Difference between revisions of "Probed/ja"
< Probed
(新規作成/Translated) |
m |
||
Line 9: | Line 9: | ||
| map-environment = 農場・宇宙船 | | map-environment = 農場・宇宙船 | ||
| map-setting = 夜 | | map-setting = 夜 | ||
− | | map-hazards = | + | | map-hazards = エイリアン・有毒ガス |
| map-deep-water = No | | map-deep-water = No | ||
| map-health-pickups-small = 7 | | map-health-pickups-small = 7 |
Revision as of 09:46, 7 October 2015
Probed | |
---|---|
インフォメーション | |
製作者 | 未知 |
マップ情報 | |
環境 | 農場・宇宙船 |
時間帯・天気: | 夜 |
危険箇所 | エイリアン・有毒ガス |
マップ俯瞰図 | |
Probedはコミュニティ製のキング・オブ・ザ・ヒルマップです。このマップは2014年のTF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens"で優勝したマップです。
各チームから対称的な2本の道が伸び、中央のポイントで合流します。道沿いにある橋の先にはバルコニーがあり、スナイパーやエンジニアはここを拠点に防衛することになります。
他のキング・オブ・ザ・ヒルマップと同様、勝利するためにはキャプチャーポイントを奪取した状態を3分間維持する必要があります。その間、定期的にやってくるUFOに捕まらないよう気をつけなければなりません。
動画
各地点の解説
- スポーン地点(納屋): スポーン地点からは3通りの道が続いています。どの道からもコントロールポイントへ行くことができます。
- あぜ道: 直接コントロールポイントへ続く他の2つの道よりも高いため有利に戦えます。
- コントロールポイント(サイロ): コントロールポイントの2階建ての建物はスナイパーが有利に戦えます。ポイント正面の穀物サイロはどちら側からも登ることができます。
- UFO: コントロールポイント上空に定期的に宇宙船が現れ、ポイント周辺のプレイヤーを牽引ビームで捕まえます。宇宙船の中ではスピードが上がりますが、エイリアンの有毒ガスによってプレイヤーはダメージを受けてしまいます。宇宙船の両側にそれぞれのチームのテレポーターがあり、キャプチャーポイントに復帰することができます。脱出したプレイヤーはヘルスが全回復し、数秒間無敵状態になります。
コントロールポイント所要時間
コントロールポイント | キャプチャー人数 | 秒 | ||
---|---|---|---|---|
コントロールポイント | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
アップデート履歴
Beta 9
4-24-15
- Overhauled alien explosion damage filtering to fix exploit where players could kill teammates
- Doubled alien explosion damage
- Reduced capture time slightly
- Reduced capture zone back to original placement
- UFO now hovers for 3 seconds before starting tractor beam over point. Stil stops 8 seconds after arriving. (this gives you a chance to run away/ hide from it)
- Nerfed buff coming out of ship significantly. Uber half as short (still there to help disorientation coming out of tele), now gives you mini crits for 6 seconds.
- Changed speed boost type on board ship (no longer infinite jumps variety)
- Fixed missing pre-teleport in particles for on-map alien spawns (warning of telefrag)
- Adjusted some health/ ammo placement (experimenting a bit here)
- Lighting tweaks
- Detailing adjustments here and there
Beta 8
3-19-15
- (Experiment) Extended the capture zone to under the mid building roofs
- Widened/ optimized new structures created last update
- Removed wall dividing ramp rooms up to the building behind mid
- Broke up huge line of sight towards mid
- Streamlined a few routes
- Lowered tractor-beam UFO timer slightly (so it comes out more often)
- Moved a little cover around
- Changed some material usage to make the map more cohesive
- Tweaked some lighting
Beta 7
3-13-15
- Remade mid-field structures to be a lot more interesting and direct combat flow differently
- Removed large ramp going into the building behind the capture zone and replaced it with a drop down, this should help direct combat more towards the center and reduce players upstairs at the start of the match
- Reduced alien's health to 5hp, they should now all explode in one hit
- You can now hide from the UFO tractor beam by standing under the roof, this no longer sucks you into the ceiling
- Refined the cuts on the tractor beam triggers to avoid any interior areas
- Added speed boost/ infinite air jumps condition to players inside ship
- Adjusted some of the health and ammo
- Blocked all exploitable openings on spawn buildings
- Adjusted some material usage/ detailing
- Tweaked lighting/ prop lighting
Beta 6
11-17-2014
- Fixed the health pack in the center of the ship occasionally getting blocked by func_door moving the parts above it
- Fixed missing point_spotlight on middle
Beta 5
11-17-2014
- Added new route from lower area behind capture point to upper area above it
- Okay finale is definitely insane now
- Removed tractor beam pulls from inside the silo at mid
- Lowered middle structure on ship and minimalized extra brushwork
- Got rid of a bunch of in-the-way details on ship
- Added clipping boxes that catch you as you teleport onto ship, killing off momentum
- Cleaned up a few routes
- Did I mention particles yet? Because Particles
- Did a lot more clipping
- Started optimizing lightmaps
- Adjusted lighting
Beta 4
11-14-2014
- Added aliens that spawn into the map over time and can be destroyed by the player
- These aliens are trying to take out the mercs defense system before their mothership arrives
- Near-finalized finale events timings, particle effects, and audio
- Implemented a whole lot more of FissionMetroid's particles
- Streamlined the crate jumps next to middle into mostly a ramp
- Big optimization pass
- Did more detailing
- Adjusted lighting
- Some other stuff, I forget...
Beta 3
11-10-2014
- Finished finale event actions, audio still WIP
- Made the UFO ship event happen slightly less often (Random between 50 and 90 seconds before, now 65 and 95 seconds)
- UFO ship now also stays for a shorter time (10 seconds before, now 8 seconds)
- Reduced capture time by 2 seconds (10 seconds before, now 8 seconds at x1)
- Reduced damage per tick inside of ship (9 before, now 7)
- Gave those entering ship a very slight overheal on top of getting healed up to full
- Moved alien ship Teleporters to opposites sides of where each team spawns.
- Added health packs to ship
- Added ramps facing Teleporters on ship
- Lowered to almost ground level locations where players teleport back in from ship
- Remade 3d skybox
- Fixed some visleaf issues
- Adjusted lighting all over
Beta 2
11-07-2014
- Remade alien ship entirely
- Massive detail pass
- Preliminary lighting pass
- Added new route behind capture point with health/ ammo pack
- 3d skybox added (it sucks, I'm going to remake it)
- Tweaked UFO buffs, added crit boost
- Started finale event animation stuff, no finished though
- Redid how the tractor beams work using the new impulse entity
- Removed a buggy UFO ship
- Added more MvA custom props
- Added more custom particle effects (thanks, metroid!)
Beta 1
- Private test build
- Detailed a bunch
- Reduced UFO buff uber length from 10 seconds to 3
- Added 6 second Quick-Fix type overheal effect to UFO buff
- Made tractor beams more reliable
- Alien ship now does damage over time to anyone inside of it (9 damage per tick, same as underworld on viaduct_event)
- Added 3 more non-interactive UFO's
- Added new particle effects
- Added a few of the new MvA custom props
- Fixed some clipping issues (always)
- Made a bunch of visible nodraw faces and forgot them before compile lol
- Cows
トリビア
- UFOはときどきスカイボックスへと飛んでいき、牛を攫っています。
スクリーンショット
関連項目
外部リンク
- Mappingコンテスト結果(英語)