Difference between revisions of "Gun Mettle Update"

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(link contracts)
m (Tweaked Weapons)
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! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]]
 
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]]
 
! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 
! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
| {{c|+|Removed:}} Removed clipsize penalty.
+
| {{c|+|Removed:}} Removed clip size penalty.
 
|-
 
|-
 
| {{c|+|Changed:}} Reduced radius penalty from -15% to -10%
 
| {{c|+|Changed:}} Reduced radius penalty from -15% to -10%
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| {{c|+|Added:}} Now 20% more accurate (less spread)
 
| {{c|+|Added:}} Now 20% more accurate (less spread)
 
|-
 
|-
| {{c|+|Added:}} Increased spin up bonus from 10% to 20%
+
| {{c|+|Changed:}} Increased spin up bonus from 10% to 20%
 
|-
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}
 
! style="background: ;" rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}
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|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> {{item link|Family Business}}
 
! style="background: ;" rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> {{item link|Family Business}}
| {{c|+|Added:}}Now has +15% increased attack speed
+
| {{c|+|Added:}} Now has +15% increased attack speed
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 
! style="background: ;" rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
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| {{c|-|Added:}} Now has 10 second cool down on use
 
| {{c|-|Added:}} Now has 10 second cool down on use
 
|-
 
|-
|{{c|+|Changed:}} Can now overheal up to 400hp
+
| {{c|+|Changed:}} Can now overheal up to 400hp
 
|-
 
|-
 
| {{c|+|Added:}} Can be thrown (alt-fire) as a small medkit for other players to use
 
| {{c|+|Added:}} Can be thrown (alt-fire) as a small medkit for other players to use
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|-
 
|-
 
!style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}}
 
!style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}}
| {{c|-|Changed:}}Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
+
| {{c|-|Changed:}} Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
 
|-
 
|-
 
| {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
 
| {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
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| {{c|=|Added:}} Previous penalties have been removed and replaced with the following:
 
| {{c|=|Added:}} Previous penalties have been removed and replaced with the following:
 
|-
 
|-
| {{c|+|Added:}}Construction hit speed boost decreased by 50%
+
| {{c|+|Added:}} Construction hit speed boost decreased by 50%
 
|-
 
|-
| {{c|-|Added:}}50% less metal from pickups and Dispensers
+
| {{c|-|Added:}} 50% less metal from pickups and Dispensers
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
 
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
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| {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
 
| {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
 
|-
 
|-
| {{c|-|Changed:}}Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
+
| {{c|-|Changed:}} Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
 
|-
 
|-
 
| {{c|-|Added:}} Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
 
| {{c|-|Added:}} Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
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| {{c|-|Changed:}} Triggering Feign Death instantly removes 50% cloak meter
 
| {{c|-|Changed:}} Triggering Feign Death instantly removes 50% cloak meter
 
|-
 
|-
| {{c|=|Changed:}} Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
+
| {{c|=|Changed:}} Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50% cloak meter for triggering Feign Death
 
|-
 
|-
 
| {{c|-|Changed:}} Decreased cloak regen rate from +80% to +50%
 
| {{c|-|Changed:}} Decreased cloak regen rate from +80% to +50%
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| {{c|+|Added:}} Pressing 'reload' (Default bind: {{Key|R}} ) also toggles the disguise team.
 
| {{c|+|Added:}} Pressing 'reload' (Default bind: {{Key|R}} ) also toggles the disguise team.
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
+
! style="background: #b7a2ba;" rowspan=3 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
| {{c|+|Changed:}} Base Fire rate increased (from 15% to 30%)
 
| {{c|+|Changed:}} Base Fire rate increased (from 15% to 30%)

Revision as of 21:32, 18 March 2018

This article is for content released in the update. For the patch itself, see July 2, 2015 Patch.
Gun Mettle Update.png

The Gun Mettle Update was a major update that introduced weapon skins, 4 new maps, and 3 new taunts. It also introduced the Gun Mettle Campaign, a three-month event allowing players to complete skill-based contract challenges to unlock one-of-a-kind weapons and exclusive weapon cases. To participate in the Gun Mettle Campaign, players had to obtain the Gun Mettle Campaign Pass, which was available for purchase in the Mann Co. Store.

Additional content was further added in the August 27, 2015 Patch with the introduction of the Gun Mettle Cosmetic Case.

