Difference between revisions of "Crusader's Crossbow"

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{{Quotation|'''The Medic''' on long-range injections|Hold still, Schweinhunds, zis will only sting for a moment.|sound=Medic_taunts01.wav}}
 
{{Quotation|'''The Medic''' on long-range injections|Hold still, Schweinhunds, zis will only sting for a moment.|sound=Medic_taunts01.wav}}
The '''Crusader's Crossbow''' is a [[primary]] weapon for the [[Medic]], replacing the [[Syringe Gun]]. It appears as a crossbow with a metal barrel attached to a canister with the Medic's cross emblem on it. Similarly to the [[Huntsman]], this weapon can shoot an arrow that travels in a slight arc with a team-colored trail behind it. Unlike the Huntsman however, it requires no charging up (though it is slow to reload) and can shoot arrows into both teammates and enemies (respectively healing or hurting the target). Damage healed/inflicted increases with distance, rather than decreases. Talented [[Pyro]]s can [[Compression Blast|reflect]] the arrow back at the Medic, or into teammates to give them a health boost. Disguised Spies will be damaged by the arrows and will not be healed like real teammates.
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The '''Crusader's Crossbow''' is a [[primary]] weapon for the [[Medic]], replacing the [[Syringe Gun]]. It appears as a crossbow with a metal barrel attached to a canister with the Medic's cross emblem on it. Similarly to the [[Huntsman]], this weapon can shoot a projectile (in this case a bolt) that travels in a slight arc with a team-colored trail behind them. Unlike the Huntsman however, it requires no charging up (though it is slow to reload) and can bolts can be shot into both teammates and enemies (respectively healing or hurting the target). Damage healed/inflicted increases with distance, rather than decreases. Talented [[Pyro]]s can [[Compression Blast|reflect]] crossbow bolts back at the Medic, or into teammates to give them a health boost. Disguised Spies will be damaged by bolts and will not be healed like real teammates.
  
 
This item is part of the [[Medieval Medic]] set and is one of the ranged weapons that is allowed in the [[Medieval mode|Medieval gameplay mode]].
 
This item is part of the [[Medieval Medic]] set and is one of the ranged weapons that is allowed in the [[Medieval mode|Medieval gameplay mode]].

Revision as of 18:59, 20 December 2010

Hold still, Schweinhunds, zis will only sting for a moment.
The Medic on long-range injections

The Crusader's Crossbow is a primary weapon for the Medic, replacing the Syringe Gun. It appears as a crossbow with a metal barrel attached to a canister with the Medic's cross emblem on it. Similarly to the Huntsman, this weapon can shoot a projectile (in this case a bolt) that travels in a slight arc with a team-colored trail behind them. Unlike the Huntsman however, it requires no charging up (though it is slow to reload) and can bolts can be shot into both teammates and enemies (respectively healing or hurting the target). Damage healed/inflicted increases with distance, rather than decreases. Talented Pyros can reflect crossbow bolts back at the Medic, or into teammates to give them a health boost. Disguised Spies will be damaged by bolts and will not be healed like real teammates.

This item is part of the Medieval Medic set and is one of the ranged weapons that is allowed in the Medieval gameplay mode.

Damage

See also: Damage
Range Damage per 1 ammo Critical damage Mini-Crit damage Damage per second
Point Blank 38 113 51 16.5
Medium 56 168 77 24.3
Long 75 225 101 32.6

Healing

Range Healing per 1 ammo Healing per second
Point Blank 75 32.6
Medium 112 48.7
Long 150 65.2
  • The crossbow heals more quickly than the Medi Gun for all targets damaged within the last 10 seconds, at any range.

Function Times

Attack interval: 2.3

Related Achievements

General

Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.

Medic

Intern
Intern
Accumulate 7000 heal points in a single life.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.
Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.

Item Set

Main article: Item sets
The Medieval Medic
Backpack The Medieval Medic Bundle.png
Effect

No effect

Blueprint

Reclaimed Metal Huntsman Crusader's Crossbow
Item icon Reclaimed Metal.pngx2 + Item icon Huntsman.png = Item icon Crusader's Crossbow.png

Bugs

  • The Crossbow cannot heal at point-blank range. The Medic must step back a little bit in order to heal, otherwise the arrows will simply pass right through teammates.
  • Bolts impacting teammates will lodge in their body and display blood around the point of penetration.
  • From a third-person view, the crossbow bolt appears to fire from the Medic's face.
  • From the first-person view, the bolt appears to fire from behind the gun.
  • When a round restarts the crossbow's ammo may not be reset.
  • It is possible to heal Soldiers with their Equalizer drawn out.
  • The Pyro's Back Scratcher does not reduce the amount of heal received by the crossbow.
  • The Crossbow cannot heal ÜberCharge'd players. When attempting to, the bolt will simply break on contact with the player.

Gallery

See also