Difference between revisions of "Amputator"
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− | The '''Amputator''' is a melee weapon for the [[Medic]], similar in appearance to the [[Bonesaw]] but with a more distinctive handle. When one taunts with the Amputator, all other players nearby get, displayed with the same effects as the [[Buff Banner]] or [[Battalion's Backup]]. The healing does not count towards the [[ÜberCharge]] percentage. Nor does the healing work for disguised or cloaked | + | The '''Amputator''' is a melee weapon for the [[Medic]], similar in appearance to the [[Bonesaw]] but with a more distinctive handle. When one taunts with the Amputator, all other players nearby get, displayed with the same effects as the [[Buff Banner]] or [[Battalion's Backup]]. The healing does not count towards the [[ÜberCharge]] percentage. Nor does the healing work for disguised or cloaked Spies, making this an effective Spy checking weapon. |
It is included in the [[Medieval Medic]] set. | It is included in the [[Medieval Medic]] set. |
Revision as of 07:23, 18 December 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
The Amputator is a melee weapon for the Medic, similar in appearance to the Bonesaw but with a more distinctive handle. When one taunts with the Amputator, all other players nearby get, displayed with the same effects as the Buff Banner or Battalion's Backup. The healing does not count towards the ÜberCharge percentage. Nor does the healing work for disguised or cloaked Spies, making this an effective Spy checking weapon.
It is included in the Medieval Medic set.
Contents
Blueprint
Reclaimed Metal | Vita-Saw | Amputator | ||
x2 | + | = |
Damage
See also: Damage
- Base: 65 (59 to 72 damage)
- Mini-Crit: 88
- Critical hit: 195
- Average Damage per Second (DPS): 81.25
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Healing
- 75 hp/sec for all teammates within range.
Healing is approximate and determines by community testing.