Difference between revisions of "Snowplow/zh-hans"
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{{main|Community Snowplow strategy}} | {{main|Community Snowplow strategy}} | ||
− | == | + | == 控制点占领时间 == |
{{Control Point Timing | {{Control Point Timing | ||
| MAPNAME = Snowplow | | MAPNAME = Snowplow | ||
− | | NAME1 = | + | | NAME1 = 控制点 1 |
| AREA1 = 1 | | AREA1 = 1 | ||
| TEAM1 = 1 | | TEAM1 = 1 | ||
− | | NAME2 = | + | | NAME2 = 控制点 2 |
| AREA2 = 8 | | AREA2 = 8 | ||
| TEAM2 = 1 | | TEAM2 = 1 | ||
− | | NAME3 = | + | | NAME3 = 控制点 3 |
| AREA3 = 10 | | AREA3 = 10 | ||
| TEAM3 = 1 | | TEAM3 = 1 | ||
− | | NAME4 = | + | | NAME4 = 控制点 4 |
| AREA4 = 10 | | AREA4 = 10 | ||
| TEAM4 = 1 | | TEAM4 = 1 | ||
− | | NAME5 = | + | | NAME5 = 控制点 5 |
| AREA5 = 10 | | AREA5 = 10 | ||
| TEAM5 = 1 | | TEAM5 = 1 | ||
− | | NAME6 = | + | | NAME6 = 控制点 6 |
| AREA6 = 10 | | AREA6 = 10 | ||
| TEAM6 = 1 | | TEAM6 = 1 |
Revision as of 12:32, 19 September 2019
Snowplow | |
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基本信息 | |
开发者: | 未知 |
地图资料 | |
环境: | 高山 / 雪地 |
设定: | 白昼, 日落 |
危害: | 火车, 深渊, 碾压 |
Snowplow是一张在枪魂更新中加入的两阶段控制点(攻防型)地图。该地图原计划在 End of the Line 更新 中加入,但由于Valve认为它“对于新玩家来说太令人迷惑而具有挑战性”[1]而被取消了。
Valve通过售卖枪魂战役通行证所获收入的一部分被分配给了参与该地图制作的作者。
不同于常规的攻防型控制点地图,该地图的游戏目标围绕一辆装载有炸弹的列车展开,但它本质上也并非一张推车模式地图。
蓝队的胜利目标是通过占领控制点(每个阶段3个,总计6个)以清除障碍来护送炸弹列车自动开往红队基地,而红队的胜利目标则是防守这些控制点。
每个控制点都会有一个“障碍板”(Buffer stop)部署在轨道上阻止列车前进,且旁边还有一个大型设备“碾压器”(trap)对列车进行破坏。
当蓝队未能占领控制点时,“碾压器”每过35秒就会对列车发动一次攻击,使得列车的生命值减少10%,这一破坏动作同时也会击杀被压中的玩家。
当蓝队尝试占领控制点时,这段时间会暂停。而当蓝队成功占领一个控制点时,这段时间会重置,且列车会恢复10%的生命值。而“障碍板”则会被摧毁,使得列车以高速驶向下一个控制点。
列车的生命值会在两个阶段间继承,唯一恢复生命值的办法即是占领控制点,而当所有控制点都被占领,蓝队就会获得胜利。而如果红队能够成功防守直到列车的生命值归零,红队就会获得胜利。
值得一提的是,不同控制点的“碾压器”有不同的碾压工具,
第一阶段的第一个是一辆在车头系有苏格兰长剑的小型白色货车,第二个是一堆铁砧,第三个是一堆钢琴。
第二阶段的第一个是一堆电冰箱,第二个是一堆圆木,第三个是一种激光炮(与位于Gravel Pit的最终控制点的激光炮类似),它攻击列车的方式并非碾压而是进行射击,造成的伤害不变且依然可以杀死玩家。
目录
视频
地点
