Difference between revisions of "Probed/ja"

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(新規作成/Translated)
 
m
Line 9: Line 9:
 
   | map-environment          = 農場・宇宙船
 
   | map-environment          = 農場・宇宙船
 
   | map-setting              = 夜
 
   | map-setting              = 夜
   | map-hazards              = Aliens, Alien air
+
   | map-hazards              = エイリアン・有毒ガス
 
   | map-deep-water            = No
 
   | map-deep-water            = No
 
   | map-health-pickups-small  = 7
 
   | map-health-pickups-small  = 7

Revision as of 09:46, 7 October 2015

Probed
Koth probed.jpg
インフォメーション
製作者 未知
マップ情報
環境 農場・宇宙船
時間帯・天気:
危険箇所 エイリアン・有毒ガス
マップ俯瞰図
Probed overview.png

Probedコミュニティ製キング・オブ・ザ・ヒルマップです。このマップは2014年のTF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens"で優勝したマップです。

各チームから対称的な2本の道が伸び、中央のポイントで合流します。道沿いにある橋の先にはバルコニーがあり、スナイパーエンジニアはここを拠点に防衛することになります。

他のキング・オブ・ザ・ヒルマップと同様、勝利するためにはキャプチャーポイントを奪取した状態を3分間維持する必要があります。その間、定期的にやってくるUFOに捕まらないよう気をつけなければなりません。

File:Koth probed overview.jpg
マップ俯瞰図(クリックで拡大)

動画

各地点の解説

  • スポーン地点(納屋): スポーン地点からは3通りの道が続いています。どの道からもコントロールポイントへ行くことができます。
  • あぜ道: 直接コントロールポイントへ続く他の2つの道よりも高いため有利に戦えます。
  • コントロールポイント(サイロ): コントロールポイントの2階建ての建物はスナイパーが有利に戦えます。ポイント正面の穀物サイロはどちら側からも登ることができます。
  • UFO: コントロールポイント上空に定期的に宇宙船が現れ、ポイント周辺のプレイヤーを牽引ビームで捕まえます。宇宙船の中ではスピードが上がりますが、エイリアンの有毒ガスによってプレイヤーはダメージを受けてしまいます。宇宙船の両側にそれぞれのチームのテレポーターがあり、キャプチャーポイントに復帰することができます。脱出したプレイヤーはヘルスが全回復し、数秒間無敵状態になります。

コントロールポイント所要時間

コントロールポイント キャプチャー人数
コントロールポイント ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800


アップデート履歴

Beta 9

4-24-15

  • Overhauled alien explosion damage filtering to fix exploit where players could kill teammates
  • Doubled alien explosion damage
  • Reduced capture time slightly
  • Reduced capture zone back to original placement
  • UFO now hovers for 3 seconds before starting tractor beam over point. Stil stops 8 seconds after arriving. (this gives you a chance to run away/ hide from it)
  • Nerfed buff coming out of ship significantly. Uber half as short (still there to help disorientation coming out of tele), now gives you mini crits for 6 seconds.
  • Changed speed boost type on board ship (no longer infinite jumps variety)
  • Fixed missing pre-teleport in particles for on-map alien spawns (warning of telefrag)
  • Adjusted some health/ ammo placement (experimenting a bit here)
  • Lighting tweaks
  • Detailing adjustments here and there

Beta 8

3-19-15

  • (Experiment) Extended the capture zone to under the mid building roofs
  • Widened/ optimized new structures created last update
  • Removed wall dividing ramp rooms up to the building behind mid
  • Broke up huge line of sight towards mid
  • Streamlined a few routes
  • Lowered tractor-beam UFO timer slightly (so it comes out more often)
  • Moved a little cover around
  • Changed some material usage to make the map more cohesive
  • Tweaked some lighting

