Difference between revisions of "Gun Mettle Update/sv"
m (Auto: EnforceCapitalization(Invis Watch), EnforceCapitalization(Jarate), EnforceCapitalization(Wrench), EnforceCapitalization(Medic), EnforceCapitalization(Dispensers), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns), WordFilter(Minicrit ...) |
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! style="background: #b7a2ba;" | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] | ! style="background: #b7a2ba;" | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] | ||
− | | {{c|+|Changed:}} [[Weapons# | + | | {{c|+|Changed:}} [[Weapons# Heavy|Minigun]] damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%. |
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! style="background: #b7a2ba;" rowspan="6" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #FFF;">Ingenjör</span>]]''' | ! style="background: #b7a2ba;" rowspan="6" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #FFF;">Ingenjör</span>]]''' | ||
− | | {{c|=|Changed:}} Construction boosts ( | + | | {{c|=|Changed:}} Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed. |
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| {{c|+|Changed:}} Changing Wrenches no longer destroys all buildings, only if the building type is changed (Switching from a Wrench to Gunslinger or vice versa). | | {{c|+|Changed:}} Changing Wrenches no longer destroys all buildings, only if the building type is changed (Switching from a Wrench to Gunslinger or vice versa). | ||
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− | | {{c|+|Changed:}} Increased base | + | | {{c|+|Changed:}} Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed). |
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− | | {{c|+|Changed:}} Teleporters and Dispensers redeploy +50% faster (2.5x without | + | | {{c|+|Changed:}} Teleporters and Dispensers redeploy +50% faster (2.5x without Wrench boost, 5.5x with Wrench boost). |
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| {{c|+|Changed:}} Hauling speed penalty reduced from 25% to 10%. | | {{c|+|Changed:}} Hauling speed penalty reduced from 25% to 10%. | ||
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− | | {{c|-|Changed:}} Building repair costs increased from 20 metal to 33 metal to repair 100hp per | + | | {{c|-|Changed:}} Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal). |
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! style="background: #b7a2ba;" rowspan="5" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]] | ! style="background: #b7a2ba;" rowspan="5" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]] | ||
− | | {{c|+|Changed:}} The [[Weapons# | + | | {{c|+|Changed:}} The [[Weapons# Spy|Revolver]]'s reload animation now no longer obstructs its user's aim. |
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| {{c|+|Changed:}} Changing to a new disguise now takes only 0.5 seconds, instead of 2 seconds. | | {{c|+|Changed:}} Changing to a new disguise now takes only 0.5 seconds, instead of 2 seconds. | ||
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| {{c|+|Added:}} While invisible, Spy receives 20% less damage from all damage sources. | | {{c|+|Added:}} While invisible, Spy receives 20% less damage from all damage sources. | ||
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− | | {{c|+|Added:}} While invisible, Spy has reduced timer on debuffs (fire, | + | | {{c|+|Added:}} While invisible, Spy has reduced timer on debuffs (fire, Jarate, milk, bleed). |
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− | | {{c|+|Changed:}} Decreased [[Revolver]] damage penalty on sapped | + | | {{c|+|Changed:}} Decreased [[Revolver]] damage penalty on sapped Sentry Guns from -66% to -33%. |
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| {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu | | {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu | ||
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− | | {{c|+|Added:}} Hits and explosions always | + | | {{c|+|Added:}} Hits and explosions always Mini-Crit burning targets |
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!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}} | !style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}} | ||
− | | {{c|=|Added:}} Added text to describe 100% | + | | {{c|=|Added:}} Added text to describe 100% Mini-Crits on burning targets |
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| {{c|+|Changed:}} Slightly increased blast jump height when doing a Detonator jump | | {{c|+|Changed:}} Slightly increased blast jump height when doing a Detonator jump | ||
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| {{c|+|Changed:}} Increased blast radius from 92Hu to 110Hu | | {{c|+|Changed:}} Increased blast radius from 92Hu to 110Hu | ||
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− | | {{c|+|Added:}} Detonated explosions now also | + | | {{c|+|Added:}} Detonated explosions now also Mini-Crit burning targets |
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| {{c|-|Changed:}} Increased damage penalty to -25% | | {{c|-|Changed:}} Increased damage penalty to -25% | ||
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! style="background: #b7a2ba;" rowspan=17 | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #FFF;">Ingenjör</span>]]''' | ! style="background: #b7a2ba;" rowspan=17 | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #FFF;">Ingenjör</span>]]''' | ||
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}} | ! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}} | ||
− | | {{c|+|Added:}} Mini | + | | {{c|+|Added:}} Mini Sentry Guns can now be repaired |
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− | | {{c|+|Changed:}} Mini | + | | {{c|+|Changed:}} Mini Sentry Guns can now be Wrench construction boosted |
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− | | {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini | + | | {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously. |
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− | | {{c|-|Changed:}} Mini | + | | {{c|-|Changed:}} Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100% |
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− | | {{c|-|Changed:}} Metal gibs from destroyed Mini | + | | {{c|-|Changed:}} Metal gibs from destroyed Mini Sentry Guns no longer grant any metal. |
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!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}} | !style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}} | ||
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| {{c|+|Added:}}Construction hit speed boost decreased by 50% | | {{c|+|Added:}}Construction hit speed boost decreased by 50% | ||
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− | | {{c|-|Added:}}50% less metal from pickups and | + | | {{c|-|Added:}}50% less metal from pickups and Dispensers |
