Difference between revisions of "Blutsauger"
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This gun fires syringe projectiles at a speed of 990 [[Hammer unit]]s/61.88 feet per second, similarly to the default Syringe Gun. Additionally, whenever a projectile hits an enemy, three health is replenished to the player, indicated by a team-colored plus sign appearing over the Medic. As compensation, the Blutsauger reduces the Medic's passive healing ability by 2HP per second (so a Medic that has recently taken damage will regenerate at 1HP/sec, and at a maximum of 4HP/sec). Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. | This gun fires syringe projectiles at a speed of 990 [[Hammer unit]]s/61.88 feet per second, similarly to the default Syringe Gun. Additionally, whenever a projectile hits an enemy, three health is replenished to the player, indicated by a team-colored plus sign appearing over the Medic. As compensation, the Blutsauger reduces the Medic's passive healing ability by 2HP per second (so a Medic that has recently taken damage will regenerate at 1HP/sec, and at a maximum of 4HP/sec). Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. | ||
+ | The Blutsauger is automatically given to any player who obtains 10 [[Medic achievements]]. | ||
==Damage== | ==Damage== | ||
{{See also|Damage}} | {{See also|Damage}} |
Revision as of 05:57, 18 January 2011
“ | Haha! Vat a bloodbasz!
Click to listen
— The Medic
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” |
The Blutsauger (meaning "Bloodsucker" or "Vampire" in German) is a primary weapon for the Medic. It is similar in appearance to the Syringe Gun but with a solid, partially team-colored, pill-shaped tank in place of the syringe canister. A team-colored heartbeat monitor line is painted on the side.
This gun fires syringe projectiles at a speed of 990 Hammer units/61.88 feet per second, similarly to the default Syringe Gun. Additionally, whenever a projectile hits an enemy, three health is replenished to the player, indicated by a team-colored plus sign appearing over the Medic. As compensation, the Blutsauger reduces the Medic's passive healing ability by 2HP per second (so a Medic that has recently taken damage will regenerate at 1HP/sec, and at a maximum of 4HP/sec). Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance.
The Blutsauger is automatically given to any player who obtains 10 Medic achievements.
Contents
Damage
Identical to the Syringe Gun
- Base: 10
- Max Ramp Up: 120% (12 damage)
- Max Fall Off: 50% (5 damage)
- Point Blank: 10-15 (100-150/sec)
- Medium Range: 5-10 (50-100/sec)
- Long Range: 5-6 (50-60/sec)
- Mini-Crit: 14
- Critical hit: 30
- Health gain: 3 (30/sec)
Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.1
- Reload: 1.6
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
Related Achievements
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Update History
- Medic base regeneration rate is raised by 2 hp/sec
- Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
- This weapon was given a unique kill icon.
Trivia
- The filename for the Blutsauger model is "leechgun".
- A Blutsauger Beta 1 exists with the effects of 3 health added for a successful hit, but 25 max health less on the wearer.
- A further Blutsauger Beta 2 exists with the effects of 3 health added for a hit but 25% less damage done.
Gallery
See also
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