Difference between revisions of "Medicating Melody"
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Upon taunting with the [[Amputator]] equipped, the Medic plays a '''melody''', [[healing]] all allies within a certain range and causing them to emit a team-colored glow. In every other way it is identical to the Medic's | Upon taunting with the [[Amputator]] equipped, the Medic plays a '''melody''', [[healing]] all allies within a certain range and causing them to emit a team-colored glow. In every other way it is identical to the Medic's | ||
− | [[Medic taunts#Melee|Bonesaw and Vita-Saw taunts]]. The healing does not build up the Medic's [[ÜberCharge]] meter or affect [[disguise]]d or [[ | + | [[Medic taunts#Melee|Bonesaw and Vita-Saw taunts]]. The healing does not build up the Medic's [[ÜberCharge]] meter or affect [[disguise]]d or [[Cloak]]ed [[Spy|Spies]] and does not [[overheal]], although it still puts out [[fire]] and heals enemy Spies disguised as members of your own team. |
The healing effect requires a line of sight to all targets, and thus cannot heal teammates who are on the opposite side of a wall, for example, even if they remain in range. Teammates who kill opposing players will give the taunting Medic an assist in the kill (as normal healing would). | The healing effect requires a line of sight to all targets, and thus cannot heal teammates who are on the opposite side of a wall, for example, even if they remain in range. Teammates who kill opposing players will give the taunting Medic an assist in the kill (as normal healing would). |
Revision as of 05:21, 6 January 2011
“ | Danke schön, danke schön...
Click to listen
— The Medic
|
” |
Upon taunting with the Amputator equipped, the Medic plays a melody, healing all allies within a certain range and causing them to emit a team-colored glow. In every other way it is identical to the Medic's Bonesaw and Vita-Saw taunts. The healing does not build up the Medic's ÜberCharge meter or affect disguised or Cloaked Spies and does not overheal, although it still puts out fire and heals enemy Spies disguised as members of your own team.
The healing effect requires a line of sight to all targets, and thus cannot heal teammates who are on the opposite side of a wall, for example, even if they remain in range. Teammates who kill opposing players will give the taunting Medic an assist in the kill (as normal healing would).
Healing
The healing rate is linearly based upon how long ago the target was last damaged, similar to that of the Medi Gun and Kritzkrieg. If the target was damaged less than 10 seconds ago, then they are healed at a rate of 24 hp/sec. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second.
- Length: 4.2 seconds
- Range: 450 Hammer units (centered on Medic)
Healing is approximate and determined by community testing.
Function Times
- Taunt Interval: 4
All times are in seconds. Times are approximate and determined by community testing.
Previous changes
- Fixed an exploit[1] related to The Amputator.
Bugs
- The taunt's healing effect can be applied to Equalizer-brandishing Soldiers.