Difference between revisions of "Scout responses"
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*[[Media:Scout_domination02.wav|"Yeah, that's right!"]] | *[[Media:Scout_domination02.wav|"Yeah, that's right!"]] | ||
*[[Media:Scout_domination15.wav|"You're gettin' dominated, chucklehead!"]] | *[[Media:Scout_domination15.wav|"You're gettin' dominated, chucklehead!"]] | ||
− | *[[Media:Scout_domination16.wav|" | + | *[[Media:Scout_domination16.wav|"Domination'. Look it up."]] |
*[[Media:Scout_misc07.wav|"You're like a car crash in slow motion. It's like I'm watchin' ya fly through a windshield."]] | *[[Media:Scout_misc07.wav|"You're like a car crash in slow motion. It's like I'm watchin' ya fly through a windshield."]] | ||
}} | }} |
Revision as of 02:48, 15 January 2014
Voice Responses are contextually triggered lines that play after the player has achieved something, for instance killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Scout has several vocal responses, all of which are listed below (excluding Voice Commands).
Contents
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25px Dominating a Demoman |
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Only spoken if the attack occurs about 1 second from the activation. |
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Mann vs. Machine responses
During a Wave
Upon Being Revived With A Reanimator |
Mannhattan specific
Gate |
Robots attacking Robots take gate |
After a Wave
Receiving a Killstreak Kit |
Common Loot Rare Loot
Godlike Loot |
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Halloween / Full Moon responses
Wheel of Fate outcomes
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During battle with Merasmus
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Miscellaneous
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Helltower responses
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With Voodoo-Cursed Scout Soul equipped
Idle |
With Haunted Hat equipped
These responses override the default response for that category.
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With Magical Mercenary equipped
These responses override the default response for that category.
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Unused Responses
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Both of the lines below lack lip synching. |
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