Difference between revisions of "Force-A-Nature"
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The '''Force-A-Nature''', also known as the '''FaN''', is an unlockable [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a large double-barreled hunting {{botignore|shotgun}} with sawn-off barrels to increase pellet spread and a wooden stock. Its name is derived from what the Scout calls himself in [[Meet the Scout]]. | The '''Force-A-Nature''', also known as the '''FaN''', is an unlockable [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a large double-barreled hunting {{botignore|shotgun}} with sawn-off barrels to increase pellet spread and a wooden stock. Its name is derived from what the Scout calls himself in [[Meet the Scout]]. | ||
− | Compared to the [[Scattergun]], the Force-A-Nature's [[ammo]] clip size is significantly smaller, only loading two shots at a time. However, it fires more rapidly and will cause opponents to suffer [[knockback]] inversely proportionate to the distance between them and the Scout. If the Scout fires the weapon while airborne, the inherent recoil will propel him opposite of the aimed direction. This can be used to perform an effective [[Jump#Force Jump|third jump]]. Knockback is only delivered by the first shot; after shooting, there is a delay of 1.5 seconds where the affected parties cannot be knocked back by a second shot. | + | Compared to the [[Scattergun]], the Force-A-Nature's [[ammo]] clip size is significantly smaller, only loading two shots at a time. However, it fires more rapidly and will cause opponents to suffer [[knockback]] inversely proportionate to the distance between them and the Scout. If the Scout fires the weapon while airborne, the inherent recoil will propel him opposite of the aimed direction. This can be used to perform an effective [[Jump#Force Jump|third jump]]. Knockback is only delivered by the first shot; after shooting, there is a delay of 1.5 seconds where the affected parties cannot be knocked back by a second shot. Like many shotgun-type guns in the game, the Force-A-Nature is not very effective at long range. |
The Force-A-Nature shares the Scattergun's increased positive damage ramp of 175%. Overall, it deals more damage than the Scattergun, spread over a greater number of pellets — 0.9x damage per pellet times 1.2x amount of pellets equals 1.08 times normal damage. However, the low clip size results in more frequent reloads. When reloading, two shells will always be consumed, as any left in the chamber are ejected. | The Force-A-Nature shares the Scattergun's increased positive damage ramp of 175%. Overall, it deals more damage than the Scattergun, spread over a greater number of pellets — 0.9x damage per pellet times 1.2x amount of pellets equals 1.08 times normal damage. However, the low clip size results in more frequent reloads. When reloading, two shells will always be consumed, as any left in the chamber are ejected. |
Revision as of 20:48, 13 May 2014
“ | Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply FALLS DOWN when shot, and doesn't FLY BACKWARD into the forest. Those days are over. Anything this baby hits better PACK A LUNCH, 'cause it is going for a ride!
— Force-A-Nature publicity blurb
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” |
The Force-A-Nature, also known as the FaN, is an unlockable primary weapon for the Scout. It is a large double-barreled hunting shotgun with sawn-off barrels to increase pellet spread and a wooden stock. Its name is derived from what the Scout calls himself in Meet the Scout.
Compared to the Scattergun, the Force-A-Nature's ammo clip size is significantly smaller, only loading two shots at a time. However, it fires more rapidly and will cause opponents to suffer knockback inversely proportionate to the distance between them and the Scout. If the Scout fires the weapon while airborne, the inherent recoil will propel him opposite of the aimed direction. This can be used to perform an effective third jump. Knockback is only delivered by the first shot; after shooting, there is a delay of 1.5 seconds where the affected parties cannot be knocked back by a second shot. Like many shotgun-type guns in the game, the Force-A-Nature is not very effective at long range.
The Force-A-Nature shares the Scattergun's increased positive damage ramp of 175%. Overall, it deals more damage than the Scattergun, spread over a greater number of pellets — 0.9x damage per pellet times 1.2x amount of pellets equals 1.08 times normal damage. However, the low clip size results in more frequent reloads. When reloading, two shells will always be consumed, as any left in the chamber are ejected.
