle |
With Haunted Hat equipped
These responses override the default response for that category.
After Capturing Control Point |
Attacking: Cart Goes Forward |
After Picking Up Intelligence |
After Capturing Intelligence |
Domination |
Set on Fire |
Scared by a Ghost |
With Magical Mercenary equipped
These responses override the default response for that category.
Attacking: Cart Goes Forward |
Set on Fire |
Under the effects of an ÜberCharge |
Unused Responses
Domination |
Both of the lines below lack lip synching. |
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