Difference between revisions of "Your Eternal Reward"
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The disguise effect is not activated upon a successful backstab if the target does not die (for example if they are invulnerable or wearing a [[Razorback]]). It also means you cannot disguise as your team color. Kills made without backstabbing will not disguise the Spy, yet the kill will be silent and the corpse will disappear. Returning to a resupply locker will remove the current disguise on the Spy. | The disguise effect is not activated upon a successful backstab if the target does not die (for example if they are invulnerable or wearing a [[Razorback]]). It also means you cannot disguise as your team color. Kills made without backstabbing will not disguise the Spy, yet the kill will be silent and the corpse will disappear. Returning to a resupply locker will remove the current disguise on the Spy. | ||
− | Due to the fact that disguises are reliant upon kills using the weapon, the player will be unable to disguise normally at will using the [[Disguise Kit]], which does not appear in the inventory. The player retains the ability to change their disguise weapon using the <code>lastdisguise</code> command, however. Players must rely on extended use of [[Cloak]]ing to move around undetected until they locate a susceptible target. | + | Due to the fact that disguises are reliant upon kills using the weapon, the player will be unable to disguise normally at will using the [[Disguise Kit]], which does not appear in the inventory. The player retains the ability to change their disguise weapon using the <code>lastdisguise</code> command, however. Another disadvantage for players using Your Eternal Reward is that the player can not switch their disguise weapon. Although it's not a major issue, disguised players are more likely to be checked holding out their primary weapon rather then switching to their secondary or melee weapons close to the enemy team. Players must rely on extended use of [[Cloak]]ing to move around undetected until they locate a susceptible target. |
Taunting with the Your Eternal Reward equipped allows the Spy to perform a deadly [[Fencing]] maneuver. | Taunting with the Your Eternal Reward equipped allows the Spy to perform a deadly [[Fencing]] maneuver. |
Revision as of 01:05, 4 February 2011
“ | Hehey, look, you shape shifted into a dead guy!
Click to listen
— The Scout
|
” |
Your Eternal Reward is a melee weapon for the Spy. It appears as a long, ornate dagger with distinct oriental designs. It features a wooden handle and golden hilt.
This weapon retains the backstab ability inherent to the Knife, but with additional features. Should the player successfully execute a backstab, the Spy will instantaneously disguise as the target without the "puffs of smoke" disguise effect. Furthermore, the enemy will not scream in pain as usual, no death notice or kill icon will be displayed to the enemy team, and the corpse of the victim will fade away almost instantly as if they are cloaking. The process is so fast that the Spy is never revealed between disguises; he swaps instantly to the new one. Sentry Guns will therefore be unable to target the Spy during the process, making it easier to backstab unaware Engineers and sap their Sentry Gun. When backstabbing someone who is being healed by a Medic, the healing beam will automatically transfer to you upon killing them. Together, these effects make backstabs increasingly difficult to spot, as victims disappear silently with the Spy instantly taking their place in battle.
The disguise effect is not activated upon a successful backstab if the target does not die (for example if they are invulnerable or wearing a Razorback). It also means you cannot disguise as your team color. Kills made without backstabbing will not disguise the Spy, yet the kill will be silent and the corpse will disappear. Returning to a resupply locker will remove the current disguise on the Spy.
Due to the fact that disguises are reliant upon kills using the weapon, the player will be unable to disguise normally at will using the Disguise Kit, which does not appear in the inventory. The player retains the ability to change their disguise weapon using the lastdisguise
command, however. Another disadvantage for players using Your Eternal Reward is that the player can not switch their disguise weapon. Although it's not a major issue, disguised players are more likely to be checked holding out their primary weapon rather then switching to their secondary or melee weapons close to the enemy team. Players must rely on extended use of Cloaking to move around undetected until they locate a susceptible target.
Taunting with the Your Eternal Reward equipped allows the Spy to perform a deadly Fencing maneuver.
Contents
Damage
Identical to the Knife
- Base: 40 (28-56 damage)
- Mini-Crit: 54
- Critical hit: 120, but only during Humiliation, charged via Kritzkrieg or during Crit boost given after capturing the Intelligence.
