Difference between revisions of "Graveyard/ru"

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'''{{Patch name|10|14|2021}}'''
 
'''{{Patch name|10|14|2021}}'''
 
* Fixed missing beacon particle to signify rare spell spawn locations.
 
* Fixed missing beacon particle to signify rare spell spawn locations.
* Fixed an issue with custom HUDs interfering with the map's own HUD.
+
* Исправлена ​​ошибка, из-за которой пользовательские интерфейсы мешали собственному интерфейсу карты.
 
* Fixed middle doors shutting themselves when blocked by a player.
 
* Fixed middle doors shutting themselves when blocked by a player.
 
* Fixed various props z-fighting inside of walls.
 
* Fixed various props z-fighting inside of walls.
* Fixed instances of the announcer lines playing over the Merasmus' announcer lines.
+
* Исправлены случаи воспроизведения реплик диктора поверх реплик Маразмуса.
* Fixed an issue that caused players to remain in third-person at the beginning of a new round.
+
* Исправлена ошибка, из-за которой игроки оставались с видом от третьего лица в начале нового раунда.
* Fixed spells dropped by the skeleton king persisting between rounds.
+
* Исправлены заклинания, сброшенные королем скелетов, которые сохранялись между раундами.
* Fixed pumpkin bombs generated from spells persisting between rounds.
+
* Исправлены тыквенные бомбы, созданные из заклинаний, которые сохранялись между раундами.
* Fixed server lag caused by dynamic props.
+
* Исправлена задержка сервера, вызванная динамическими объектами.
 
* Reworked various VO to use new soundscript entries.
 
* Reworked various VO to use new soundscript entries.
* [[Merasmus]] will now react to player deaths with varying degrees of sarcasm.
+
* [[Маразмус]] теперь реагирует на смерть игроков с разной степенью сарказма.
* [[Pumpkin bombs]] will now all refresh simultaneously at the start of every round.
+
* [[Тыквенные бомбы]] теперь обновляются одновременно в начале каждого раунда.
 
* Added a «No entry» sign to the middle doors.
 
* Added a «No entry» sign to the middle doors.
* Smoothed surfaces around the map to ease flying around as a ghost.
+
* Сглаженные поверхности вокруг карты, чтобы было легче летать за призрака.
 
* Increased sound of the ghost Dispenser to improve healing feedback.
 
* Increased sound of the ghost Dispenser to improve healing feedback.
* Extended the warmup periods by 5 seconds (now 15 seconds).
+
* Увеличены периоды разминки на 5 секунд (теперь 15 секунд).
 
* Nature & Wildlife preservation measures.
 
* Nature & Wildlife preservation measures.
* Removed the Observer.
+
* Наблюдатель был удален с карты.
  
 
'''{{Patch name|10|28|2021}}'''
 
'''{{Patch name|10|28|2021}}'''
* Fixed a missing material in RED spawn
+
* Исправлена недостающая текстура на месте возрождения КРАСНЫХ.
* Changed the ghost particles in the 3d skybox
+
* Изменены призрачные частицы в 3D-скайбоксе.
* The team-colored ghosts that appear on round win now last longer and are more plentiful
+
* The team-colored ghosts that appear on round win now last longer and are more plentiful.
* The constant, purple-colored ghosts are now less abundant
+
* Постоянные призраки фиолетового цвета теперь встречаются реже.
* Added various clipping improvements around the map
+
* Added various clipping improvements around the map.
* Added smoke to the chimneys
+
* Добавлена дымка у дымоходов.
* Added a line of sight check to the ghost Dispensers so you can no longer provide benefits through walls
+
* Added a line of sight check to the ghost Dispensers so you can no longer provide benefits through walls.
* Removed the Observer}}
+
* Наблюдатель был удален с карты}}.
  
 
== Факты ==
 
== Факты ==

Revision as of 20:12, 12 November 2021

Graveyard
Arena lumberyard event.png
Информация
Варианты: Lumberyard
Автор(-ы): {{{map-developer}}}
Информация о карте
Окружение: Хэллоуин
Условия: Ночь
Опасности: Смертельные ямы, скелеты,
пеший всадник без головы,
тыквенные бомбы
Снимки карты
Снимки на загрузочном экране.
Вид на карту сверху
Graveyard overview.png
Коллекционная марка
Item icon Map Stamp - Graveyard.png
Самая большая поддержка
«
Welcome to Graveyard, a fresh, spooky new take on Lumberyard! When you die, your spirit leaves your body, haunting your enemies and healing your allies! Track your teammates through walls, fly to their position, and float around their body to provide the benefits of a level 1 dispenser! Will you group up and stack heals on a strong player, or pair up with a more frail friend to save them in their time of need?
— Рекламное описание Graveyard
»

Graveyard is a community-contributed Arena map released during the Scream Fortress 2021 update. It is a Halloween-themed version of the Arena map Lumberyard where the mercenaries fight for control of a recently installed crematorium inside a Charnel Church.