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! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]] | ! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]] | ||
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| {{c|+|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Ubercharge. | | {{c|+|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Ubercharge. | ||
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− | | {{c|+|Added:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the | + | | {{c|+|Added:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge. |
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| {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients. | | {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients. | ||
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! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}} | ! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}} | ||
− | | {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock | + | | {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up |
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! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} | ! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} |
Revision as of 11:00, 4 February 2016
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Denna artikel handlar om innehållet släppt med uppdateringen. För själva patchen, se Juli 2, 2015 Patch
Gun Mettle Uppdateringen är en stor uppdatering som introducerade vapentexturer, 4 nya kartor och 3 nya hån. Den introducerade även Gun Mettle-kampanjen, en tremånaders evenemang som låter spelare göra skicklighetsbaserade utmaningar för att låsa upp unika vapen och exklusiva vapenlådor. Spelare måste köpa Gun Mettle-kampanjpasset för att kunna delta i evenemanget.
Innehåll
Tillägg
Kartor
Namn | Bild | Spelläge | Filnamn |
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Borneo | ![]() |
Bomb![]() |
pl_borneo
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Powerhouse | Powerhouse | Kontrollpunkter![]() |
cp_powerhouse
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Snowplow | ![]() |
Kontrollpunkter![]() |
cp_snowplow
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Suijin | ![]() |
Herre På Täppan![]() |
koth_suijin
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Kosmetiska föremål
Huvudartikel: Kosmetiska föremål
Laddes till i Augusti 27, 2015 Patch
Hån
![]() Tung Artillerist |
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Arbetarklassens uppvisning |
![]() Spion |
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Gubben i lådan |
![]() Alla klasser |
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Kazotskyspark |
Verktyg
Huvudartikel: Verktyg
Klassförändringar
Klass | Förändringar |
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![]() Heavy |
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![]() Ingenjör |
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![]() Spy |
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Vapenförändringar
Klass | Vapen | Förändringar |
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![]() Scout |
![]() Barnansiktets Blästrare |
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![]() Shortstop |
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![]() Krigsfjäder |
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![]() Snyggingens Pangpistol |
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![]() Soldier |
![]() Luftangreppet |
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![]() Utjämnaren ![]() Flyktplanen |
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![]() Svarta Lådan |
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![]() Frihetsgeväret |
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![]() Pyro |
![]() Signalpistol |
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![]() Svedskottet |
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![]() Detonatorn |
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![]() Eldomkraften |
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![]() Demoman |
![]() Vindvändaren |
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![]() Ali Babas Lilla Stövlar ![]() Spritsmugglaren |
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![]() Claidheamh Mòr |
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![]() Loch-n-Load |
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![]() Järnbombaren |
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![]() Kvickbombsskjutaren |
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![]() Ullapool-Caber |
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![]() Heavy |
![]() Mässingsmonstret |
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![]() Tomislav |
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![]() Natascha |
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![]() Familjens Ensak |
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![]() Krigarens Anda |
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![]() Vräkningsbeskedet |
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![]() Dalokohs-Kakan |
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![]() Ingenjör |
![]() Revolvermannen |
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![]() Pomson 6000 |
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![]() Räddaren i Nöden |
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![]() Grälmakaren |
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![]() Jacken |
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![]() Kortslutningen |
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![]() Aha-upplevelsen |
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![]() Medic |
![]() Vaccinatören |
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![]() Högtidliga Löftet |
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![]() Sniper |
![]() Sydney-Sövaren |
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![]() Basarfyndet |
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![]() Krypskyttens Krypin |
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![]() Bushwacka |
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![]() Spy |
![]() Smygtappen |
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![]() Verkställaren |
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![]() Stora Löntagaren |
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![]() Konspiratörens Kunai |
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![]() Dolken Och Manteln |
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![]() Dödsringaren |
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![]() Förklädnadsset |
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![]() Soldier ![]() Pyro ![]() Heavy ![]() Ingenjör |
![]() Panikattacken |
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Framsteg
Fem nya framsteg lades till i denna uppdatering.
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Galleri
Externa länkar
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