Additions

Maps

Name Picture Game mode File name
Borneo Pl Borneo.jpg Payload
BLU Bombcart.png
pl_borneo
Powerhouse Cp powerhouse.png Control Point
Controlpoint.png
cp_powerhouse
Snowplow Cp snowplow.jpg Control Point
Controlpoint.png
cp_snowplow
Suijin Suijin main.jpg King of the Hill
Controlpoint.png
koth_suijin

Cosmetics

Main article: Cosmetic items
Added in August 27, 2015 Patch
Leaderboard class scout.png
Scout
Fortunate Son Fortunate Son
Flak Jack Flak Jack
Leaderboard class demoman.png
Demoman
Bruce's Bonnet Bruce's Bonnet
Outta' Sight Outta Sight
Leaderboard class heavy.png
Heavy
Commissar's Coat Commissar's Coat
White Russian White Russian
El Duderino El Duderino
Leaderboard class engineer.png
Engineer
Sheriff's Stetson Sheriff's Stetson
Wild West Waistcoat Wild West Waistcoat
Leaderboard class medic.png
Medic
Physician's Protector Physician's Protector
Vascular Vestment Vascular Vestment
Leaderboard class spy.png
Spy
Lurker's Leathers Lurker's Leathers
Leaderboard class engineer.png
Engineer
Leaderboard class sniper.png
Sniper
Support Spurs Support Spurs
TF2 crosshair orange.png
All classes
Captain Cardbeard Cutthroat Captain Cardbeard Cutthroat
Rotation Sensation Rotation Sensation
Potassium Bonnett Potassium Bonnet

Taunts

Leaderboard class heavy.png
Heavy
Proletariat Posedown Proletariat Posedown
Leaderboard class spy.png
Spy
Box Trot Box Trot
TF2 crosshair orange.png
All classes
Kazotsky Kick Kazotsky Kick

Tools

Main article: Tools
Competitive Matchmaking Beta Pass Competitive Matchmaking Beta Pass
Concealed Killer Weapons Case Concealed Killer Weapons Case
Gun Mettle Campaign Coin Gun Mettle Campaign Coin
Gun Mettle Key Gun Mettle Key
Gun Mettle Campaign Pass Gun Mettle Campaign Pass
Powerhouse Weapons Case Powerhouse Weapons Case
Gun Mettle Cosmetic Case Gun Mettle Cosmetic Case
Gun Mettle Cosmetic Key Gun Mettle Cosmetic Key
Notes  Added in the August 27, 2015 Patch.

Tweaked Classes

Class Changes
Leaderboard class heavy.png
Heavy
Pictogram plus.png Changed: Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
Leaderboard class engineer.png
Engineer
Pictogram comment.png Changed: Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
Pictogram plus.png Changed: Changing Wrenches no longer destroys all buildings, only if the building type is changed (Switching from a Wrench to Gunslinger or vice versa).
Pictogram plus.png Changed: Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
Pictogram plus.png Changed: Teleporters and Dispensers redeploy +50% faster (2.5x without Wrench boost, 5.5x with Wrench boost).
Pictogram plus.png Changed: Hauling speed penalty reduced from 25% to 10%.
Pictogram minus.png Changed: Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).
Leaderboard class spy.png
Spy
Pictogram plus.png Changed: The Revolver's reload animation now no longer obstructs its user's aim.
Pictogram plus.png Changed: Changing to a new disguise now takes only 0.5 seconds, instead of 2 seconds.
Pictogram plus.png Added: While invisible, Spy receives 20% less damage from all damage sources.
Pictogram plus.png Added: While invisible, Spy has reduced timer on debuffs (fire, Jarate, milk, bleed).
Pictogram plus.png Changed: Decreased Revolver damage penalty on sapped Sentry Guns from -66% to -33%.