Similar to Lumberyard, the objective of this map is to kill all other players on the enemy team or capture the central control point once it is unlocked. Differing from conventional Arena maps, however, once a player dies, they become a miniature Dispenser-like ghost rather than spectating. As a ghost, players can passively heal their teammates and restore ammo similar to a Level 1 Dispenser. They are able to freely «fly» around, and can also say «Boo!» when using primary fire or attempting to use voice commands.

To win a game, a team has to win 4 rounds either by capturing the control point, or killing the entire enemy team. There is a 25% chance for a round to start with a Skeleton King. A Rare Spellbook also spawns 50 seconds after the round starts. After a minute and 10 seconds have elapsed, the control point becomes active. If both teams are still alive after another minute passes, the Horseless Headless Horseman appears. If both teams are still somehow alive, the round ends in a stalemate.

Graveyard был представлен в Мастерской Steam.

Локации

  • Комнаты возрождения - Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and the other door heads to a smaller tower shaped building, which has a stairway leading towards the roof of the central building, where they can enter the building through the upper floor.
  • Церковь Charnel - The central building houses the Crematorium (control point) and is mostly symmetrical. It is a two floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
  • Горная сторона - The area to the left of BLU spawn (right of RED spawn) which curves around the Central Building.
  • Сторана обрыва - Opposite to the mountain side (and the opposite direction from team spawn). Contains a log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death.

Стратегия

Стратегия от сообщества для карты Graveyard

Предыдущие обновления

Обновление от 5 октября 2021 (Вииизг Фортресс 2021)
  • Graveyard добавлен в игру.

Обновление от 14 октября 2021

  • Fixed missing beacon particle to signify rare spell spawn locations.
  • Исправлена ​​ошибка, из-за которой пользовательские интерфейсы мешали собственному интерфейсу карты.
  • Fixed middle doors shutting themselves when blocked by a player.
  • Fixed various props z-fighting inside of walls.
  • Исправлены случаи воспроизведения реплик диктора поверх реплик Маразмуса.
  • Исправлена ошибка, из-за которой игроки оставались с видом от третьего лица в начале нового раунда.
  • Исправлены заклинания, сброшенные королем скелетов, которые сохранялись между раундами.
  • Исправлены тыквенные бомбы, созданные из заклинаний, которые сохранялись между раундами.
  • Исправлена задержка сервера, вызванная динамическими объектами.
  • Reworked various VO to use new soundscript entries.
  • Маразмус теперь реагирует на смерть игроков с разной степенью сарказма.
  • Тыквенные бомбы теперь обновляются одновременно в начале каждого раунда.
  • Added a «No entry» sign to the middle doors.
  • Сглаженные поверхности вокруг карты, чтобы было легче летать за призрака.
  • Increased sound of the ghost Dispenser to improve healing feedback.
  • Увеличены периоды разминки на 5 секунд (теперь 15 секунд).
  • Nature & Wildlife preservation measures.
  • Наблюдатель был удален с карты.

Обновление от 28 октября 2021

  • Исправлена недостающая текстура на месте возрождения КРАСНЫХ.
  • Изменены призрачные частицы в 3D-скайбоксе.
  • The team-colored ghosts that appear on round win now last longer and are more plentiful.
  • Постоянные призраки фиолетового цвета теперь встречаются реже.
  • Added various clipping improvements around the map.
  • Добавлена дымка у дымоходов.
  • Added a line of sight check to the ghost Dispensers so you can no longer provide benefits through walls.
  • Наблюдатель был удален с карты

.

Факты

  • A number of tombstones in the play area have epitaphs making in-jokes about particular «deaths» within Team Fortress 2.
  • One of the sheds on the side of the church has a sign which reads Pushin' Daisies, Flower Shop & Funeral Arrangements. This is a reference to the show Pushing Daisies.[1]
  • If a player shoots at various hidden skulls around the map during a round, the Horseless Headless Horsemann doing the Thriller taunt, MONOCULUS, and a couple of Skeletons doing the Conga and Kazotsky Kick will become observable on the out-of-bounds arch bridge for the rest of the game.[2]

Примечания