Beta 7

3-13-15

  • Remade mid-field structures to be a lot more interesting and direct combat flow differently
  • Removed large ramp going into the building behind the capture zone and replaced it with a drop down, this should help direct combat more towards the center and reduce players upstairs at the start of the match
  • Reduced alien's health to 5hp, they should now all explode in one hit
  • You can now hide from the UFO tractor beam by standing under the roof, this no longer sucks you into the ceiling
  • Refined the cuts on the tractor beam triggers to avoid any interior areas
  • Added speed boost/ infinite air jumps condition to players inside ship
  • Adjusted some of the health and ammo
  • Blocked all exploitable openings on spawn buildings
  • Adjusted some material usage/ detailing
  • Tweaked lighting/ prop lighting

Beta 6

11-17-2014

  • Fixed the health pack in the center of the ship occasionally getting blocked by func_door moving the parts above it
  • Fixed missing point_spotlight on middle

Beta 5

11-17-2014

  • Added new route from lower area behind capture point to upper area above it
  • Okay finale is definitely insane now
  • Removed tractor beam pulls from inside the silo at mid
  • Lowered middle structure on ship and minimalized extra brushwork
  • Got rid of a bunch of in-the-way details on ship
  • Added clipping boxes that catch you as you teleport onto ship, killing off momentum
  • Cleaned up a few routes
  • Did I mention particles yet? Because Particles
  • Did a lot more clipping
  • Started optimizing lightmaps
  • Adjusted lighting

Beta 4

11-14-2014

  • Added aliens that spawn into the map over time and can be destroyed by the player
  • These aliens are trying to take out the mercs defense system before their mothership arrives
  • Near-finalized finale events timings, particle effects, and audio
  • Implemented a whole lot more of FissionMetroid's particles
  • Streamlined the crate jumps next to middle into mostly a ramp
  • Big optimization pass
  • Did more detailing
  • Adjusted lighting
  • Some other stuff, I forget...

Beta 3

11-10-2014

  • Finished finale event actions, audio still WIP
  • Made the UFO ship event happen slightly less often (Random between 50 and 90 seconds before, now 65 and 95 seconds)
  • UFO ship now also stays for a shorter time (10 seconds before, now 8 seconds)
  • Reduced capture time by 2 seconds (10 seconds before, now 8 seconds at x1)
  • Reduced damage per tick inside of ship (9 before, now 7)
  • Gave those entering ship a very slight overheal on top of getting healed up to full
  • Moved alien ship Teleporters to opposites sides of where each team spawns.
  • Added health packs to ship
  • Added ramps facing Teleporters on ship
  • Lowered to almost ground level locations where players teleport back in from ship
  • Remade 3d skybox
  • Fixed some visleaf issues
  • Adjusted lighting all over

Beta 2

11-07-2014

  • Remade alien ship entirely
  • Massive detail pass
  • Preliminary lighting pass
  • Added new route behind capture point with health/ ammo pack
  • 3d skybox added (it sucks, I'm going to remake it)
  • Tweaked UFO buffs, added crit boost
  • Started finale event animation stuff, no finished though
  • Redid how the tractor beams work using the new impulse entity
  • Removed a buggy UFO ship
  • Added more MvA custom props
  • Added more custom particle effects (thanks, metroid!)

Beta 1

  • Private test build
  • Detailed a bunch
  • Reduced UFO buff uber length from 10 seconds to 3
  • Added 6 second Quick-Fix type overheal effect to UFO buff
  • Made tractor beams more reliable
  • Alien ship now does damage over time to anyone inside of it (9 damage per tick, same as underworld on viaduct_event)
  • Added 3 more non-interactive UFO's
  • Added new particle effects
  • Added a few of the new MvA custom props
  • Fixed some clipping issues (always)
  • Made a bunch of visible nodraw faces and forgot them before compile lol
  • Cows

トリビア

  • UFOはときどきスカイボックスへと飛んでいき、牛を攫っています。

スクリーンショット

関連項目

外部リンク