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Baby Face's Blaster
Baby Face's Blaster
Pictogram minus.png Added: Added Boost reduction on taking damage.
Pictogram minus.png Changed: Increased amount of Boost lost on air jump
Shortstop
Shortstop
Pictogram comment.png Changed: No longer uses secondary ammo and now uses primary ammo instead
Pictogram minus.png Changed: Healing and knockback passives are only active when weapon is deployed
Fan O'War
Fan O'War
Pictogram plus.png Added: Now crits whenever it would normally mini-crit
Pictogram plus.png Changed: Reduced Damage penalty from -90% to -75%
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram minus.png Changed: Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
Pictogram minus.png Changed: Removed +15 max health passive
Pictogram plus.png Added: Added up to +3 health per hit
Pictogram comment.png Changed: Changed damage vulnerability from +50% fire to +20% all sources while active
Leaderboard class soldier.png
Soldier
Air Strike
Air Strike
Pictogram plus.png Removed: Removed clip size penalty.
Pictogram plus.png Changed: Reduced radius penalty from -15% to -10%
Pictogram plus.png Changed: Reduced damage penalty from -25% to -15%
Pictogram minus.png Changed: Rocket jump blast damage reduction reduced from -25% to -15%
Equalizer
Equalizer
Escape Plan
Escape Plan
Pictogram plus.png Changed: Changed no healing penalty to 90% less healing from Medics while active
Black Box
Black Box
Pictogram plus.png Changed: Changed +15 health on hit to +20 health on hit per attack
Pictogram comment.png Changed: Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: Now has +25% clip size
Leaderboard class pyro.png
Pyro
Flare Gun
Flare Gun
Pictogram comment.png Added: Added text to describe 100% critical hits on burning targets
Scorch Shot
Scorch Shot
Pictogram plus.png Changed: Reduced damage penalty from -50% to -35%
Pictogram plus.png Added: Now has increased knock back on burning targets
Pictogram plus.png Changed: Increased the blast radius from flares from 92Hu to 110Hu
Pictogram plus.png Added: Hits and explosions always Mini-Crit burning targets
Detonator
Detonator
Pictogram comment.png Added: Added text to describe 100% Mini-Crits on burning targets
Pictogram plus.png Changed: Slightly increased blast jump height when doing a Detonator jump
Pictogram plus.png Changed: Increased blast radius from 92Hu to 110Hu
Pictogram plus.png Added: Detonated explosions now also Mini-Crit burning targets
Pictogram minus.png Changed: Increased damage penalty to -25%
Pictogram minus.png Changed: Increased self-damage penalty from +25% to +50%
Powerjack
Powerjack
Pictogram minus.png Changed: Reduced health gained on kill from +75hp to +25hp
Leaderboard class demoman.png
Demoman
Tide Turner
Tide Turner
Pictogram plus.png Changed: Self damage will no longer decrease charge when charging
Pictogram plus.png Changed: Fall damage will no longer decrease charge when charging
Pictogram plus.png Changed: Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
Ali Baba's Wee Booties
Ali Baba's Wee Booties Bootlegger
Bootlegger
Pictogram plus.png Added: Added +10% movement speed bonus
Pictogram comment.png Changed: Changed +25% charge on charge kill to +25% charge on melee kill
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Changed: Changed +25% charge on charge kill to +25% charge on melee kill
Loch-n-Load
Loch-n-Load
Pictogram minus.png Changed: Changed +20% damage bonus to +20% damage against buildings
Iron Bomber
Iron Bomber
Pictogram plus.png Changed: Removed damage penalty on self-detonate
Pictogram plus.png Changed: Reduced radius penalty from -20% to -15%
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram comment.png Added: Damage is now increased based on charge amount when the bomb is fired.
Ullapool Caber
Ullapool Caber
Pictogram minus.png Changed: Reduced explosion base damage from 100 to 75
Pictogram minus.png Changed: Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
Leaderboard class heavy.png
Heavy
Brass Beast
Brass Beast
Pictogram plus.png Added: Added 20% damage resistance while spun up
Tomislav
Tomislav
Pictogram plus.png Added: Now 20% more accurate (less spread)
Pictogram plus.png Changed: Increased spin up bonus from 10% to 20%
Natascha
Natascha
Pictogram plus.png Added: Added 20% damage resistance while spun up
Pictogram comment.png Added: Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
Family Business
Family Business
Pictogram plus.png Added: Now has +15% increased attack speed
Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Added: Now has +10 health on hit
Eviction Notice
Eviction Notice
Pictogram plus.png Added: Now has 3 second speed boost on hit
Dalokohs Bar
Dalokohs Bar
Pictogram minus.png Added: Now has 10 second cool down on use
Pictogram plus.png Changed: Can now overheal up to 400hp
Pictogram plus.png Added: Can be thrown (alt-fire) as a small medkit for other players to use
Leaderboard class engineer.png
Engineer
Gunslinger
Gunslinger
Pictogram plus.png Added: Mini Sentry Guns can now be repaired
Pictogram plus.png Changed: Mini Sentry Guns can now be Wrench construction boosted
Pictogram minus.png Changed: Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