以下关于该地图地点的介绍以蓝队的视觉进行叙述。
阶段 1,控制点 A
- 蓝队的第一个基地: 一栋有着左侧、正中、右侧三个出口的建筑,右侧出口分为两个小出口。
- 从出生点向左可以离开建筑到达一块平地,从这里可以看到燃烧中的蓝队高山基地。
- 列车轨道: 从建筑离开后,左侧即是炸弹列车出现与行进的轨道。列车会在回合开始一小段时间后出现,它将以高速行进并被拦截在控制点A,请注意不要停留在轨道上。
- 左侧建筑: 从左侧出口离开正对的建筑,位于轨道的左侧。该建筑的下方有着本地图唯一的大型医疗包。玩家可以在该建筑内继续向前直达控制点A。
- 右侧建筑: 从右侧出口离开正对的建筑,位于轨道的右侧。当玩家占领控制点B后,该建筑内会激活蓝队的第二个基地。
- 控制点 A: 一个位于轨道左侧的小型站台。
阶段 1,控制点 B
- 蓝队的第二个基地: 属于上述的“右侧建筑”,当控制点B被蓝队占领后才会激活。
- 左侧通道: 从控制点A直达控制点B的一个通道,该处有一个单向卷帘门,只有靠近控制点A的一侧可以激活打开它。
- 右侧通道: 轨道右侧的一个建筑,从蓝队的第二个基地离开后可以向右直接进入这里。
- 建筑通道: 控制点B左侧的大型建筑,是红队支援控制点B的主要通道。
- 控制点 B: 轨道上方的一个小棚屋。
- 悬崖上的香蕉皮: 靠近大型建筑的悬崖边上有一个香蕉皮,玩家到达其上方后会听到一个音效并被滑进谷底而坠亡。
阶段 1,控制点 C
- 建筑通道: 位于控制点B与控制点C之间的大型建筑,涵盖轨道的两侧,其内部有着红队的第一个基地。
- 控制点 C: 位于一栋红队建筑的旁边,且其紧挨着两个可以通向建筑内部的入口。
- 红队的第二个基地: 一栋与控制点C的所在建筑相连接的双层建筑,当控制点B被蓝队占领后才会激活。
阶段 2,控制点 A
- 蓝队的第一个基地: 一栋有着两个出口的建筑。
- 补给棚: 从蓝队的第一个基地离开后直接面对的建筑,一个在轨道左侧的小型补给棚。
- 左侧站点: 从补给棚继续向前到达的建筑,同控制点A相连接。
- 控制点A: 一个位于轨道左侧的小型站台。
阶段 2,控制点 B
- 蓝队的第二个基地: 于控制点A向前一小段距离的一个小房间,当控制点B被蓝队占领后才会激活。
- 堡垒: 同时涵盖轨道两侧的大型三层建筑。
- 红队的第一个基地: 位于堡垒右侧外的一个小房间。
- 控制点 B: 位于轨道上方的一个平台上,连接着堡垒的两侧。
阶段 2,控制点 C
- 左侧建筑: 一个位于轨道左侧的建筑通道,它有着多个出口且结构较长,直达控制点C。
- 控制点 C: 与轨道尽头的激光炮直接相连,且紧挨着红队的第二个基地。
- 红队的第二个基地: 位于轨道尽头的一个大型建筑,总共有3个出口,且其中的2个直接面向控制点C,当控制点A被蓝队占领后就会激活。
战术
控制点占领时间
Snowplow | ||||
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控制点 | 玩家人数 | 秒 | ||
控制点 1 | ×1 |
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控制点 2 | ×1 |
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控制点 3 | ×1 |
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×4 |
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控制点 4 | ×1 |
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控制点 5 | ×1 |
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控制点 6 | ×1 |
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更改日志
September 5th, 2014 (B7)
- Fixed some chimneys not spinning. (Amazing what some WD40 can do!)
- Continued detailing work in various places.
