Difference between revisions of "Tide Turner"
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The Tide Turner's downsides include its lower passive resistances to both fire and explosive damage, 15% each in this case (lower than both the Chargin' Targe and the [[Splendid Screen]]). Additionally, the maximum damage boost gained by charging with a melee weapon is only a [[mini-crit]], compared to the [[critical hit]] gained by charging almost the full distance with the other shields. | The Tide Turner's downsides include its lower passive resistances to both fire and explosive damage, 15% each in this case (lower than both the Chargin' Targe and the [[Splendid Screen]]). Additionally, the maximum damage boost gained by charging with a melee weapon is only a [[mini-crit]], compared to the [[critical hit]] gained by charging almost the full distance with the other shields. | ||
− | The Tide Turner was [http://steamcommunity.com/sharedfiles/filedetails/?id=83866405 contributed] to the Steam Workshop. | + | The Tide Turner was [http://steamcommunity.com/sharedfiles/filedetails/?id=83866405 contributed] to the Steam Workshop under the name "The Wheel of Misfortune". |
== Damage and function times == | == Damage and function times == |
Revision as of 23:30, 31 July 2019
“ | Imagine if I hadn't been drunk!
Click to listen
— The Demoman on turn control
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” |
The Tide Turner is a community-created secondary weapon for the Demoman. It is a worn-down ship steering wheel with various pieces broken off.
The Tide Turner, like the Chargin' Targe, allows the Demoman to perform a Charging maneuver, with benefits including a temporary boost of speed, shield bash and melee damage boosts which scale by distance, and the immediately removal of afterburn, bleeding, Mad Milk and Jarate. However, the Tide Turner grants full turning control while charging, and any kills obtained with melee weapons will instantly replenish 75% of the charge meter. However, being damaged while charging reduces the remaining charge time on a one-to-one basis; for example, taking 42 damage will subtract 42% from the remaining charge meter. Being damaged at the precise moment a charge is initiated will fully drain the charge meter, regardless of how much damage was dealt.
The Tide Turner's downsides include its lower passive resistances to both fire and explosive damage, 15% each in this case (lower than both the Chargin' Targe and the Splendid Screen). Additionally, the maximum damage boost gained by charging with a melee weapon is only a mini-crit, compared to the critical hit gained by charging almost the full distance with the other shields.
The Tide Turner was contributed to the Steam Workshop under the name "The Wheel of Misfortune".
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 50 (+5 per head) |
Mini-crit | 68 | |
Function times | ||
Maximum charge time | 12 s | |
Values are approximate and determined by community testing. |
Note: The Claidheamh Mòr and Ali Baba's Wee Booties or Bootlegger refill 25% charge on melee kill, and the Persian Persuader refills with ammo pickups or 20% charge on hit.
Speed
Condition | Speed (units per second) |
---|---|
Charging | 750 |
Charging while wielding the Scotman's Skullcutter | 637.5 |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Chargin' Targe | Ali Baba's Wee Booties | Tide Turner | |||
+ | + | = |
Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Reclaimed Metal | Reclaimed Metal | Tide Turner | Quickiebomb Launcher | |||
+ | + | = |
Related achievements
General
Emergency Brake Kill a charging Demoman. |
Demoman
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Update history
- The Tide Turner was added to the game.
- Updated the Tide Turner to also refill the charge meter from impact kills.
- Fixed the Tide Turner doing impact damage at any range.
- Fixed the Tide Turner refilling the Charge meter on any decapitation.
December 22, 2014 Patch (Smissmas 2014)
- Changed attributes:
- Added Penalty: Taking damage while shield charging reduces remaining charging time.
- Kills while charging now only add 75% meter on charge kills instead of 100%.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Changed attributes:
- Self damage will no longer decrease charge when charging.
- Fall damage will no longer decrease charge when charging.
- Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
- [Undocumented] Changed 75 charge on charge kill to 75 charge on melee kill.
December 17, 2015 Patch (Tough Break Update)
- Changed attributes:
- Shield bash now deals damage at all ranges, scaled by distance.
- Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted.
- Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate).
- Now grants mini-crit instead of full-crit on charge bash.
- Reduced resistances to 15%.
Bugs
- This weapon does not glow in the world view when crit-boosted.
Trivia
- The item's name references the expression "turn the tide"; the expression means to change or reverse the outcome of a situation (such as a battle).
Gallery
First-person view with Eyelander.
First-person view with Australium Eyelander.
RED first-person view with Festive Eyelander.
BLU first-person view with Festive Eyelander.
First-person view with Scotsman's Skullcutter.
First-person view with Horseless Headless Horsemann's Headtaker.
RED first-person view with Claidheamh Mòr.
First-person view with Half-Zatoichi.
First-person view with Persian Persuader.
First-person view with Nessie's Nine Iron.
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