- Backstab: 600% of the enemy's current health resulting in an instant kill if stabbed in the back (an arc of approximately 180° behind the player model).
Note: Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8s
Note: Times are approximate and determined by community testing.
Item set
The Saharan Spy | |
---|---|
Effect |
Extra effects when taunting. |
Crafting
Blueprint
Cloak and Dagger | Reclaimed Metal | Your Eternal Reward | ||
+ | = |
[[Spy Token|Template:Dictionary/items/spy token]] | [[Melee Token|Template:Dictionary/items/melee token]] | Scrap Metal | Your Eternal Reward | |||
+ | + | = |
- Note: As of now, Your Eternal Reward is the only craftable Melee weapon for the Spy, and is therefore a guaranteed result when using the appropriate class and slot tokens when crafting. While using the Reclaimed metal blueprint saves you 1 weapon, crafting via tokens gives more flexibility when crafting.
As a Crafting Ingredient
Refined Metal | Your Eternal Reward | Familiar Fez | ||
x4 | + | = |
Related Achievements
Soldier
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Sniper
|
|
Spy
|
|
Update history
- The auto disguise effect is fixed to only occur when the target does not survive the backstab.
- Disguising will no longer occur when the Spy is carrying the Intelligence.
- Spies can now change their disguise weapon via 'lastdisguise' while using 'Your Eternal Reward'.
- Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill.
- Spies no longer play speech lines when making a kill with 'Your Eternal Reward'.
- Sentry Guns no longer track Your Eternal Reward Spies after they backstab someone.
- Fixed enemies seeing death notices when you backstab their team mates with Your Eternal Reward.
- Fixed the attack animation not always playing correctly for Your Eternal Reward.
Bugs
- When pulling out Your Eternal Reward, the blade-opening sound effect of the Knife unfolding can still be heard.
- Should the player die after switching Your Eternal Reward to the Knife, respawning may not be possible until they swap classes.
- Being auto-balanced or team-switched while holding Your Eternal Reward will cause the player to respawn with both the Disguise Kit and Your Eternal Reward equipped. Dying or accessing a Resupply Cabinet will remove the kit. Switching to the knife while dead after a team-switch or autobalance can also cause you to be holding the Knife without the Disguise Kit until you either die or access a Resupply Cabinet.
- Should Your Eternal Reward be used to backstab an enemy who is then auto-balanced, the Spy will disguise as a friendly version of that class.
- Enemy bodies will not fade away if the game is running under DirectX 8.
- Upon an enemy being stabbed with the weapon, the ragdoll will fade away but any badges, Gunboats and Earbuds that were attached to them will remain behind, apparently floating in midair. This also applies to the Darwin's Danger Shield, Razorback, Buff Banner, Battalion's Backup, and every other loadout item that is attached to the player model even when not equipped.
- Backstabbing anyone (who is not of the same class as the Spy's disguise) will instantly disguise the Spy as that class holding their primary weapon instead of their currently equipped weapon.
- Backstabbing a Spy disguised using Your Eternal Reward will not give the achievement Counter Espionage.
- The handle of the weapon clips through the Spy's sleeve in client view.
- The cubemaps (reflected static images of the current map) do not function properly with the weapon.
- If a player raises the knife to stab and then switches their view to any world geometry, the knife will remain raised.[1]
- As of the December 17, 2010 Patch Spies no longer speak Domination or Revenge lines, regardless of weapons equipped.
Trivia
- Before the item was released, Robin Walker joked that the Eternal Reward's drawback would be that it cannot facestab. [2]
- The name is a reference to a scene in the 1992 film Aladdin [3], where Jafar fools Aladdin with his disguise and then attempts to murder him with a dagger.
- The entry's description in the Polycount contest furthers this by mentioning the phrases "Phenomenal, Cosmic Power" and "Diamond in the Rough", both of which are used in the movie.
- Your Eternal Reward shares the identity theft ability with the Knife from the Half-Life 2 mod Template:W. However in Fortress Forever, the Spy retains his disguise ability, and must land a single backstab while already disguised in order to take on the disguise of his victim.
Gallery
See also
References
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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