Difference between revisions of "Medicating Melody"
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The taunt does not add to a Medic's [[ÜberCharge]] level, does not heal disguised or cloaked [[Spy|Spies]], and does not [[overheal]]. The healing effect requires a line of sight to all targets, and therefore cannot heal teammates who for example may be on the opposite side of a wall. Teammates who kill opposing players will give the taunting Medic an assist in the kill. | The taunt does not add to a Medic's [[ÜberCharge]] level, does not heal disguised or cloaked [[Spy|Spies]], and does not [[overheal]]. The healing effect requires a line of sight to all targets, and therefore cannot heal teammates who for example may be on the opposite side of a wall. Teammates who kill opposing players will give the taunting Medic an assist in the kill. | ||
− | == Healing == | + | == Healing and function times == |
[[File:Amputator_taunt_heal_radius.png|thumb|Example of taunt healing range.]] | [[File:Amputator_taunt_heal_radius.png|thumb|Example of taunt healing range.]] | ||
− | |||
{{Damage table | {{Damage table | ||
− | + | | effect range = 450 [[unit]]s | |
− | | healing = | + | | healing = yes |
− | | | + | | heal combat = 25 |
− | | function times = yes | + | | heal noncombat = 75 |
− | | taunt duration = 4.2 | + | | function times = yes |
+ | | taunt duration = 4.2 | ||
}} | }} | ||
Revision as of 09:43, 7 March 2011
“ | Danke schön, danke schön...
Click to listen
— The Medic
|
” |
Upon taunting with the Amputator equipped, the Medic bring his weapon up to his shoulder and plays a soothing melody, healing all allies within a certain radius while causing them to emit a team colored glow around their feet.
The taunt does not add to a Medic's ÜberCharge level, does not heal disguised or cloaked Spies, and does not overheal. The healing effect requires a line of sight to all targets, and therefore cannot heal teammates who for example may be on the opposite side of a wall. Teammates who kill opposing players will give the taunting Medic an assist in the kill.
Healing and function times
Healing and function times | ||
---|---|---|
Effect range | 450 units | |
Healing | ||
Healing (in combat) | 100% | 25 |
Healing (out of combat) | 300% | 75 |
Function times | ||
Taunt duration | 4.2 | |
Values are approximate and determined by community testing. |
Update History
- Fixed an exploit[1] related to The Amputator.
- Fixed being able to heal players with the Equalizer as their active weapon.
Bugs
- The taunt will nullify Crit boost effects on teammates.