Difference between revisions of "Medicating Melody"
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Upon taunting with the [[Amputator]] equipped, the [[Medic]] bring his weapon up to his shoulder and plays a soothing '''melody''', [[healing]] all allies within a certain radius while causing them to emit a team colored glow around their feet. | Upon taunting with the [[Amputator]] equipped, the [[Medic]] bring his weapon up to his shoulder and plays a soothing '''melody''', [[healing]] all allies within a certain radius while causing them to emit a team colored glow around their feet. | ||
− | The taunt does not add to a Medic's [[ÜberCharge]] level, does not heal disguised or cloaked [[Spy|Spies]], and does not [[overheal]]. The healing effect requires a line of sight to all targets, and therefore cannot heal teammates who | + | The taunt does not add to a Medic's [[ÜberCharge]] level, does not heal disguised or cloaked [[Spy|Spies]], and does not [[overheal]]. The healing effect requires a line of sight to all targets, and therefore cannot heal teammates who are on the opposite side of an obstacle. Teammates who kill opposing players will give the taunting Medic an assist in the kill. |
== Healing and function times == | == Healing and function times == |
Revision as of 10:43, 7 March 2011
“ | Danke schön, danke schön...
Click to listen
— The Medic
|
” |
Upon taunting with the Amputator equipped, the Medic bring his weapon up to his shoulder and plays a soothing melody, healing all allies within a certain radius while causing them to emit a team colored glow around their feet.
The taunt does not add to a Medic's ÜberCharge level, does not heal disguised or cloaked Spies, and does not overheal. The healing effect requires a line of sight to all targets, and therefore cannot heal teammates who are on the opposite side of an obstacle. Teammates who kill opposing players will give the taunting Medic an assist in the kill.
Healing and function times
Healing and function times | ||
---|---|---|
Effect range | 450 units | |
Healing | ||
Healing (in combat) | 100% | 25 |
Healing (out of combat) | 300% | 75 |
Function times | ||
Taunt duration | 4.2 | |
Values are approximate and determined by community testing. |
Update History
- Fixed an exploit[1] related to The Amputator.
- Fixed being able to heal players with the Equalizer as their active weapon.
Bugs
- The taunt will nullify Crit boost effects on teammates.