- Removed instant spawn for red players dying shortly after a blu capture*
- Removed the delay between the train impacting a trap and the trap being activated.*
- Blu ÜberCharges on a point no longer pause the trap. Red ÜberCharges still resume.
- Removed a nobuild on some crates by point 1 in stage 1.
- Swapped "We're running out of time" (heard only by blu) with "Mission ends in 30 seconds" (heard by both teams)
- Added a stairwell on the cross-over between Stage 2, point 1 and 2 that goes from the bridge to upper balcony overlooking Stage 2, point 2.
August 31st, 2014 (B6)
- Fade distances!
- Blood curdling screams!
- Adjusted a doorway (Fancy, right?)
- Red now use their forward spawn in stage 1 until after point 2 has been capped. We'll be keeping an eye on this change and how it affects the difficulty of 1-2. If you have feedback on, please tell us!
- Red's respawn time for 1-1 and 1-2 has been adjusted to reflect the above change
- Rebuilt secondary spawn for red's final point, stage 2.
- Reworked trap timer entities to show the time until impact on the HUD.
- Added Overtime back in. The final 10% of train health still has the same effect as it does in b5, blu can stop the trap, but red can only stop point capture progression, not restart the trap.
- Roughly halved delay before initial trap activation. (That is, the trap doesn't get stunned as long. All times were basically halved)
- Changed snow surfaceprop to dirt (Removes footprint and snow puff effect)
- All pickup overlays now match existing white-health, red-ammo conventions.
- Adjusted HP/Ammo in some locations so they weren't as dense.
August 27th, 2014 (B5)
- Added exterior route to upper left level of Stage 2, Point 2.
- The building between Stage 1, Point 2 and 3 has been made to look not weird.
- Added extra doorway through buildings separating points 2 and 3 in stage 1.
- Minor detailing added.
- Removed a boulder between Stage 1 Point 1 and 2. Replaced it with something else. Spoiler: It's crates.
- Increased the distance between Stage 1, Point 1 and 2.
- Increased the distance between Stage 2, Point 1 and 2.
- Widened the area infront of Stage 1, point 3.
- Removed a bug where the trigger_hurt on the train would still be active during the time the trap was stunned.
- Added a nice awning by Stage 2, point 3. It's actually quite nice. Can keep the porch cool during the day, but catch the nice evening breeze. Barring the toxic sludge barrels, it'd be a nice place to have supper, or a read a newspaper.
August 22nd, 2014 (B4b)
- Removed standard Overtime and made it so that the device will not fire while blu is onpoint, regardless of reds contention. This is only in affect during the final 10% of the trains health.
- Train warning gates by 1-1 won't stay down as long
- Slowed the train down so that it doesn't break the sound barrier every time it moves (speed reduced by 40%, but still an increase of 50% from b3)
August 22nd, 2014 (B4)
- Added Overtime.
- Removed train slowing with damage.
- Train now 'stuns' the traps on initial impact with barricade.
- New upper path on point 2 in stage 2, giving access to the roof.
- Train warning gates now animate properly.
- Hopefully fixed some bells playing when they shouldn't.
- Lengthened Red respawn time on stage 2, point 2.
- Various poles have been clipped.
- Updated Localization Files.
- Added one or two health kits and ammo packs.
August 18th, 2014 (B3)
- Revised stage 2 point 1.
- Adjusted stage 2, Primary BLU Spawn exit to be wider. It is know that the doors clip through walls. + This will be revised in later versions.
- Reverted stage 2 point 2 to a pre-beta version.
- Minor adjustments to spawn times.
- [Hopefully] fixed some blu players spawning inside each other.
- Pointed players in the right direction when spawning in blu forward, stage 2.
- Added some cover before point 2 in stage 1.
- Adjusted door overlooking point 3 in stage 1.
- Increased quantity of arrows.
- Tracks.
- Log clipping and crush trigger.
- ???
- Added gates to warn those of an incoming runaway train
August 13th, 2014 (B2)
- Ammo/HP condensed or moved around.
