Difference between revisions of "Kritzkrieg"
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==Trivia== | ==Trivia== | ||
*The name "Kritzkrieg" is a pun on "Crits" (Critical hits) and "[[Wikipedia:Blitzkrieg|Blitzkrieg]]", which is German for "lightning war", a technique used by the German army in World War II. | *The name "Kritzkrieg" is a pun on "Crits" (Critical hits) and "[[Wikipedia:Blitzkrieg|Blitzkrieg]]", which is German for "lightning war", a technique used by the German army in World War II. | ||
− | *Before the Kritzkrieg was released, Valve stated in interviews that they were going to add an [[Overhealer]] that could permanently overheal team-mates to 200% of their standard health, but it would have a significantly worsened ÜberCharge, or be unable to ÜberCharge at all. This was canceled after playtesting however | + | *Before the Kritzkrieg was released, Valve stated in interviews that they were going to add an [[Overhealer]] that could permanently overheal team-mates to 200% of their standard health, but it would have a significantly worsened ÜberCharge, or be unable to ÜberCharge at all. This was canceled after playtesting, however, the model for the Kritzkrieg attachment still bears the filename 'Overhealer'. |
== Gallery == | == Gallery == |
Revision as of 00:14, 1 January 2011
“ | Eins, zwei, dr-ugh... I do not think we brought enough body bags.
Click to listen
— The Medic
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” |
The Kritzkrieg is an unlockable secondary weapon for the Medic class. Similar in appearance to the Medi Gun, it sports an additional fixture to the barrel. The Kritzkrieg's beam has small yellow lines floating into the recipient.
Functioning similarly to the Medi Gun, this weapon heals teammates and disguised Spies up to the 150% base health overheal limit. The ÜberCharge deployed, however, bestows a 100% Critical hit chance, rather than invulnerability. The Kritzkrieg's ÜberCharge bar is also filled 25% percent faster than the Medi Gun's.
The healing beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of the target. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners. In Options > Multiplayer > Advanced, there is an option to have the beam stay locked on without having to hold down the fire button. When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.
Taunting with the Kritzkrieg equipped causes the Medic to perform the Oktoberfest special taunt.
Contents
Heal rate
The healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]
Function times
- ÜberCharge Percentage Gain: 0.5
- Kritz Duration: 8.0
ÜberCharge Percentage Gain rate is halved if target is at 142.5% health or higher. All times are in seconds. Times are approximate and determined by community testing.
As a Crafting Ingredient
Kritzkrieg | Bonk! Atomic Punch | Crit-a-Cola | ||
+ | = |
Kritzkrieg | Pain Train | Candy Cane | ||
+ | = |
Related Achievement
General
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Scout
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Heavy
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Engineer
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Medic
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Spy
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Previous changes
- Fixed Kritzkrieg client crash in particle system.
- Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons.
- Fixed The Kritzkrieg not charging faster than the Medi Gun.
- Fixed melee weapons not being affected by The Kritzkrieg's critboost.
- Fixed the Kritzkrieg not working on servers with Crits turned off.
- Increased The Kritzkrieg's Über-charge rate bonus from 10% to 25%.
- Added a new taunt for the Kritzkrieg, which also heals for 10 points.
- Grenades and rockets deflected by a Pyro under the effects of Kritzkrieg will now be criticals.
- Fixed a bug in the Kritzkrieg’s animations.
Bugs
- Even though the Kritzkrieg does not grant any invulnerability during its ÜberCharge, the ÜberCharge cannot be deployed while carrying the Intelligence. The Intelligence can still be acquired by a player currently under the effects of the ÜberCharge, however.
Trivia
- The name "Kritzkrieg" is a pun on "Crits" (Critical hits) and "Blitzkrieg", which is German for "lightning war", a technique used by the German army in World War II.
- Before the Kritzkrieg was released, Valve stated in interviews that they were going to add an Overhealer that could permanently overheal team-mates to 200% of their standard health, but it would have a significantly worsened ÜberCharge, or be unable to ÜberCharge at all. This was canceled after playtesting, however, the model for the Kritzkrieg attachment still bears the filename 'Overhealer'.
Gallery
- Kritzkrieg 1st person red cropped.png
RED 1st person view.
- Kritzkrieg 1st person blu cropped.png
BLU 1st person view.
See also
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