Pictogram minus.png Changed: Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
Pictogram minus.png Changed: Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.
Pomson 6000
Pomson 6000
Pictogram minus.png Changed: Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
Rescue Ranger
Rescue Ranger
Pictogram plus.png Changed: Decreased cost of long range building pick up from 130 metal to 100 metal
Wrangler
Wrangler
Pictogram minus.png Changed: Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
Pictogram minus.png Changed: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
Jag
Jag
Pictogram comment.png Changed:With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
Pictogram plus.png Added: Added +15% swing speed.
Pictogram minus.png Added: Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
Short Circuit
Short Circuit
Pictogram comment.png Added: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
Pictogram minus.png Added: Cannot pick up buildings when the Short Circuit is deployed
Eureka Effect
Eureka Effect
Pictogram comment.png Added: Previous penalties have been removed and replaced with the following:
Pictogram plus.png Added: Construction hit speed boost decreased by 50%
Pictogram minus.png Added: 50% less metal from pickups and Dispensers
Leaderboard class medic.png
Medic
Vaccinator
Vaccinator
Pictogram plus.png Added: Vaccinator Uber deploys now always take exactly 1 bar of Ubercharge.
Pictogram plus.png Added: Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
Pictogram minus.png Changed: Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
Pictogram minus.png Changed: Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
Pictogram minus.png Added: Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
Solemn Vow
Solemn Vow
Pictogram minus.png Added: Added 10% attack speed penalty
Leaderboard class sniper.png
Sniper
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
Bazaar Bargain
Bazaar Bargain
Pictogram plus.png Added: No longer lose heads on miss
Pictogram minus.png Added: Collecting a head requires a headshot kill and not just a headshot
Pictogram comment.png Changed: Each head boosts charge rate by 25% up to 200%
Pictogram minus.png Changed: Charge rate penalty changed from -20% to -50%.
Pictogram plus.png Changed: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
Cozy Camper
Cozy Camper
Pictogram plus.png Changed: Removed increased damage taken penalty
Bushwacka
Bushwacka
Pictogram minus.png Changed: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
Leaderboard class spy.png
Spy
Spy-cicle
Spy-cicle
Pictogram comment.png Changed: Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity
Pictogram minus.png Changed: Removed silent killer attribute
Pictogram plus.png Added: Spy-cicle recharge timer can now be reduced by picking up ammo boxes
Enforcer
Enforcer
Pictogram minus.png Changed: Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Big Earner
Big Earner
Pictogram plus.png Added: Added 3 second speed gain on kill
Conniver's Kunai
Conniver's Kunai
Pictogram plus.png Changed: Health penalty reduced from -65 to -55 (70 Health total)
Pictogram plus.png Changed: Minimum Health gain of 75 on kill
Pictogram plus.png Changed: Maximum overheal from Kunai increased from 195 to 210
Cloak and Dagger
Cloak and Dagger
Pictogram plus.png Added: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
Dead Ringer
Dead Ringer
Pictogram minus.png Changed: Triggering Feign Death instantly removes 50% cloak meter
Pictogram comment.png Changed: Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50% cloak meter for triggering Feign Death
Pictogram minus.png Changed: Decreased cloak regen rate from +80% to +50%
Pictogram plus.png Changed: When Feign Death is triggered, the Spy receives a 3 second speed boost
Pictogram comment.png Changed: Initial attack that triggers feign death has its damage reduced by 50%
Pictogram minus.png Changed: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
Pictogram minus.png Changed: Feign Death stealth has no bump shimmer for 3 seconds
Pictogram minus.png Changed: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
Pictogram minus.png Changed: Can no longer pick up ammo for cloak meter while cloaked
Disguise Kit
Disguise Kit
Pictogram plus.png Added: Pressing 'reload' (Default bind: R ) also toggles the disguise team.
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Leaderboard class heavy.png
Heavy
Leaderboard class engineer.png
Engineer
Panic Attack
Panic Attack
Pictogram plus.png Changed: Base Fire rate increased (from 15% to 30%)
Pictogram plus.png Added: Added increased switch to speed by +50%
Pictogram plus.png Changed: Base reload speed increased (from 33% to 50%)

Achievements

Five new achievements were introduced in this update.


Balance of Power
Balance of Power
Win a round in which the enemy team has attempted to capture your final control point.


Power Down
Power Down
Kill 15 enemies while they are capturing a point.


The Power and the Glory
The Power and the Glory
Win 142 Rounds.
Wet Work
Wet Work
Kill five enemies while they are in the water.


Power Trip
Power Trip
Capture the final control point within 15 seconds of your team capturing the previous control point.

Gallery

External links