- Simplified layout in a building by Stage 1, point 2.
- Moved Red resupply locker back in Stage 1, point 3 spawn.
- Removed secondary Red spawn room from Stage 2, point 3.
- Adjusted stage 2, point 3 respawn times for both teams.
- Fixed clipping exploit stage 1, point 1.
- Added A/B/C signs for points in both stages.
- Increased light level stage 1, point 2.
- Opened skybridge over stage 1, point 3, into a balcony.
- Adjusted spawn times for stage 2, point 3.
- Increased setup time for both stages.
- Replace Glass with temporary easier-to-see textures.
- Moved stage 2, point 1 onto the bridge.
- Increased height of several capture point areas.
August 11th, 2014 (B1)
- First public beta release
更新历史
2015年7月2日补丁 #1 枪魂更新
- Snowplow被添加到游戏中。
漏洞
- 如果玩家在“碾压器”(trap)运动时站在它的上方,则模型有可能被卡住,但它接下来的运动可能会在几秒后解除这一状态,或在一次对列车的攻击中将该玩家杀死。
- 类似地,如果玩家在列车移动时站在运输炸弹的平台上,则模型有可能被卡在炸弹中而无法离开。
- 有时候,“碾压器”会变得不可见,但依然可以正常工作。
细枝末节
- 该地图原计划于End of the Line 更新中加入,因此它的许多元素都与End of the Line 宣传片紧密联系。
- 在回合的开始,红队已经抵挡住了蓝队的主要进攻而几乎取得了防御的胜利,且此时会播放来自End of the Line 宣传片(Youtube)的音乐“Rumble”的精简版本。
- 而在第一阶段中的蓝队第一个基地,可以看到燃烧中的蓝队高山基地,它在宣传片的剧情中被红队用报复性手段摧毁了。
- 在游戏的两个阶段,都有机会在悬崖边看到吊着炸弹的鸽群。
- 在装载炸弹的列车平台上与蓝队基地的衣帽柜里可以找到一些橡皮鸭玩具,且在火焰兵的柜子周围数量十分多。
- 在第一阶段的蓝队第一个基地里有一副画,画中的火焰兵穿着战时保暖面罩并和一只小猫站在一起。
- 在第一阶段里的悬崖旁可看见雪人的纸板剪影,该雪人正戴着J.Axer 的漂亮礼帽。
- 第一阶段的第一个控制点有系着苏格兰长剑的小型白色货车,且该点被命名为"Sword Van"(宝剑货车),这是对KC Green的漫画作品Custom Comix的参照。[2]
- 在第一阶段里的第二控制点对面可发现一系列的门(门上标注了07,06,59这三组数字),右边的两个门后面藏橡胶鸭子,而左门的后面含有无可否认的财富之帽。
- 在第二阶段的蓝队第一个基地中有一幅画,它被用橡皮鸭压在衣帽柜上,可能出自间谍之手。画的内容是蓝队间谍开着跑车撞击红队的侦察兵,而鲜血与彩虹一同从空中的侦察兵体内涌出。该设计参考了官方宣传片《死了都要爱》中侦察兵拿间谍找乐子的一个情节(侦察兵画了一幅间谍被车撞的画),以及间谍控制侦察兵时的一句台词"This is Scout! Rainbows make me cry!(这里是侦察兵,彩虹让我哭泣!)"。
- 在本地图中出现的列车有着“Saxton Rail”(萨克斯顿铁路)的商标,而在 End of the Line 宣传片中的列车商标是“BLU Mountain Railroad”(蓝队高山铁路)。
画廊
参考内容
- ↑ http://forums.tf2maps.net/showpost.php?p=315021&postcount=67 Joe Radak 在 TF2Maps.net 网站上发表的关于 End of the Line 更新的评论。(原文:“too confusing and challenging for new players.”)
- ↑ KC Green的《Custom Comix》
外部链接
参见
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