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- I've never quite enjoyed using the FaN as much as a lot of people in this game. Don't get me wrong, I love the knockback feature, but two shots and then I have to reload? No thank you. Scattergun just seems to have a bit more usage. Sure, it take a bit to reload, but when I rush in and hit em up close, 3 shots can usually take care of most folks (As opposed to the two shots from the FaN which, as we all know, effs up your accuracy due to the knockback which causes the second shot to graze or miss entierly).
- And the Shortstop? Best little piece of mid-ranged beauty I've ever had the pleasure of using. More ammo than the FaN and a similarly fast firing speed. <3
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- As a general rule, I usually only use my pistol. Most of the Scout's Secondary weapons are nice and all, but sometime I need that bit of extra accuracy that my Scattergun can't give me. I generally prefer the Lugermorph to the Pistol purely for cosmetic reasons. Ya, the reload animation makes NO SENSE, but who cares? It's pretty. :D
- As for the Mad Milk, gotta love some healing on the go without the need to stop shooting.
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File:Item icon Holy Mackeral.png
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- Is there anything better than stunning a Heavy, killing his Medic, then being halfway across the map by the time he recovers? I think not.
- Also fish. *Jiggle-jiggle*
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- Direct Hit? More like Direct Miss AM I RIGHT?! But seriously. Call me cheap, but I like having the splash damage avaliable when I need it. Ya, the DH can mess some people up, but the reduced splash damage renders it ineffective when you're dealing with crowds of 5 people at a time. Rocket Launcher > Direct Hit in my opinion.
- As for the Black Box, I hate the 25% less ammo loaded feature, but when you're dealing with crowds that are huddled together and you're low on health, that sudden "ding" of getting +15 health per hit just makes it seem worth it.
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- With the Buff Banner, I may either wait too long and die with it charged because there were no teammates around, or die before I can charge it due to running out of rockets and not having the shotgun as backup. I guess if I played Soldier more defensively, hanging back behind the front lines and spamming rockets, I might find it more useful. Same holds true for the Battalion's Backup Pack.
- The Gunboats seem more offensively-suited, but in larger games aggressively jumping forward with only a Rocket Launcher and melee weapon is suicide. If I'm jumping for any other reason, I'll generally have time to locate health before engaging anyone.
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- At high health or while ÜberCharged, the only reason to use the Shovel or Frying Pan is if you're not carrying the Shotgun.
- I might pick the Pain Train if it was the only alternative melee weapon for the Soldier, but compared to the Equalizer, it's rarely as useful.
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- Usually I stick to using my standard Flamethrower. I dunno. I like having the extra afterburn damage as well as retaining my airblast, so it makes it somewhat more ideal to me.
- I'm not going to call the Backburner crap because it does have its uses. These uses, however, are very situational and, on average, the compression blast gets more use than the crits or increased damage.
- The Degreaser I have a love/hate relationship with. The quickswitch speed makes it a great friend to my Axtinguisher but the reduced afterburn damage makes me rage a bit. Ya, getting a kill with afterburn is a hallow kill, but it's a kill nonetheless, damnit. >:C
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- Don't get me wrong; Being able to light up an opponent from afar is an amazing little feature, but compared to the Shotgun, it lacks a certain flare (No pun intended). Ya, you can light someone on fire, but generally that time you spend trying to close in on them is wasted because you either A) Get ambushed or B) They're no longer on fire when you reach them. Having the added crit-on-hit effect is nice as well, but it doesn't sell it to me in any way. Having to reload after every shot is increasingly troublesome, not to mention it limits the Pyro's damage capabilities when you run out of Flamethrower Ammo. In the end, I'll always use my shotgun.
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- My choice of Meele differs depending on what I have equipped and what map I'm playing. On most maps I run with my Axtinguisher as a safe fall back. I usually have a good medic on me, so the need to be cautious is eliminated. Thanks to the Degreaser, killing with the Axe has become a breeze.
- On certain Engie-suited maps (Like Egypt), I run with my Homewrecker to help ward of spies. It's a nifty piece of work, especially since it can take out sappers in one hit. This allows the engie a bit more freedom and can really change the tide of battle.
- I LOVE the Powerjack. That health boost is absolutely incredible when you're charging in against people with low health and you have them cornered. That being said, it rarely sees the light of day due to my preference for the Axtinguisher. Nice little tool, but only on occassion.
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- WHAT OTHER CHOICE DO I HAVE?!
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- I like the Stickybomb Launcher for maps that have good, effective Sticky-Jumping spots.... However, I'm trying to cut down on Sticky Stacking. :S
- I only really use the Chargin' Targe for Grenade and Meele Practice. Otherwise, I'm not a fan.
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- I prefer the Frying Pan when I'm running with my Stickybomb Launcher. However, I also tend to fuck around a bit and use it with my Targe, though only for shiggles.
- HHHH is my primary use when using the Chargin' Targe mostly due to it having the a better look than the Eyelander.
