Difference between revisions of "Tide Turner"
m (reworded description to emphasize the unique features of the weapon) |
Sparhunter (talk | contribs) |
||
Line 79: | Line 79: | ||
* Fixed the Tide Turner doing impact damage at any range. | * Fixed the Tide Turner doing impact damage at any range. | ||
* Fixed the Tide Turner refilling the Charge meter on any decapitation. | * Fixed the Tide Turner refilling the Charge meter on any decapitation. | ||
+ | |||
+ | == Bugs == | ||
+ | * After using the charge ability, decapitating an enemy with the sword tauntkill will refill your charge meter as if you were to get charge kill. | ||
== Gallery == | == Gallery == |
Revision as of 22:10, 10 October 2014
“What are you lookin' at?!” This page or section would benefit from the addition of one or more images. Please add a suitable image, then remove this notice. The specific instructions are: "3D Image" |
“ | I'll rest when I'm dead!
Click to listen
— The Demoman
|
” |
The Tide Turner is a community-created secondary weapon for the Demoman. It is a worn-down ship steering wheel.
It functions similarly to the Chargin' Targe; However, it also gives full turning control while charging, and any kills obtained while charging will instantly replenish the charge meter. Like the Demoman's other shields, it provides passive resistances to both fire and explosive damage.
The Tide Turner was contributed to the Steam Workshop under the name "The Wheel of Misfortune".
Contents
Damage
Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.
- Charge Damage: 50 melee damage (if shield connects with enemy at the end of the charge - 0 otherwise) + 10 per head (up to 5 heads).
- Mini-crit charge damage: 68 (if shield connects with enemy at the end of the charge - 0 otherwise) + 13 per head (up to 5 heads).
- The shield damage is affected by weapon damage spread, it is not a constant number.
- Charge Speed: 750 Hammer units/sec, or 250%.
- Charge Speed: 637.5 Hammer units/sec with Scotsman's Skullcutter equipped, or 213%.
Function times
- Charge Interval: 12 seconds
- Charge Interval: 6 seconds with the Persian Persuader equipped
- Charge Interval: 0 seconds when a melee kill or shield bash kill is made during the charge
Times are approximate and determined by community testing.
Crafting
Blueprint
Reclaimed Metal | Chargin' Targe | Ali Baba's Wee Booties | Tide Turner | |||
+ | + | = |
Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Related achievements
General
Emergency Brake Kill a charging Demoman. |
Demoman
|
|
Update history
June 18, 2014 Patch (Love & War Update)
- The Tide Turner was added to the game.
- Updated the Tide Turner to also refill the charge meter from impact kills.
- Fixed the Tide Turner doing impact damage at any range.
- Fixed the Tide Turner refilling the Charge meter on any decapitation.
Bugs
- After using the charge ability, decapitating an enemy with the sword tauntkill will refill your charge meter as if you were to get charge kill.
Gallery
First-person view with Eyelander.
First-person view with Australium Eyelander.
RED first-person view with Festive Eyelander.
BLU first-person view with Festive Eyelander.
First-person view with Scotsman's Skullcutter.
First-person view with Horseless Headless Horsemann's Headtaker.
RED first-person view with Claidheamh Mòr.
First-person view with Half-Zatoichi.
First-person view with Persian Persuader.
First-person view with Nessie's Nine Iron.
|