Like other bullet-based weaponry, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled, the pellets will form a three by three grid pattern.
The Force-A-Nature is automatically given to any player who obtains 10 Scout achievements and gain the Scout Milestone 1 achievement.
The kill icon for the Force-A-Nature was contributed by Template:Steam profile link.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 9.45 / pellet |
Base damage | 100% | 5.4 / pellet |
Maximum fall-off | 52.8% | 2.7 / pellet |
Pellet count | 12 | |
Point blank | 92-113 | |
Medium range | 11-43 | |
Long range | 3-11 | |
Pellet spread | 30:1 | |
Critical | 16.2 / pellet | |
Mini-crit | 7.29-12.76 / pellet | |
Function times | ||
Attack interval | 0.315 s | |
Reload | 1.652 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Scout | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Force-A-Nature | Reclaimed Metal | Shortstop | ||
+ | = |
Force-A-Nature | Bonk! Atomic Punch | Reclaimed Metal | Soda Popper | |||
+ | + | = |
Related achievements
Scout
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Strange variant
[expand]Strange variant information |
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Update history
- The Force-A-Nature was added to the game.
- Fixed the Force-A-Nature's description not fitting inside the item window.
- Fixed kill description for Force-A-Nature, so server logs can distinguish them
- The Force-A-Nature's damage was increased by 10%.
- The knockback effect no longer affects Disguised Spies.
- The previous patch was reverted; knockback now affects Disguised Spies again.
August 13, 2009 Patch (Classless Update)
- Corrections were made to the knockback dealt.
- Knockback now only works in close range, similar to the compression blast.
- The effect can no longer be used to juggle enemies; knockback is now only dealt by the first shot.
- Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
- Knockback became scaled by an indeterminate amount of damage done.
- Further corrections made to the knockback.
- Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
- The angle of the Force-A-Nature when fired determines the knockback.
- It no longer affects grounded targets as much.
- Fixed grounded players receiving falling damage from shots fired directly above them.
- Fixed the Force-A-Nature firing fewer pellets when
tf_use_fixed_weaponspreads
was 1.
- The Force-A-Nature now correctly knocks back players on the ground.
- The minimum damage required for the Force-A-Nature to cause a knockback was increased from 30 to 40.
- [Undocumented] The Force-A-Nature received its own kill icon.
September 30, 2010 Patch (Mann-Conomy Update)
- Fixed the Force-A-Nature not drawing correctly in the character loadout screen.
- [Undocumented] The Force-A-Nature no longer clips into itself or shows shells hovering outside.
June 23, 2011 Patch (Über Update)
- [Undocumented] The Force-A-Nature was added in the Soda Popper's crafting blueprint.
- [Undocumented] The damage penalty attribute was changed from "-10% damage done" to "-10% damage penalty".
- Changed attribute:
- Increased the clip size penalty from -60% to -66%.
- Weapon functionality is unchanged.
- [Undocumented] Added Strange variant.
December 20, 2012 Patch (Mecha Update)
- Made Force-A-Nature pushback more consistent.
- [Undocumented] Added Collector's quality.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
- Fixed missing backpack material for the Australium Force-A-Nature.
December 20, 2013 Patch (Smissmas 2013)
- [Undocumented] Added Festive variant.
Bugs
- The Festive variant's taunt animation uses the Scattergun's instead of the Force-A-Nature's taunt animation. Therefore, the Scout does not hold the Festive variant correctly while taunting when compared with normal variant in world view.
Notes
- Double jumping and then firing both shots may cause the Scout to yell one of four responses, signifying a successful "force jump" due to the knockback from the Force-A-Nature.
Trivia
- The Force-A-Nature was manufactured in Portugal — a dubious claim, considering that its "good warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language — and marketed towards the particularly sadistic outdoorsman.
- The sound effects for the Scattergun's unused "double shot" function were recycled into the Force-A-Nature.
Gallery
BLU Festive variant.
Merchandise
See also
External links
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[expand]Weapons |
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