Difference between revisions of "Pyroland"
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== Bugs == | == Bugs == | ||
* The Ready sound in [[Mann vs. Machine]] and [[Demoman shield|Charging]] Demomen's yells are not higher pitched. This may or may not be intended by Valve. | * The Ready sound in [[Mann vs. Machine]] and [[Demoman shield|Charging]] Demomen's yells are not higher pitched. This may or may not be intended by Valve. | ||
− | * | + | * Pyroland textures do not appear in users using directx8. |
* Some users will not have the Pyroland flame effect. | * Some users will not have the Pyroland flame effect. | ||
* The baby bottle textures do not appear for unknown reasons | * The baby bottle textures do not appear for unknown reasons |
Revision as of 14:53, 25 March 2021
“ | Enter a world of imagination that's so superior to the long-winded world of imagination in books that you'll want to put all of your books in a pile and light them on fire.
— Pyroland publicity blurb
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Pyroland, as it is officially named, is how the Pyro sees the world through its eyes. It was first seen in Meet the Pyro.
Contents
In Media
As seen in Meet the Pyro, Pyroland is a stark contrast to the dark, desert locations in Team Fortress 2, such as Badlands. Instead of run-down desert towns, Pyroland appears as an even more cartoonish, bright and pastel-colored land with big flowery meadows, a very light blue sky with giant, pudgy kittens, puppies, and hamsters floating around, giant lollipops and candy sprouting out of the ground, and a little town full of candy shops and party decorations. The song "Do You Believe In Magic" by The Lovin' Spoonful plays in the background.
Through the Pyro's insane mind, the BLU team are seen as little winged babies, or Cherubs, having their normal heads on chubby diapered bodies. They gleefully coo and giggle at Pyro's seemingly innocent antics, when in reality they are being brutally hunted and killed — for example, in Pyroland, the Pyro blows bubbles at the Scout-baby, making him laugh and swat at the bubbles, while the real Scout is actually being hit in the face with a Scorch Shot flare. In both Pyroland and reality, the Pyro keeps an air of carefree, happy-go-lucky cheerfulness. It is also discovered in Ring of Fired that fire is mostly the source of the bright colors and scenery for Pyroland; without it, the Pyro views Pyroland in a more grey, muffled, dull, and bland perspective, with people appearing as cartoonish creatures speaking in a garbled language.
In Game
By equipping the Pyrovision Goggles, Rainblower, Lollichop, Infernal Orchestrina, Burning Bongos, Balloonicorn, or Reindoonicorn, multiple features are active.
Maps changes
The player is allowed to see certain maps through Pyro's eyes:
- 2Fort
- Badlands (Arena)
- Badlands (Control Point)
- Badlands (King of the Hill)
- Badwater Basin
- Doomsday
- Dustbowl
- Gold Rush
- Gravel Pit
- Hightower
- Viaduct
Note that changes in 5Gorge, Barnblitz, Foundry, Mann Manor, and Mannhattan only add strings of holiday lights, where the others in the list are totally re-colored.
By editing the "mtp.cfg" configuration file, the player can add support for Pyroland to any map, or can disable the visual changes on currently supported official maps.
Other changes
- Multiple birthday mode and holiday mode features are active:
- Lights will be turned on/glow brighter (e.g. outside lights on the left side of the RED spawn in Sawmill).
- Signs in objective-based games read "MMM MMMPH", except those in Doomsday.
- Most company logos are erased with white paint, but some change to fit the theme. For example, "Cornwell" on Dustbowl is changed to the word "Candy".
- Resupply lockers are purple with yellow handles and have pictures of a cuddly dog on the left side (for bullets) and a cuddly cat on the right side (for health).
- The Soldier's, Pyro's, and Demoman's grenades (and items that replace them) appear as baby bottles.
- Enemies' and allies' voices become high-pitched (does not apply to the player's own voice).
- Enemies and allies on fire will be surrounded by sparkles, but not the player in third person.
- Certain smoke effects will become bubbles, such as the rockets from the Soldier's Rocket Launcher and the flares from the Pyro's Flare Gun.
- Instead of death or injury sounds, players will laugh when hurt or killed.
- Items such as the Rainblower or Lollichop and other Pyro-based Pyromania items are visible to the player.
- Outside of Pyrovision, the Rainblower and Lollichop will be viewed as the stock Flamethrower and Fire Axe, respectively. However, all Pyrovision items are visible in deathcams, whether or not the player is in Pyroland.
- All flames effects, either from the Pyro's primary weapons or the Thermal Thruster appear multicolored, changing colors as they travel. The Dragon's Fury fires a large ball of lollipops and rainbow swirls.
- In the killfeed, Domination messages read "[Player1] is BEST FRIENDS with [Player2]", while Revenge notices read, "[Player1] BROKE UP with [Player2]". Additionally, certain cosmetic items will appear to assist or be assisted by a player for unassisted kills, using the item's custom name, if it has one. If the player has more than one of these items equipped, one will be picked at random for the killfeed notice. These items include:
Demonstration
Related achievements
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Update history
- Added Pyrovision!
- [Undocumented] Added 4 General Achievements related to Pyrovision.
- [Undocumented] Brain Parasites are now credited as being assisted by the player on unassisted kills.
- [Undocumented] Pocket Buddies are now credited with assists on unassisted kills.
- [Undocumented] Added advanced multiplayer options to turn on Pyrovision while spectating and during replays.
- Fixed seeing through Sniper fences in 2Fort when using Pyrovision.
- Teddy Roosebelt can now get assists in Pyrovision.
- Fixed Pyrovision sometimes activating in killcams for more than just weapons and cosmetics.
- Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision.
- Fixed decapitations creating head gibs in Low Violence and Pyrovision.
- Added team color to rainbow-showered players in Pyrovision.
- Added options for Pyrovision to the Advanced Options dialog.
- Added enable/disable for the HUD border.
- Added the ability to make the HUD border static.
- Added the ability to turn off the skybox depth of field.
- The Birdcage, HOUWAR, and Scrap Pack can now get assists in Pyroland.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Items which are only visible in pyroland now have a Balloonicorn icon in the backpack view.
- The Prize Plushy can now get assists in Pyrovision.
- Fixed the achievement "The Great Deflate" not counting certain Balloonicorn and Reindoonicorn items.
- [Undocumented] Tux now counts as assister in Pyroland.
June 14, 2013 [Item schema update]
- The Pocket Pyro now gets assists in Pyroland.
- Updated the Pocket Pyro so it can get assists in Pyrovision.
- Updated several cosmetic items to count as assisters in Pyrovision.
- Updated the Little Bear so it can get assists in Pyrovision.
- Updated the Hillbilly Speed-Bump, Pocket Heavy, Pocket Raiders and Pocket Villains so they can get assists in Pyroland.
Bugs
- The Ready sound in Mann vs. Machine and Charging Demomen's yells are not higher pitched. This may or may not be intended by Valve.
- Pyroland textures do not appear in users using directx8.
- Some users will not have the Pyroland flame effect.
- The baby bottle textures do not appear for unknown reasons
Gallery
Pyromania Day 3 update page
A picture of the Resupply Cabinet when closed
A picture of the flowers seen in Pyroland on Dustbowl
A picture of the Intel/Battlements sign seen in Turbine.
A picture of the "Resupply" sign seen in 2Fort.
A picture of the cables adorned with lights seen in Pyroland on Double Cross.
External links
- "Dreams of Chronic and Sustained Cruelty", TF2 Official Website, July 31, 2012
- "Pyro vision", Valve Developer Community wiki