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- Either way I'm getting the same end result. I prefer the Iron Curtain over the Minigun simply for Cosmetic reasons.... That and the no-wind-down glitch has its uses. I absolutely REFUSE to use Natascha because of how cheap it is. Ya, it's a great way to get kills, but I'd rather earn my kills than shoot at a still target.
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- Given that the Dalokohs Bar is only good for dicking around with Melee-only rounds, and the fact that using my Shotgun as a heavy is the last thing on my mind, I prefer using the moist deliciousness that is the Sandvich. Great for pooting out Medic buddies and myself.
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- Real men fight with their bare hands.
- I only use these so Medics won't leave me behind for faster classes. Besides, I spend less time punching and more time shooting anyways.
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- I TOLD YA NOT TO TOUCH THAT DARN THING. When it comes down to it, this gun is absolutely incredible. The half-sized clip isn't as bad a negative as say.... The Black Box. The revenge crits also add for a great bonus when you couple it in with the Gunslinger. How fun it is to bitchslap your Sentry Gun's killer. :3
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- ... I suck with the Wrangler. D: Again, Luger over Pistol purely for Cosmetic reasons. See my above comments on the Scout's Pistol. :D
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- When you're going Stationary, you don't need Bleeding effects, you don't need 20% vulnerability to fire, and you don't need a non-upgradable Mini Sentry. You need some good old-fashioned Irene action.
- Definately awesome for the Engie on the move. The Frontier Justice makes it easy to accumulate kills between the sentry and your own gun, so that's a plus. The T-T-Tripple Punch is a great feature too. Very nice for taking out a big class from behind. My only problem is when we're being attacked and all of the engineers start building on the point with just Mini-Sentries. Come on guys. Really?
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- Really good for a retreating Medic that's on fire. The health regen manages to keep afterburn in check, usually resulting in a loss of a mere 6-10 health. The arc on the needles also allow for a great deal of long distance showers, sometimes even resulting in the death of an enemy or two. OUR NEEDLES WILL BLACK OUT THE SKY.
- I dunno... I don't really mind the decrease in health regeneration. Ya, it makes being killed by Pyro Afterburn much easier, but if I score a couple dozen hits (And you never hit an enemy just once with this thing) then I'll be fine.
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- Again, this is one of those situational things. I generally stick to Medigun due to my dislike of the Kritzkrieg. I'm not going Medic to earn points, I'm going Medic to push. The lack of invulnerability makes things a hell of a lot harder, not to mention that since everyone is still vulnerable a spy or sniper could easily pick the Medic or Kritz'd player off with ease.
- That being said, the Kritzkrieg does have its uses. It's great for KOTH maps where engies are generally rendered close to useless (I say close because I have seen some amazing Engies on KOTH maps). It's also nice for breaking out of tight spots where the enemy team is pushing hard. Instant crits generally eff up every class in one or two shots. Overall though I still prefer the Medigun.
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- Really tough choice here, so I alternate regularly depending on the team I'm facing. If it's a team of clusterfucks that travel in a pack, I go Ubersaw. Really easy to get four hits in and run to a heavy for Uber-Mowing.
- If the team happens to be well-coordinated (In a pub server? HA!), I'll go with the Vita-Saw. The ten health reduction is a bit of a blow, but damnit does that saved 20% make a difference.
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- I love my headshots. I'm not too terribly good at Sniper at the moment, but I love my headshots. It's so much fun to run in as an aggressive Sniper, scope in, aim high and just watch them tumble to the floor when the bullet goes through their head. Such a good feeling.
- I like the Huntsman for the sole reason that it give me room to move. At close range, getting Headshots are notoriously easy to score. From far away, the arc on low powered shots makes for a great method to keep enemies at bay and maybe score a blind kill or two. OUR ARROWS WILL BLACK OUT THE SKY.
- I'm not a fan of the Sleeper. Bodyshotting as a Sniper is the most hallow of hallow kills. The only reason I'd run with this is to take out a good enemy Sniper. Using the entire Polycount pack's effect to survive a headshot really helps when a damn good Sniper is picking your team apart. The Jarate effect also helps when trying to get rid of a powerful Medic/Heavy combo. Other than that, I try to stay away from this.
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- It doesn't see the light of day very often, but man does it come in handy when you're fighting up close.
- Mini-Crits taste soooooo good. <3
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- Jarate coated enemies rage. :D I don't mind the fire damage since I usually steer clear of Pyros at all costs. When it comes down to it, having that ability to turn a Mini-Crit in to instant crits is an intense bonus. Hell, you could even cash in on a Soldier's Buff Banner if you time it right.
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- Again, just like the Iron Curtain, I get the same end result. The Big Kill is just a cosmetic reskin, but god DAMN do I love it. <333 I spend a lot of time shooting as a Spy, especially when I'm capping a point by myself. Hooray for gunning down two engies and a Pyro. :D
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- Same as above. I prefer the Cosmetic Timepiece over the Invis Watch. It's nice to be able to traverse certain maps in a single cloak without having to stop and recharge. The Dead Ringer may be nice to use when in heavy combat, but the noisiness gives you away. I'll stick with what I got instead.
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- A wise man once renamed his beloved Spy Knife: FUCK THAT OTHER KNIFE.
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